Created
November 19, 2012 17:01
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A simple commandlet for the Unreal Engine 2. This commandlet makes it possible to modify the EditPackages in GAME.ini through a batch(.bat) file.
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// Coded by Eliot Van Uytfanghe @ 2010. | |
Class EditPackagesCommandlet Extends Commandlet; | |
event int Main( string Parms ) | |
{ | |
local bool bAdd; | |
local string PackageName; | |
local int i; | |
Log( Parms, name ); | |
bAdd = Left( Parms, 1 ) == "1"; | |
PackageName = Mid( Parms, 2 ); | |
if( bAdd ) | |
{ | |
Log( "Adding" @ PackageName, name ); | |
Class'EditorEngine'.Default.EditPackages[Class'EditorEngine'.Default.EditPackages.Length] = PackageName; | |
Class'EditorEngine'.Static.StaticSaveConfig(); | |
} | |
else | |
{ | |
Log( "Removing" @ PackageName, name ); | |
for( i = 0; i < Class'EditorEngine'.Default.EditPackages.Length; ++ i ) | |
{ | |
if( Class'EditorEngine'.Default.EditPackages[i] ~= PackageName ) | |
{ | |
Class'EditorEngine'.Default.EditPackages.Remove( i, 1 ); | |
break; | |
} | |
} | |
Class'EditorEngine'.Static.StaticSaveConfig(); | |
} | |
} |
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