git branch --merged | grep -v "\*" | grep -v master | xargs -n 1 git branch -D
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| export default function App() { | |
| const [localData, setLocalData] = useState<Data>({ | |
| text: 'This is a basic example with text' | |
| }); | |
| return ( | |
| <View style={styles.container}> | |
| <Text>Open up App.tsx to start working on your app!</Text> | |
| {localData.text && ( | |
| <Text>{localData.text}</Text> |
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| interface Data { | |
| text?: string; | |
| } |
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| import React, { useState } from 'react'; | |
| import { StatusBar } from 'expo-status-bar'; | |
| import { StyleSheet, Text, View } from 'react-native'; |
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| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>Document</title> | |
| </head> | |
| <body> | |
| <canvas id="game" width="512" height="512"></canvas> |
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| const canvas = document.getElementById('game'); | |
| const context = canvas.getContext('2d'); | |
| const polygons = []; | |
| const polygonsColors = [ 'red', 'blue', 'green', 'pink', 'purple', 'cyan' ]; | |
| polygons.push(createPolygon([ | |
| { x: 50, y: 50 }, | |
| { x: 100, y: 50 }, | |
| { x: 100, y: 150 }, | |
| { x: 50, y: 150 }, |
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| polygon.testWith = function (otherPolygon) { | |
| // get all edges | |
| const edges = []; | |
| for (let i = 0; i < polygon.edges.length; i++) { | |
| edges.push(polygon.edges[i]); | |
| } | |
| for (let i = 0; i < otherPolygon.edges.length; i++) { | |
| edges.push(otherPolygon.edges[i]); | |
| } | |
| // build all axis and project |
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| polygon.projectInAxis = function(x, y) { | |
| let min = 10000000000; | |
| let max = -10000000000; | |
| for (let i = 0; i < polygon.vertices.length; i++) { | |
| let px = polygon.vertices[i].x; | |
| let py = polygon.vertices[i].y; | |
| var projection = (px * x + py * y) / (Math.sqrt(x * x + y * y)); | |
| if (projection > max) { | |
| max = projection; | |
| } |
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| polygon.render = function(context, color) { | |
| context.strokeStyle = color; | |
| context.beginPath(); | |
| context.moveTo( | |
| polygon.vertices[0].x, | |
| polygon.vertices[0].y | |
| ); | |
| for (let i = 1; i < polygon.vertices.length; i++) { | |
| context.lineTo( | |
| polygon.vertices[i].x, |
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| polygon.offset = function(dx, dy) { | |
| for (let i = 0; i < polygon.vertices.length; i++) { | |
| polygon.vertices[i] = { | |
| x: polygon.vertices[i].x + dx, | |
| y: polygon.vertices[i].y + dy, | |
| }; | |
| } | |
| }; |
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