Created
June 25, 2020 05:21
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#include <stdlib.h> | |
#include <SDL2/SDL.h> | |
#define WINDOW_WIDTH 600 | |
int main(void) { | |
SDL_Event event; | |
SDL_Renderer *renderer; | |
SDL_Window *window; | |
int i, j,r,g,b; | |
SDL_Init(SDL_INIT_VIDEO); | |
SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_WIDTH, 0, &window, &renderer); | |
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); | |
SDL_RenderClear(renderer); | |
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); | |
for (j = 0; j < WINDOW_WIDTH; ++j){ | |
for (i = 0; i < WINDOW_WIDTH; ++i){ | |
SDL_SetRenderDrawColor(renderer, i, 0, 0, 0); | |
SDL_RenderDrawPoint(renderer, i, j); | |
} | |
} | |
SDL_RenderPresent(renderer); | |
while (1) { | |
if (SDL_PollEvent(&event) && event.type == SDL_QUIT) | |
break; | |
} | |
SDL_DestroyRenderer(renderer); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return EXIT_SUCCESS; | |
} |
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