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test opengl
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| //https://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Introduction | |
| //https://gitlab.com/wikibooks-opengl/modern-tutorials/blob/master/tut01_intro/triangle.cpp | |
| import "ecere" | |
| #include "gl_core_3_3.h" | |
| GLuint program; | |
| GLint attribute_coord2d; | |
| GLfloat triangle_vertices[] = { | |
| 0.0f, 0.8f, | |
| -0.8f, -0.8f, | |
| 0.8f, -0.8f | |
| }; | |
| bool init_resources(void) | |
| { | |
| // Vertex shader | |
| const char *vs_source= | |
| "#version 120\n" | |
| "attribute vec2 coord2d;" | |
| "void main(void) {" | |
| " gl_Position = vec4(coord2d, 0.0, 1.0);" | |
| "}"; | |
| GLuint vs = glCreateShader(GL_VERTEX_SHADER); | |
| // Fragment Shader | |
| GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); | |
| const char *fs_source = | |
| "#version 120\n" | |
| "void main(void) {" | |
| " gl_FragColor[0] = 0.0;" | |
| " gl_FragColor[1] = 0.0;" | |
| " gl_FragColor[2] = 1.0;" | |
| "}"; | |
| // attributes | |
| const char* attribute_name = "coord2d"; | |
| // | |
| GLint compile_ok = GL_FALSE; | |
| GLint link_ok = GL_FALSE; | |
| glShaderSource(vs, 1, &vs_source, null); | |
| glCompileShader(vs); | |
| glGetShaderiv(vs, GL_COMPILE_STATUS, &compile_ok); | |
| if (!compile_ok) { | |
| PrintLn("Error in vertex shader"); | |
| return false; | |
| } | |
| glShaderSource(fs, 1, &fs_source, null); | |
| glCompileShader(fs); | |
| glGetShaderiv(fs, GL_COMPILE_STATUS, &compile_ok); | |
| if(!compile_ok){ | |
| PrintLn("Error in fragment shader"); | |
| return 0; | |
| } | |
| program = glCreateProgram(); | |
| glAttachShader(program, vs); | |
| glAttachShader(program, fs); | |
| glLinkProgram(program); | |
| glGetProgramiv(program, GL_LINK_STATUS, &link_ok); | |
| if (!link_ok) { | |
| PrintLn("glLinkProgram:"); | |
| return 0; | |
| } | |
| attribute_coord2d = glGetAttribLocation(program, attribute_name); | |
| if (attribute_coord2d == -1) { | |
| PrintLn("Could not bind attribute %s\n", attribute_name); | |
| return 0; | |
| } | |
| PrintLn("init_complete"); | |
| return true; | |
| } | |
| void free_resources() | |
| { | |
| glDeleteProgram(program); | |
| } | |
| class Example1 : Window | |
| { | |
| caption = $"OpenGL Example Triangle"; | |
| background = formColor; | |
| borderStyle = sizable; | |
| hasMaximize = true; | |
| hasMinimize = true; | |
| hasClose = true; | |
| clientSize = { 632, 438 }; | |
| displayDriver = "OpenGL"; | |
| bool OnLoadGraphics() | |
| { | |
| ogl_LoadFunctions(); | |
| if (!init_resources()) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| void OnRedraw(Surface surface) | |
| { | |
| GLint prevProgram; | |
| glGetIntegerv(GL_CURRENT_PROGRAM, (GLint *)&prevProgram); | |
| GLfloat triangle_vertices[] = { | |
| 0.0f, 0.8f, | |
| -0.8f, -0.8f, | |
| 0.8f, -0.8f | |
| }; | |
| glClearColor(1.0, 1.0, 1.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glUseProgram(program); | |
| glEnableVertexAttribArray(attribute_coord2d); | |
| /* Describe our vertices array to OpenGL (it can't guess its format automatically) */ | |
| glVertexAttribPointer( | |
| attribute_coord2d, // attribute | |
| 2, // number of elements per vertex, here (x,y) | |
| GL_FLOAT, // the type of each element | |
| GL_FALSE, // take our values as-is | |
| 0, // no extra data between each position | |
| triangle_vertices // pointer to the C array | |
| ); | |
| /* Push each element in buffer_vertices to the vertex shader */ | |
| glDrawArrays(GL_TRIANGLES, 0, 3); | |
| glDisableVertexAttribArray(attribute_coord2d); | |
| // Restore normal Ecere program | |
| glUseProgram( prevProgram ); | |
| //glutSwapBuffers(); | |
| } | |
| bool OnClose(bool parentClosing) | |
| { | |
| free_resources(); | |
| return true; | |
| } | |
| } | |
| Example1 example1 {}; |
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