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--[[ | |
THIS IS A LIBRARY THAT SCANS FOR THE SURFACE OF BODIES OF WATER IN A SECLUDED AREA. | |
IT IS USED TO FIND RANDOM POSITIONS IN WATER FOR ENTITIES TO SPAWN IN. | |
OR TO CHECK IF A SPECIFIC POSITION IS IN WATER. | |
/!\ IT IS HIGHLY RECOMMENDED TO CALL THIS FUNCTION ONCE AND STORE THE RESULT AS IT A VERY INTENSIVE FUNCTION! | |
EXAMPLE USAGE: | |
local origin = landmark.get("land_fish1") -- The origin point of the scan | |
local scan_precision = 100 -- The precision of the scan, higher = more accurate but slower |
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local profiler = { | |
call_stack = {}, -- Stack to keep track of active function calls | |
timings = {}, -- Stores the total time spent in each function | |
call_counts = {} -- Stores how many times each function was called | |
} | |
local function get_time() | |
return os.clock() | |
end |
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import { createRef, HTMLAttributes, useEffect, useState } from "react" | |
const positions = [ | |
-1, -1, // Bottom left | |
1, -1, // Bottom right | |
-1, 1, // Top left | |
1, 1 // Top right | |
]; | |
function createShader(gl: WebGLRenderingContext, type: GLenum, source: string): WebGLShader | null { |
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import { HTMLAttributes, useEffect, useRef } from "react"; | |
export default function Matrix(props: HTMLAttributes<HTMLCanvasElement> & { stripCount?: number }): JSX.Element { | |
const canvasRef = useRef<HTMLCanvasElement>(null); | |
useEffect(() => { | |
const canvas = canvasRef.current; | |
if (!canvas) return; | |
const context = canvas.getContext('2d'); |
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local BASE_URL = "https://raw.githubusercontent.com/X4BNet/lists_vpn/main/ipv4.txt" | |
local IP_PATTERN = "(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)" | |
local IP_RANGE_PATTERN = "(%d%d?%d?%.%d%d?%d?%.%d%d?%d?%.%d%d?%d?)/(%d+)" | |
local function str_to_ip(str) | |
local o1, o2, o3, o4 = str:match(IP_PATTERN) | |
o1, o2, o3, o4 = tonumber(o1), tonumber(o2), tonumber(o3), tonumber(o4) | |
return bit.bor( | |
o1 * 2 ^ 24, |
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module("chatsounds_parser", package.seeall) | |
function is_gmod_env() | |
return _G.VERSION and _G.VERSIONSTR and _G.BRANCH and _G.vector_origin -- these should be unique enough to determine that we're in gmod | |
end | |
lookup = {} | |
-- abstract away these methods are they are environement specific and we don't want to be constrained to gmod | |
function build_lookup() |
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#include <stack> | |
string get_sequence(vector<int> source) | |
{ | |
string ret; | |
for (int i = 0; i < source.size(); i++) | |
{ | |
ret.push_back(to_string(source[i])[0]); | |
} | |
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#include <bits/stdc++.h> | |
#include <stack> | |
using namespace std; | |
class Node { | |
public: | |
int data; | |
Node *left; | |
Node *right; |
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using System.CodeDom.Compiler; | |
using System.Collections.Generic; | |
using System.Collections; | |
using System.ComponentModel; | |
using System.Diagnostics.CodeAnalysis; | |
using System.Globalization; | |
using System.IO; | |
using System.Linq; | |
using System.Reflection; | |
using System.Runtime.Serialization; |
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