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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using Recolude; | |
namespace Example | |
{ | |
public class ScoreboardBehavior : MonoBehaviour | |
{ | |
[SerializeField] | |
RecoludeConfig config; | |
[SerializeField] | |
GameObject scoreHolder; | |
[SerializeField] | |
GameObject scoreEntryPrefab; | |
void Start() | |
{ | |
StartCoroutine(Search()); | |
} | |
IEnumerator Search() | |
{ | |
var rs = new RecordingService(config); | |
var req = rs.ListRecordings(new RecordingService.ListRecordingsRequestParams() | |
{ | |
// specify this project specifically, because you can actually | |
// query from multiple projects if you'd like | |
ProjectId = config.GetProjectID(), | |
// Order our durations in ascending order, because we want the | |
// smallest time (fastest) to be presented first. | |
Order_by = "duration asc", | |
}); | |
yield return req.Run(); | |
if (req.success != null) | |
{ | |
foreach (var rec in req.success.recordings) | |
{ | |
var entryInstance = Instantiate<GameObject>(scoreEntryPrefab, Vector3.zero, Quaternion.identity, scoreHolder.transform); | |
entryInstance.transform.Find("Text_Timestamp").GetComponent<Text>().text = rec.summary.duration.ToString("N2"); | |
entryInstance.transform.Find("Text_Date").GetComponent<Text>().text = rec.summary.CreatedAt.ToString("MMM d, h:mm tt"); | |
entryInstance.transform.Find("Text_Initials").GetComponent<Text>().text = rec.name; | |
entryInstance.transform.Find("Button") | |
.GetComponent<Button>().onClick | |
.AddListener(() => DoAThing(rec.id)); | |
} | |
} | |
else if (req.fallbackResponse != null) | |
{ | |
Debug.LogError(req.fallbackResponse.message); | |
} | |
} | |
} | |
} |
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