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@DuyNgao2306
Created July 24, 2026 14:55
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-- [[ SMART MACRO - NATIVE ROBLOX STUDIO VERSION ]] --
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
-- Dọn dẹp UI cũ nếu tồn tại
if PlayerGui:FindFirstChild("MacroSystemGui") then
PlayerGui.MacroSystemGui:Destroy()
end
local recordedClicks = {}
local MAX_CLICKS = 200
local isSelecting = false
local isRunning = false
local lastClickTime = 0
local connections = {}
-- 1. TẠO GIAO DIỆN UI (MODERN DARK THEME)
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "MacroSystemGui"
ScreenGui.ResetOnSpawn = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.DisplayOrder = 999
ScreenGui.Parent = PlayerGui
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 300, 0, 220)
MainFrame.Position = UDim2.new(0.5, -150, 0.3, 0)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 27, 38)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Parent = ScreenGui
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 10)
UICorner.Parent = MainFrame
local UIStroke = Instance.new("UIStroke")
UIStroke.Color = Color3.fromRGB(60, 65, 85)
UIStroke.Thickness = 1.5
UIStroke.Parent = MainFrame
local Header = Instance.new("Frame")
Header.Size = UDim2.new(1, 0, 0, 38)
Header.BackgroundColor3 = Color3.fromRGB(35, 38, 52)
Header.BorderSizePixel = 0
Header.Parent = MainFrame
local HeaderCorner = Instance.new("UICorner")
HeaderCorner.CornerRadius = UDim.new(0, 10)
HeaderCorner.Parent = Header
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, -50, 1, 0)
Title.Position = UDim2.new(0, 12, 0, 0)
Title.BackgroundTransparency = 1
Title.Text = "⚡ SMART MACRO (STUDIO)"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 13
Title.Font = Enum.Font.GothamBold
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Parent = Header
local CloseBtn = Instance.new("TextButton")
CloseBtn.Size = UDim2.new(0, 30, 0, 30)
CloseBtn.Position = UDim2.new(1, -5, 0.5, 0)
CloseBtn.AnchorPoint = Vector2.new(1, 0.5)
CloseBtn.BackgroundTransparency = 1
CloseBtn.Text = "✕"
CloseBtn.TextColor3 = Color3.fromRGB(255, 71, 87)
CloseBtn.TextSize = 18
CloseBtn.Font = Enum.Font.GothamBold
CloseBtn.ZIndex = 10
CloseBtn.Parent = Header
local StatusLabel = Instance.new("TextLabel")
StatusLabel.Size = UDim2.new(1, -24, 0, 20)
StatusLabel.Position = UDim2.new(0, 12, 0, 48)
StatusLabel.BackgroundTransparency = 1
StatusLabel.Text = "Trạng thái: Đang nghỉ"
StatusLabel.TextColor3 = Color3.fromRGB(180, 185, 200)
StatusLabel.TextSize = 12
StatusLabel.Font = Enum.Font.GothamMedium
StatusLabel.TextXAlignment = Enum.TextXAlignment.Left
StatusLabel.Parent = MainFrame
local CountLabel = Instance.new("TextLabel")
CountLabel.Size = UDim2.new(1, -24, 0, 20)
CountLabel.Position = UDim2.new(0, 12, 0, 68)
CountLabel.BackgroundTransparency = 1
CountLabel.Text = "Đã lưu: 0 / " .. MAX_CLICKS
CountLabel.TextColor3 = Color3.fromRGB(130, 135, 150)
CountLabel.TextSize = 11
CountLabel.Font = Enum.Font.Gotham
CountLabel.TextXAlignment = Enum.TextXAlignment.Left
CountLabel.Parent = MainFrame
local function createButton(name, text, pos, size, color)
local btn = Instance.new("TextButton")
btn.Name = name
btn.Size = size
btn.Position = pos
btn.BackgroundColor3 = color
btn.Text = text
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.Font = Enum.Font.GothamBold
btn.TextSize = 13
btn.ZIndex = 10
btn.Parent = MainFrame
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = btn
return btn
end
local SelectBtn = createButton("SelectBtn", "Start selecting", UDim2.new(0, 12, 0, 98), UDim2.new(1, -24, 0, 34), Color3.fromRGB(108, 92, 231))
local StartBtn = createButton("StartBtn", "Starts", UDim2.new(0, 12, 0, 140), UDim2.new(0, 175, 0, 34), Color3.fromRGB(0, 184, 148))
local ClearBtn = createButton("ClearBtn", "Xóa", UDim2.new(0, 195, 0, 140), UDim2.new(0, 93, 0, 34), Color3.fromRGB(225, 112, 85))
local function bindClick(button, callback)
table.insert(connections, button.Activated:Connect(callback))
end
-- 2. KÉO THẢ UI
local dragging, dragStart, startPos
table.insert(connections, Header.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = MainFrame.Position
end
end))
table.insert(connections, UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end))
table.insert(connections, UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end))
-- Lọc click rơi vào khung bảng Macro
local function isClickingOnMacroUI(clickPos)
local framePos = MainFrame.AbsolutePosition
local frameSize = MainFrame.AbsoluteSize
return clickPos.X >= framePos.X and clickPos.X <= (framePos.X + frameSize.X) and
clickPos.Y >= framePos.Y and clickPos.Y <= (framePos.Y + frameSize.Y)
end
-- 3. LOGIC GHI NHẬN & PHÁT LẠI HÀNH ĐỘNG
local function stopRunning()
isRunning = false
StartBtn.Text = "Starts"
StartBtn.BackgroundColor3 = Color3.fromRGB(0, 184, 148)
StatusLabel.Text = "Trạng thái: Đã dừng"
StatusLabel.TextColor3 = Color3.fromRGB(180, 185, 200)
end
local function stopSelecting()
isSelecting = false
SelectBtn.Text = "Start selecting"
SelectBtn.BackgroundColor3 = Color3.fromRGB(108, 92, 231)
StatusLabel.Text = "Trạng thái: Hoàn tất chọn"
StatusLabel.TextColor3 = Color3.fromRGB(180, 185, 200)
end
-- Ghi nhận vị trí và đối tượng UI/Tool
table.insert(connections, UserInputService.InputBegan:Connect(function(input)
if not isSelecting then return end
if isClickingOnMacroUI(input.Position) then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
if #recordedClicks >= MAX_CLICKS then
StatusLabel.Text = "Lỗi: Đạt giới hạn " .. MAX_CLICKS .. " điểm!"
StatusLabel.TextColor3 = Color3.fromRGB(255, 118, 117)
return
end
local now = os.clock()
local delayTime = (#recordedClicks > 0) and math.max(now - lastClickTime, 0.05) or 0.1
lastClickTime = now
-- Tìm nút UI tại điểm vừa click
local posVector = Vector2.new(input.Position.X, input.Position.Y)
local guiObjects = PlayerGui:GetGuiObjectsAtPosition(posVector.X, posVector.Y)
local targetButton = nil
for _, gui in ipairs(guiObjects) do
if not gui:IsDescendantOf(ScreenGui) and (gui:IsA("TextButton") or gui:IsA("ImageButton")) then
targetButton = gui
break
end
end
table.insert(recordedClicks, {
button = targetButton,
delay = delayTime
})
CountLabel.Text = "Đã lưu: " .. #recordedClicks .. " / " .. MAX_CLICKS
StatusLabel.Text = targetButton and ("Đã lưu nút UI: " .. targetButton.Name) or "Đã lưu lượt click!"
StatusLabel.TextColor3 = Color3.fromRGB(253, 203, 110)
end
end))
-- Sự kiện các nút bấm
bindClick(SelectBtn, function()
if isRunning then stopRunning() end
isSelecting = not isSelecting
if isSelecting then
SelectBtn.Text = "Stop selecting"
SelectBtn.BackgroundColor3 = Color3.fromRGB(225, 112, 85)
StatusLabel.Text = "Trạng thái: Hãy click các nút trong game..."
StatusLabel.TextColor3 = Color3.fromRGB(253, 203, 110)
lastClickTime = os.clock()
else
stopSelecting()
end
end)
bindClick(StartBtn, function()
if isSelecting then stopSelecting() end
if isRunning then stopRunning(); return end
if #recordedClicks == 0 then
StatusLabel.Text = "Lỗi: Chưa lưu điểm click nào!"
StatusLabel.TextColor3 = Color3.fromRGB(255, 118, 117)
return
end
isRunning = true
StartBtn.Text = "Stop Macro"
StartBtn.BackgroundColor3 = Color3.fromRGB(214, 48, 49)
StatusLabel.Text = "Trạng thái: Đang phát lại..."
StatusLabel.TextColor3 = Color3.fromRGB(85, 239, 196)
-- Vòng lặp phát lại hành động mượt mà
task.spawn(function()
while isRunning do
for _, data in ipairs(recordedClicks) do
if not isRunning then break end
task.wait(data.delay)
if not isRunning then break end
-- 1. Nếu click trúng nút UI trong game -> Kích hoạt nút đó
if data.button and data.button.Parent then
pcall(function()
if getconnections then
for _, conn in ipairs(getconnections(data.button.Activated)) do
conn:Fire()
end
end
end)
end
-- 2. Tự động Activate Tool nếu người chơi đang cầm công cụ trong game
local character = LocalPlayer.Character
if character then
local tool = character:FindFirstChildOfClass("Tool")
if tool then
tool:Activate()
end
end
end
task.wait(0.05)
end
end)
end)
bindClick(ClearBtn, function()
if isRunning then stopRunning() end
if isSelecting then stopSelecting() end
table.clear(recordedClicks)
CountLabel.Text = "Đã lưu: 0 / " .. MAX_CLICKS
StatusLabel.Text = "Trạng thái: Đã xóa toàn bộ"
StatusLabel.TextColor3 = Color3.fromRGB(180, 185, 200)
end)
bindClick(CloseBtn, function()
isRunning = false
isSelecting = false
for _, conn in ipairs(connections) do
if conn.Connected then conn:Disconnect() end
end
table.clear(connections)
ScreenGui:Destroy()
end)
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