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April 24, 2014 03:21
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Q.Promise standalone
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| /** | |
| * Q.Promise constructor. | |
| * Call the .fulfill(...) or .reject(...) method to | |
| * signal that the promise is fulfilled or rejected. | |
| * Implemented according to http://promises-aplus.github.io/promises-spec/ | |
| * with two exceptions: | |
| * 2.2.5) fulfill and reject can in fact accept "this", and pass it on | |
| * 2.3.3.3.1) the first callback to .then() doesn't treat its arguments specially | |
| */ | |
| Q.Promise = function () { | |
| this.state = Q.Promise.states.PENDING; | |
| this._done = []; | |
| this._fail = []; | |
| this._progress = []; | |
| this._args = null; | |
| this._context = null; | |
| var p = this; | |
| p.fulfill = function () { | |
| if (p.state !== Q.Promise.states.PENDING) { | |
| return p; | |
| } | |
| p.state = Q.Promise.states.FULFILLED; | |
| p._args = Array.prototype.slice.call(arguments, 0); | |
| p._context = this; | |
| setTimeout(function () { | |
| for (var i=0, l=p._done.length; i<l; ++i) { | |
| var r = p._done[i]; | |
| x = r.handler.apply(p._context, p._args); | |
| _Q_Promise_resolve(r.promise, x); | |
| } | |
| p._done = null; | |
| }); | |
| return p; | |
| }; | |
| p.reject = function () { | |
| if (p.state !== Q.Promise.states.PENDING) { | |
| return p; | |
| } | |
| p.state = Q.Promise.states.REJECTED; | |
| p._args = Array.prototype.slice.call(arguments, 0); | |
| p._context = this; | |
| setTimeout(function () { | |
| for (var i=0, l=p._fail.length; i<l; ++i) { | |
| var r = p._fail[i]; | |
| x = r.handler.apply(p._context, p._args); | |
| if (x !== undefined) { | |
| _Q_Promise_resolve(r.promise, x); | |
| } | |
| } | |
| p._fail = null; | |
| }); | |
| return p; | |
| }; | |
| p.notify = function () { | |
| if (p.state !== Q.Promise.states.PENDING) { | |
| return p; | |
| } | |
| var context = this; | |
| var args = Array.prototype.slice.call(arguments, 0); | |
| setTimeout(function () { | |
| for (var i=0, l=p._progress.length; i<l; ++i) { | |
| p._progress[i].handler.apply(context, args); | |
| } | |
| }); | |
| return p; | |
| }; | |
| }; | |
| Q.Promise.resolve = function (x) { | |
| var result = new Q.Promise(); | |
| _Q_Promise_resolve(result, x); | |
| return result; | |
| }; | |
| Q.Promise.all = function () { | |
| var args = Array.prototype.slice.call(arguments, 0); | |
| }; | |
| Q.Promise.first = function () { | |
| var args = Array.prototype.slice.call(arguments, 0); | |
| }; | |
| Q.Promise.prototype.then = function (doneHandler, failHandler, progressHandler) { | |
| var result = new Q.Promise(); | |
| var x; | |
| try { | |
| switch (this.state) { | |
| case Q.Promise.states.FULFILLED: | |
| if (typeof doneHandler === 'function') { // 2.2.1.1 | |
| x = doneHandler.apply(this._context, this._args); // 2.2.2.1 | |
| } | |
| _Q_Promise_resolve(result, x); | |
| break; | |
| case Q.Promise.states.REJECTED: | |
| if (typeof failHandler === 'function') { // 2.2.1.2 | |
| x = failHandler.apply(this._context, this._args); // 2.2.3.1 | |
| } | |
| if (x !== undefined) { | |
| _Q_Promise_resolve(result, x); | |
| } else { | |
| result.reject.apply(this._context, this._args); // 2.2.7.4 | |
| } | |
| break; | |
| default: | |
| if (typeof doneHandler === 'function') { // 2.2.1.1 | |
| this._done.push({ | |
| handler: doneHandler, | |
| promise: result | |
| }); // 2.2.6.1 | |
| } | |
| if (typeof failHandler === 'function') { // 2.2.1.2 | |
| this._fail.push({ | |
| handler: failHandler, | |
| promise: result | |
| }); // 2.2.6.2 | |
| } | |
| if (typeof progressHandler === 'function') { | |
| this._progress.push({ handler: progressHandler }); | |
| } | |
| if (typeof doneHandler !== 'function' && doneHandler !== null) { | |
| this._done.push({ handler: result.fulfill }); // 2.2.7.3 | |
| } | |
| if (typeof failHandler !== 'function' && failHandler !== null) { | |
| this._fail.push({ handler: result.reject }); // 2.2.7.4 | |
| } | |
| break; | |
| } | |
| } catch (e) { | |
| result.reject(e); // 2.2.7.2 | |
| } | |
| return result; | |
| }; | |
| function _Q_Promise_resolve(promise, x) { | |
| if (!promise) { | |
| return; | |
| } | |
| if (x && (x instanceof Q.Promise)) { | |
| x.done(promise.fulfill); // 2.3.2.2 | |
| x.fail(promise.reject); // 2.3.2.3 | |
| } else { | |
| var t = x && x.then; // 2.3.3.1 | |
| if (typeof t === 'function') { // 2.3.3.3 | |
| // NOTE: the following does not support the spec completely | |
| // in that fulfilling and rejecting promises | |
| // does not handle a special case where a Q.Promise | |
| // or other thenable is passed to the first argument of t | |
| t.call(x, promise.fulfill, promise.reject); | |
| } else { | |
| promise.fulfill.call(null, x); // 2.3.3.4 | |
| } | |
| } | |
| } | |
| Q.Promise.prototype.done = function (doneHandler) { | |
| return this.then(doneHandler, null, null); | |
| }; | |
| Q.Promise.prototype.fail = function (failHandler) { | |
| return this.then(null, failHandler, null); | |
| }; | |
| Q.Promise.prototype.progress = function (progressHandler) { | |
| return this.then(null, null, progressHandler); | |
| }; | |
| Q.Promise.prototype.always = function (handler) { | |
| return this.then(handler, handler, null); | |
| }; | |
| Q.Promise.prototype.isPending = function () { | |
| return this.state === Q.Promise.states.PENDING; | |
| }; | |
| Q.Promise.prototype.isFulfilled = function () { | |
| return this.state === Q.Promise.states.FULFILLED; | |
| }; | |
| Q.Promise.prototype.isRejected = function () { | |
| return this.state === Q.Promise.states.REJECTED; | |
| }; | |
| Q.Promise.states = { | |
| PENDING: 'pending', | |
| FULFILLED: 'fulfilled', | |
| REJECTED: 'rejected' | |
| }; |
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