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July 18, 2011 21:47
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Cerberus Entity class header
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/* | |
* Copyright (c) 2011 Eddie Ringle <[email protected]> | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions | |
* are met: | |
* | |
* 1. Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR | |
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | |
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, | |
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | |
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
#ifndef __entity_h_included | |
#define __entity_h_included | |
#include "universal_include.h" | |
#include "App/string_utils.h" | |
#include "Entity/behaviors.h" | |
#include "Graphics/rect.h" | |
#include "Graphics/vector.h" | |
typedef enum { | |
TYPE_STRING, | |
TYPE_NUMBER, | |
TYPE_BOOLEAN, | |
TYPE_RECT, | |
TYPE_VECTOR, | |
TYPE_NONE | |
} property_type_t; | |
typedef struct { | |
property_type_t type; | |
void *value; | |
} property_t; | |
class Entity { //tolua_export | |
protected: | |
unsigned int m_id; | |
const char *m_name; | |
Data::HashTable<behaviorFunc> m_behaviors; | |
Data::HashTable<property_t> m_properties; | |
Entity *m_parent; | |
Data::LList<Entity *> m_children; | |
public: | |
Entity(unsigned int _id, const char *_name); | |
virtual ~Entity(); | |
unsigned int GetID() const; //tolua_export | |
const char *GetName() const; //tolua_export | |
/** | |
* Behavior methods | |
*/ | |
bool AddBehavior(const char *_name, behaviorFunc _func); | |
bool RemoveBehavior(const char *_name); | |
bool HasBehavior(const char *_name); //tolua_export | |
/** | |
* Property methods | |
*/ | |
bool SetProperty(const char *_name, property_type_t _type, void *_value); | |
bool RemoveProperty(const char *_name); //tolua_export | |
int GetProperty(const char *_name, const char *&_val); | |
int GetProperty(const char *_name, float &_val); | |
int GetProperty(const char *_name, bool &_val); | |
int GetProperty(const char *_name, Rect &_val); | |
int GetProperty(const char *_name, Vector &_val); | |
bool HasProperty(const char *_name); //tolua_export | |
/** | |
* Scene graph-ish methods | |
*/ | |
Entity *GetParent(); | |
Entity *GetChild(int _index); | |
void AddChild(Entity *_child); | |
void RemoveChild(Entity *_child); | |
//tolua_end | |
/** | |
* Lifecycle methods | |
*/ | |
virtual void Update(float _delta); | |
virtual void Render(float _delta); | |
}; //tolua_export | |
#endif |
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