Created
September 19, 2018 03:39
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Takes the needed pictures to create a cube map.
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extends Camera | |
# Takes the needed pictures to create a cube map. | |
# Read this to find where the files are saved. http://docs.godotengine.org/en/3.0/tutorials/io/data_paths.html?highlight=user%3A%2F%2F | |
# Go here to make it useable in godot. https://nadirpatch.com/cube2sphere/ | |
var _pass = 0 | |
func _ready(): | |
get_viewport().size = Vector2(1024,1024) | |
self.rotation = Vector3(0,0,0) | |
pass | |
func _process(delta): | |
yield(get_tree(), "idle_frame") | |
yield(get_tree(), "idle_frame") | |
var capture = get_viewport().get_texture().get_data() | |
capture.flip_y() | |
if _pass == 0 : | |
capture.save_png("user://front.png") | |
self.rotation.y = deg2rad(90) | |
if _pass == 1 : | |
capture.save_png("user://right.png") | |
self.rotation.y = deg2rad(180) | |
if _pass == 2: | |
capture.save_png("user://back.png") | |
self.rotation.y = deg2rad(270) | |
if _pass == 3: | |
capture.save_png("user://left.png") | |
self.rotation.y = deg2rad(0) | |
self.rotation.x = deg2rad(90) | |
if _pass == 4: | |
capture.save_png("user://top.png") | |
self.rotation.x = deg2rad(270) | |
if _pass == 5: | |
capture.save_png("user://bottom.png") | |
_pass += 1 | |
if _pass > 5: | |
get_tree().quit() | |
_pass += 1 |
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