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December 29, 2015 23:09
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based off of the codecademy dragon slayer tutorial program, but with loads of stuff added
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var slaying = true; | |
var youHit = function() { | |
return Math.round(Math.random()); | |
}; | |
var damageThisRound = 0; | |
var damage = function(min, max) { | |
return Math.floor(Math.random() * max + min); | |
}; | |
var dragonHealth = 10; | |
var playerHealth = 10; | |
while(slaying) { | |
damageThisRound = damage(1,5); | |
console.log("your health: " + playerHealth); | |
console.log("dragon's health: " + dragonHealth); | |
if(youHit()) { | |
console.log("you hit the dragon with " + damageThisRound + " damage!"); | |
dragonHealth -= damageThisRound; | |
if(dragonHealth <= 0) { | |
console.log("dragon's health: " + dragonHealth); | |
console.log("you slew the dragon!"); | |
slaying = false; | |
} | |
} | |
else { | |
console.log("your attack missed!"); | |
var dragonAttack = damage(3, 20); | |
console.log("the dragon hit you with: " + dragonAttack + " damage!"); | |
playerHealth -= dragonAttack; | |
if(playerHealth <= 0) { | |
console.log("your health: " + playerHealth); | |
console.log("the dragon slayed you!"); | |
slaying = false; | |
} | |
} | |
} |
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