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July 26, 2026 00:24
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| -- [[ VISUAL AUTO CLICKER - ULTIMATE PERFECTED EDITION 10/10 ]] -- | |
| local Players = game:GetService("Players") | |
| local UserInputService = game:GetService("UserInputService") | |
| local VirtualInputManager = game:GetService("VirtualInputManager") | |
| local LocalPlayer = Players.LocalPlayer | |
| local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") | |
| -- Xóa UI cũ nếu có để tránh trùng lặp | |
| if PlayerGui:FindFirstChild("MacroSystemGui") then | |
| PlayerGui.MacroSystemGui:Destroy() | |
| end | |
| local pointsData = {} | |
| local MAX_CLICKS = 100 | |
| local currentMode = "None" | |
| local isRunning = false | |
| local connections = {} | |
| local currentlyEditingPoint = nil | |
| -- Biến quản lý kéo thả chung toàn cục (Chống Memory Leak) | |
| local activeDraggingData = nil | |
| local dragStartPoint, startPosPoint | |
| -- ========================================== | |
| -- 1. TẠO GIAO DIỆN CHÍNH (UI) | |
| -- ========================================== | |
| local ScreenGui = Instance.new("ScreenGui") | |
| ScreenGui.Name = "MacroSystemGui" | |
| ScreenGui.ResetOnSpawn = false | |
| ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling | |
| ScreenGui.DisplayOrder = 999 | |
| ScreenGui.IgnoreGuiInset = true | |
| ScreenGui.Parent = PlayerGui | |
| local PointsFolder = Instance.new("Folder") | |
| PointsFolder.Name = "PointsFolder" | |
| PointsFolder.Parent = ScreenGui | |
| local MainFrame = Instance.new("Frame") | |
| MainFrame.Name = "MainFrame" | |
| MainFrame.Size = UDim2.new(0, 300, 0, 300) | |
| MainFrame.Position = UDim2.new(0.5, -150, 0.3, 0) | |
| MainFrame.BackgroundColor3 = Color3.fromRGB(25, 27, 38) | |
| MainFrame.BorderSizePixel = 0 | |
| MainFrame.Active = true | |
| MainFrame.Parent = ScreenGui | |
| local UICorner = Instance.new("UICorner"); UICorner.CornerRadius = UDim.new(0, 10); UICorner.Parent = MainFrame | |
| local UIStroke = Instance.new("UIStroke"); UIStroke.Color = Color3.fromRGB(60, 65, 85); UIStroke.Thickness = 1.5; UIStroke.Parent = MainFrame | |
| local Header = Instance.new("Frame") | |
| Header.Size = UDim2.new(1, 0, 0, 38); Header.BackgroundColor3 = Color3.fromRGB(35, 38, 52); Header.BorderSizePixel = 0; Header.Parent = MainFrame | |
| Instance.new("UICorner", Header).CornerRadius = UDim.new(0, 10) | |
| local Title = Instance.new("TextLabel") | |
| Title.Size = UDim2.new(1, -50, 1, 0); Title.Position = UDim2.new(0, 12, 0, 0); Title.BackgroundTransparency = 1 | |
| Title.Text = "✨ PERFECTED AUTO CLICKER"; Title.TextColor3 = Color3.fromRGB(255, 255, 255); Title.TextSize = 14; Title.Font = Enum.Font.GothamBold; Title.TextXAlignment = Enum.TextXAlignment.Left; Title.Parent = Header | |
| local CloseBtn = Instance.new("TextButton") | |
| CloseBtn.Size = UDim2.new(0, 30, 0, 30); CloseBtn.Position = UDim2.new(1, -5, 0.5, 0); CloseBtn.AnchorPoint = Vector2.new(1, 0.5); CloseBtn.BackgroundTransparency = 1 | |
| CloseBtn.Text = "✕"; CloseBtn.TextColor3 = Color3.fromRGB(255, 71, 87); CloseBtn.TextSize = 18; CloseBtn.Font = Enum.Font.GothamBold; CloseBtn.Parent = Header | |
| local StatusLabel = Instance.new("TextLabel") | |
| StatusLabel.Size = UDim2.new(1, -24, 0, 20); StatusLabel.Position = UDim2.new(0, 12, 0, 45); StatusLabel.BackgroundTransparency = 1 | |
| StatusLabel.Text = "Trạng thái: Đang nghỉ"; StatusLabel.TextColor3 = Color3.fromRGB(180, 185, 200); StatusLabel.TextSize = 13; StatusLabel.Font = Enum.Font.GothamMedium; StatusLabel.TextXAlignment = Enum.TextXAlignment.Left; StatusLabel.Parent = MainFrame | |
| local BtnContainer = Instance.new("Frame") | |
| BtnContainer.Size = UDim2.new(1, -24, 1, -80); BtnContainer.Position = UDim2.new(0, 12, 0, 75); BtnContainer.BackgroundTransparency = 1; BtnContainer.Parent = MainFrame | |
| local GridLayout = Instance.new("UIGridLayout") | |
| GridLayout.CellSize = UDim2.new(0.5, -5, 0, 35); GridLayout.CellPadding = UDim2.new(0, 10, 0, 10); GridLayout.SortOrder = Enum.SortOrder.LayoutOrder; GridLayout.Parent = BtnContainer | |
| local function createButton(name, text, color, order) | |
| local btn = Instance.new("TextButton"); btn.Name = name; btn.BackgroundColor3 = color; btn.Text = text; btn.TextColor3 = Color3.new(1,1,1); btn.Font = Enum.Font.GothamBold; btn.TextSize = 12; btn.LayoutOrder = order; btn.Parent = BtnContainer | |
| Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6) | |
| return btn | |
| end | |
| local BtnAdd = createButton("BtnAdd", "➕ Thêm Điểm", Color3.fromRGB(108, 92, 231), 1) | |
| local BtnMove = createButton("BtnMove", "🖐️ Di Chuyển", Color3.fromRGB(225, 112, 85), 2) | |
| local BtnTime = createButton("BtnTime", "⏱️ Chỉnh Time", Color3.fromRGB(9, 132, 227), 3) | |
| local BtnClear = createButton("BtnClear", "🗑️ Xóa Tất Cả", Color3.fromRGB(178, 190, 195), 4) | |
| local BtnStart = createButton("BtnStart", "▶️ CHẠY MACRO", Color3.fromRGB(0, 184, 148), 5) | |
| BtnStart.Size = UDim2.new(1, 0, 0, 45) | |
| GridLayout.FillDirectionMaxCells = 2 | |
| -- ========================================== | |
| -- 2. BẢNG POPUP CHỈNH TIME | |
| -- ========================================== | |
| local TimePopup = Instance.new("Frame") | |
| TimePopup.Size = UDim2.new(0, 200, 0, 120); TimePopup.Position = UDim2.new(0.5, 0, 0.5, 0); TimePopup.AnchorPoint = Vector2.new(0.5, 0.5); TimePopup.BackgroundColor3 = Color3.fromRGB(45, 52, 54); TimePopup.Visible = false; TimePopup.ZIndex = 50; TimePopup.Parent = ScreenGui | |
| Instance.new("UICorner", TimePopup).CornerRadius = UDim.new(0, 10) | |
| local PopupLabel = Instance.new("TextLabel"); PopupLabel.Size = UDim2.new(1, 0, 0, 30); PopupLabel.Position = UDim2.new(0,0,0,10); PopupLabel.BackgroundTransparency = 1; PopupLabel.Text = "Nhập thời gian trễ (giây):" ; PopupLabel.TextColor3 = Color3.new(1,1,1); PopupLabel.Font = Enum.Font.GothamBold; PopupLabel.Parent = TimePopup | |
| local TimeInput = Instance.new("TextBox"); TimeInput.Size = UDim2.new(0.8, 0, 0, 30); TimeInput.Position = UDim2.new(0.1, 0, 0, 40); TimeInput.BackgroundColor3 = Color3.fromRGB(20,20,20); TimeInput.TextColor3 = Color3.new(1,1,1); TimeInput.Text = "0.1"; TimeInput.Font = Enum.Font.GothamMedium; TimeInput.Parent = TimePopup | |
| local PopupSave = Instance.new("TextButton"); PopupSave.Size = UDim2.new(0.8, 0, 0, 30); PopupSave.Position = UDim2.new(0.1, 0, 0, 80); PopupSave.BackgroundColor3 = Color3.fromRGB(0, 184, 148); PopupSave.Text = "LƯU"; PopupSave.TextColor3 = Color3.new(1,1,1); PopupSave.Font = Enum.Font.GothamBold; PopupSave.Parent = TimePopup; Instance.new("UICorner", PopupSave) | |
| -- ========================================== | |
| -- 3. HỆ THỐNG QUẢN LÝ TƯƠNG TÁC (TỐI ƯU HÓA) | |
| -- ========================================== | |
| local draggingUI, dragStartUI, startPosUI | |
| table.insert(connections, Header.InputBegan:Connect(function(input) | |
| if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then | |
| draggingUI = true; dragStartUI = input.Position; startPosUI = MainFrame.Position | |
| end | |
| end)) | |
| table.insert(connections, UserInputService.InputChanged:Connect(function(input) | |
| if draggingUI and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then | |
| local delta = input.Position - dragStartUI | |
| MainFrame.Position = UDim2.new(startPosUI.X.Scale, startPosUI.X.Offset + delta.X, startPosUI.Y.Scale, startPosUI.Y.Offset + delta.Y) | |
| end | |
| if activeDraggingData and currentMode == "Move" and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then | |
| local delta = input.Position - dragStartPoint | |
| activeDraggingData.frame.Position = UDim2.new(0, startPosPoint.X.Offset + delta.X, 0, startPosPoint.Y.Offset + delta.Y) | |
| end | |
| end)) | |
| table.insert(connections, UserInputService.InputEnded:Connect(function(input) | |
| if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then | |
| draggingUI = false | |
| if activeDraggingData then | |
| activeDraggingData.isDragging = false | |
| activeDraggingData = nil | |
| end | |
| end | |
| end)) | |
| local function isClickingOnMacroUI(clickPos) | |
| local frames = {MainFrame, TimePopup} | |
| for _, frame in ipairs(frames) do | |
| if frame.Visible then | |
| local pos, size = frame.AbsolutePosition, frame.AbsoluteSize | |
| if clickPos.X >= pos.X and clickPos.X <= (pos.X + size.X) and clickPos.Y >= pos.Y and clickPos.Y <= (pos.Y + size.Y) then return true end | |
| end | |
| end | |
| return false | |
| end | |
| -- HÀM KIỂM TRA XEM CÓ UI NÀO CỦA GAME ĐANG CHE PHÍA TRÊN TỌA ĐỘ CLICK KHÔNG | |
| local function isBlockedByGameUI(x, y) | |
| local objects = PlayerGui:GetGuiObjectsAtPosition(x, y) | |
| for _, obj in ipairs(objects) do | |
| -- Kiểm tra xem đối tượng có nằm trong khung của macro hay không | |
| local isOurUI = false | |
| local ancestor = obj | |
| while ancestor and ancestor ~= PlayerGui do | |
| if ancestor == ScreenGui then | |
| isOurUI = true | |
| break | |
| end | |
| ancestor = ancestor.Parent | |
| end | |
| -- Nếu gặp một UI hợp lệ của game nằm đè lên trên mà không phải UI của macro chúng ta | |
| if not isOurUI and obj.Visible and obj.BackgroundTransparency < 1 then | |
| return true -- Bị UI game che mất rồi! | |
| end | |
| end | |
| return false | |
| end | |
| local function setMode(mode) | |
| if isRunning then return end | |
| currentMode = (currentMode == mode) and "None" or mode | |
| BtnAdd.BackgroundColor3 = (currentMode == "Add") and Color3.fromRGB(162, 155, 254) or Color3.fromRGB(108, 92, 231) | |
| BtnMove.BackgroundColor3 = (currentMode == "Move") and Color3.fromRGB(250, 177, 160) or Color3.fromRGB(225, 112, 85) | |
| BtnTime.BackgroundColor3 = (currentMode == "Time") and Color3.fromRGB(116, 185, 255) or Color3.fromRGB(9, 132, 227) | |
| TimePopup.Visible = false | |
| currentlyEditingPoint = nil | |
| if currentMode == "None" then StatusLabel.Text = "Trạng thái: Đang nghỉ" | |
| elseif currentMode == "Add" then StatusLabel.Text = "Trạng thái: Bấm màn hình để đặt điểm" | |
| elseif currentMode == "Move" then StatusLabel.Text = "Trạng thái: Kéo thả điểm để di chuyển" | |
| elseif currentMode == "Time" then StatusLabel.Text = "Trạng thái: Bấm vào điểm để sửa Time" end | |
| end | |
| -- ========================================== | |
| -- 4. TẠO VÀ QUẢN LÝ WAYPOINT | |
| -- ========================================== | |
| local function createWaypoint(x, y) | |
| if #pointsData >= MAX_CLICKS then return end | |
| local id = #pointsData + 1 | |
| local Dot = Instance.new("Frame") | |
| Dot.Size = UDim2.new(0, 34, 0, 34) | |
| Dot.Position = UDim2.new(0, x, 0, y) | |
| Dot.AnchorPoint = Vector2.new(0.5, 0.5) | |
| Dot.BackgroundColor3 = Color3.fromRGB(255, 159, 67) | |
| Dot.BorderSizePixel = 0 | |
| Dot.ZIndex = 50 | |
| Dot.Parent = PointsFolder | |
| Instance.new("UICorner", Dot).CornerRadius = UDim.new(1, 0) | |
| local UIStrokeDot = Instance.new("UIStroke"); UIStrokeDot.Color = Color3.new(1,1,1); UIStrokeDot.Thickness = 2; UIStrokeDot.Parent = Dot | |
| local NumLabel = Instance.new("TextLabel"); NumLabel.Size = UDim2.new(1, 0, 1, 0); NumLabel.BackgroundTransparency = 1; NumLabel.Text = tostring(id); NumLabel.TextColor3 = Color3.new(1,1,1); NumLabel.Font = Enum.Font.GothamBold; NumLabel.TextSize = 16; NumLabel.Parent = Dot | |
| local TimeLabel = Instance.new("TextLabel"); TimeLabel.Size = UDim2.new(0, 50, 0, 20); TimeLabel.Position = UDim2.new(0.5, -25, 1, 2); TimeLabel.BackgroundTransparency = 1; TimeLabel.Text = "0.1s"; TimeLabel.TextColor3 = Color3.fromRGB(85, 239, 196); TimeLabel.Font = Enum.Font.GothamBold; TimeLabel.TextSize = 12; TimeLabel.TextStrokeTransparency = 0; TimeLabel.Parent = Dot | |
| local data = { id = id, frame = Dot, delay = 0.1, timeLabel = TimeLabel, isDragging = false } | |
| table.insert(pointsData, data) | |
| table.insert(connections, Dot.InputBegan:Connect(function(input) | |
| if isRunning then return end | |
| if currentMode == "Move" and (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then | |
| activeDraggingData = data | |
| data.isDragging = true | |
| dragStartPoint = input.Position | |
| startPosPoint = Dot.Position | |
| elseif currentMode == "Time" and (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then | |
| currentlyEditingPoint = data | |
| TimeInput.Text = tostring(data.delay) | |
| TimePopup.Visible = true | |
| end | |
| end)) | |
| end | |
| -- ========================================== | |
| -- 5. CÁC NÚT ĐIỀU KHIỂN & CHẠY MACRO | |
| -- ========================================== | |
| table.insert(connections, PopupSave.Activated:Connect(function() | |
| if currentlyEditingPoint then | |
| local newTime = tonumber(TimeInput.Text) | |
| if newTime and newTime >= 0.01 then | |
| currentlyEditingPoint.delay = newTime | |
| currentlyEditingPoint.timeLabel.Text = tostring(newTime) .. "s" | |
| end | |
| end | |
| TimePopup.Visible = false | |
| currentlyEditingPoint = nil | |
| end)) | |
| table.insert(connections, UserInputService.InputBegan:Connect(function(input) | |
| if currentMode == "Add" and (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then | |
| if not isClickingOnMacroUI(input.Position) then createWaypoint(input.Position.X, input.Position.Y) end | |
| end | |
| end)) | |
| table.insert(connections, BtnAdd.Activated:Connect(function() setMode("Add") end)) | |
| table.insert(connections, BtnMove.Activated:Connect(function() setMode("Move") end)) | |
| table.insert(connections, BtnTime.Activated:Connect(function() setMode("Time") end)) | |
| table.insert(connections, BtnClear.Activated:Connect(function() | |
| if isRunning then return end | |
| for _, data in ipairs(pointsData) do data.frame:Destroy() end | |
| table.clear(pointsData) | |
| activeDraggingData = nil | |
| currentlyEditingPoint = nil | |
| TimePopup.Visible = false | |
| setMode("None") | |
| end)) | |
| -- KHỞI ĐỘNG CHUỖI MACRO VỚI CƠ CHẾ CHẶN CLICK KHI BỊ UI GAME ĐÈ | |
| table.insert(connections, BtnStart.Activated:Connect(function() | |
| if #pointsData == 0 then return end | |
| if isRunning then | |
| isRunning = false | |
| BtnStart.Text = "▶️ CHẠY MACRO"; BtnStart.BackgroundColor3 = Color3.fromRGB(0, 184, 148); setMode("None") | |
| return | |
| end | |
| isRunning = true; currentMode = "Run"; TimePopup.Visible = false; currentlyEditingPoint = nil | |
| BtnStart.Text = "⏹️ DỪNG MACRO"; BtnStart.BackgroundColor3 = Color3.fromRGB(214, 48, 49) | |
| StatusLabel.Text = "Trạng thái: Đang chạy tự động..." | |
| task.spawn(function() | |
| while isRunning do | |
| for _, data in ipairs(pointsData) do | |
| if not isRunning then break end | |
| local clickX = data.frame.AbsolutePosition.X + (data.frame.AbsoluteSize.X / 2) | |
| local clickY = data.frame.AbsolutePosition.Y + (data.frame.AbsoluteSize.Y / 2) | |
| -- KIỂM TRA: Nếu có bảng thắng lợi hoặc UI game nào đè lên, TỰ ĐỘNG BỎ QUA ĐIỂM NÀY | |
| if isBlockedByGameUI(clickX, clickY) then | |
| data.frame.BackgroundColor3 = Color3.fromRGB(120, 120, 120) -- Đổi sang màu xám để báo hiệu đang bị che | |
| task.wait(0.05) | |
| continue -- Bỏ qua lượt click này, chuyển sang waypoint tiếp theo | |
| end | |
| data.frame.BackgroundColor3 = Color3.fromRGB(255, 71, 87) | |
| -- 1. CLICK VẬT LÝ HẠNG NẶNG | |
| pcall(function() | |
| VirtualInputManager:SendMouseButtonEvent(clickX, clickY, 0, true, game, 1) | |
| VirtualInputManager:SendTouchEvent(data.id, 0, clickX, clickY) | |
| task.wait(0.08) | |
| VirtualInputManager:SendMouseButtonEvent(clickX, clickY, 0, false, game, 1) | |
| VirtualInputManager:SendTouchEvent(data.id, 2, clickX, clickY) | |
| end) | |
| -- 2. ÉP CLICK XUYÊN THỦNG UI | |
| pcall(function() | |
| local guiObjects = PlayerGui:GetGuiObjectsAtPosition(clickX, clickY) | |
| for _, gui in ipairs(guiObjects) do | |
| if gui:IsA("GuiButton") then | |
| if getconnections then | |
| for _, conn in ipairs(getconnections(gui.MouseButton1Down)) do conn:Fire() end | |
| for _, conn in ipairs(getconnections(gui.Activated)) do conn:Fire() end | |
| for _, conn in ipairs(getconnections(gui.TouchTap)) do conn:Fire() end | |
| for _, conn in ipairs(getconnections(gui.MouseButton1Click)) do conn:Fire() end | |
| for _, conn in ipairs(getconnections(gui.MouseButton1Up)) do conn:Fire() end | |
| end | |
| break | |
| end | |
| end | |
| end) | |
| task.wait(data.delay) | |
| data.frame.BackgroundColor3 = Color3.fromRGB(255, 159, 67) | |
| end | |
| task.wait(0.01) | |
| end | |
| end) | |
| end)) | |
| -- Hủy UI sạch sẽ | |
| table.insert(connections, CloseBtn.Activated:Connect(function() | |
| isRunning = false | |
| for _, conn in ipairs(connections) do | |
| if conn.Connected then conn:Disconnect() end | |
| end | |
| table.clear(connections) | |
| ScreenGui:Destroy() | |
| end)) |
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