Created
June 9, 2010 22:05
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knuder = [ | |
(1.797,0.397), | |
(1.653,0.776), | |
(1.430,0.883), | |
(1.004,0.377), | |
(1.057,0.577), | |
(1.377,0.703), | |
(0.790,1.043), | |
(0.784,0.763), | |
(2.530,0.730), | |
(2.744,0.790), | |
(2.530,0.397), | |
(2.824,0.610), | |
(1.624,1.277), | |
(1.417,1.390), | |
(1.184,1.510), | |
(0.824,1.703), | |
(2.070,1.083), | |
(2.004,1.757), | |
(2.351,1.173), | |
(2.264,1.373), | |
(2.378,1.313), | |
(2.658,1.639), | |
(2.565,2.476), | |
(2.589,2.278), | |
(2.114,2.185), | |
(2.072,2.330), | |
(2.225,2.258), | |
(1.938,1.847), | |
(1.815,1.811), | |
(1.654,2.015), | |
(1.759,1.983), | |
(1.310,2.011), | |
(1.326,2.658), | |
(1.219,2.880), | |
(1.512,2.813), | |
(2.320,2.991), | |
(2.314,3.389), | |
(2.191,3.339), | |
(1.797,3.941), | |
(2.644,4.292), | |
(3.577,4.320), | |
(4.177,2.696), | |
(3.852,2.389), | |
(4.199,1.702), | |
(2.807,2.300), | |
(2.774,2.020), | |
(2.761,1.900), | |
(2.277,1.837), | |
(2.230,1.970), | |
(2.530,1.930), | |
(2.670,1.790), | |
(1.633,1.498), | |
(1.787,1.331), | |
(1.827,1.431), | |
(2.557,0.250), | |
(2.290,0.050), | |
(2.237,0.437), | |
(2.084,0.717), | |
(2.417,0.917), | |
(2.217,0.917), | |
(1.552,1.079), | |
(1.257,1.217), | |
(1.404,1.277), | |
(0.937,1.477), | |
(0.877,1.230), | |
(0.650,1.677), | |
(0.157,1.910), | |
(0.550,2.037), | |
(1.024,1.763), | |
(1.197,1.830), | |
(1.370,1.683), | |
(1.524,1.750), | |
(1.524,1.617), | |
(1.677,1.663), | |
(1.890,2.317), | |
(2.072,2.530), | |
(2.841,3.329), | |
(0.510,1.423), | |
(2.037,0.870), | |
(1.217,2.205) | |
] | |
D = 0.2 |
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#!/usr/bin/python | |
# vim: set fileencoding=utf8 | |
from Graf import knuder, D | |
import pygame | |
from math import ceil, sqrt | |
# Skriv turen der skal tegnes og regnes på hér: | |
tur = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79] | |
#### | |
KNUDE_FARVE = (0, 0, 0) | |
KNUDE_SIZE = 5 | |
STI_FARVE = (32, 189, 45) | |
STI_TYKKELSE = 3 | |
D_FARVE = (206, 213, 242) | |
TEKST_FARVE = (0, 0, 0) | |
####################### | |
####################### | |
pygame.init() | |
window = pygame.display.set_mode((600, 600)) | |
window.fill((255, 255, 255)) | |
# Find grænserne for input | |
minX = minY = float('infinity') | |
maxX = maxY = float('-infinity') | |
for k in knuder: | |
if k[0] < minX: minX = k[0] | |
if k[1] < minY: minY = k[1] | |
if k[0] > maxX: maxX = k[0] | |
if k[1] > maxY: maxY = k[1] | |
minS = min(minX, minY) | |
maxS = max(maxX, maxY) | |
dS = maxS-minS | |
def knude(k): # Flyt knuden over på vores nye koordinatsystem | |
(x, y) = knuder[k] | |
return (25 + int(550 * (x - minS)/dS), 575 - int(550 * (y - minS)/dS)) | |
def dist(i, j): | |
(x1, y1) = knuder[i] | |
(x2, y2) = knuder[j] | |
return sqrt((x1-x2)**2 + (y1-y2)**2) | |
# Find længden på turen | |
length = 0 | |
for i in range(0, len(tur)): | |
length += dist(tur[i], tur[(i + 1)%len(tur)]) | |
print "Turens længde er", length, "km" | |
pygame.display.set_caption('TCP - Esben & Sebastian - dist = ' + str(length) + 'km') | |
# Tegn d-dækningen | |
d_size = int(ceil(550 * D / dS)) | |
for i in range(0, len(tur)): | |
pygame.draw.circle(window, D_FARVE, knude(tur[i]), d_size) | |
# Tegn stierne | |
for i in range(0, len(tur)): | |
pygame.draw.line(window, STI_FARVE, knude(tur[i]), knude(tur[(i+1)%len(tur)]), STI_TYKKELSE) | |
# Tegn knuderne | |
for k in range(0, len(knuder)): | |
pygame.draw.circle(window, KNUDE_FARVE, knude(k), KNUDE_SIZE) | |
# Tegn labels på knuderne | |
font = pygame.font.Font(None, 17) | |
for k in range(0, len(knuder)): | |
label = font.render(str(k), True, TEKST_FARVE) | |
labelRect = label.get_rect() | |
labelRect.midbottom = knude(k) | |
labelRect.bottom -= 4 | |
window.blit(label, labelRect) | |
# Display the screen | |
pygame.display.flip() | |
# Loop until quit is requested | |
stop = False | |
while not stop: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
stop = True |
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