Created
January 29, 2021 00:00
-
-
Save EgoMoose/12dd556a363c4951160e9ed798f73ae6 to your computer and use it in GitHub Desktop.
Lua function for geting a surface cframe and size that is aligned to a surface gui
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
local UNIT_X = Vector3.new(1, 0, 0) | |
local UNIT_Y = Vector3.new(0, 1, 0) | |
local SPIN_Y = CFrame.fromEulerAnglesXYZ(0, -math.pi/2, 0) | |
local function getRotationBetween(u, v, axis) | |
local dot, uxv = u:Dot(v), u:Cross(v) | |
if dot < -0.99999 then return CFrame.fromAxisAngle(axis, math.pi) end | |
return CFrame.new(0, 0, 0, uxv.x, uxv.y, uxv.z, 1 + dot) | |
end | |
local function getSurfaceCFrame(part, enum) | |
local pSize = part.Size | |
local lnormal = Vector3.FromNormalId(enum) | |
local lrotation = getRotationBetween(UNIT_X, lnormal, UNIT_Y) * SPIN_Y | |
local components = {lrotation:GetComponents()} | |
for i = 4, 12 do | |
components[i] = math.floor(components[i] + 0.5) | |
end | |
lrotation = CFrame.new(unpack(components)) | |
local size = Vector3.new( | |
math.abs(lrotation.XVector:Dot(pSize)), | |
math.abs(lrotation.YVector:Dot(pSize)), | |
math.abs(lrotation.ZVector:Dot(pSize)) | |
) | |
return part.CFrame * CFrame.new(lnormal * pSize/2) * lrotation, size | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment