Created
          March 5, 2019 09:42 
        
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    Initialize all the Invader instances in the prepareLevel function
  
        
  
    
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  | private fun prepareLevel() { | |
| // Here we will initialize the game objects | |
| // Build an army of invaders | |
| Invader.numberOfInvaders = 0 | |
| numInvaders = 0 | |
| for (column in 0..10) { | |
| for (row in 0..5) { | |
| invaders.add(Invader(context, | |
| row, | |
| column, | |
| size.x, | |
| size.y)) | |
| numInvaders++ | |
| } | |
| } | |
| } | 
  
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