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March 5, 2019 12:17
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Adding code to the update function to control the movement of the invaders including when they drop down a row and head in the opposite direction.
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private fun update(fps: Long) { | |
// Update the state of all the game objects | |
// Move the player's ship | |
playerShip.update(fps) | |
// Did an invader bump into the side of the screen | |
var bumped = false | |
// Has the player lost | |
var lost = false | |
// Update all the invaders if visible | |
for (invader in invaders) { | |
if (invader.isVisible) { | |
// Move the next invader | |
invader.update(fps) | |
// If that move caused them to bump | |
// the screen change bumped to true | |
if (invader.position.left > size.x - invader.width | |
|| invader.position.left < 0) { | |
bumped = true | |
} | |
} | |
} | |
// Did an invader bump into the edge of the screen | |
if (bumped) { | |
// Move all the invaders down and change direction | |
for (invader in invaders) { | |
invader.dropDownAndReverse(waves) | |
// Have the invaders landed | |
if (invader.position.bottom >= size.y && invader.isVisible) { | |
lost = true; | |
} | |
} | |
} | |
} |
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