Updated: Just use qutebrowser (and disable javascript). The web is done for.
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/** | |
* fullscreenify() | |
* Stretch canvas to size of window. | |
* | |
* Zachary Johnson | |
* http://www.zachstronaut.com/ | |
* | |
* See also: https://gist.github.com/1178522 | |
*/ |
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# To use this script, you must first change a few things. | |
# First, you'll want to change the filepath for the sound file. | |
# This is on line 76. Second, you might want to change the materials or the settings. | |
# To render this, you'll need to set the background color, enable Only Render on the display window, and render it with OpenGL (it's much faster and most optimal for 2D renders.) | |
# LICENSE = wtfpl | |
# VERSION = 0.3 | |
import bpy | |
def makeMaterial(name, diffuse, alpha): |
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
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license: gpl-3.0 |
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-480p - Run tenfoot in 480p rather than 1080p | |
-720p - Run tenfoot in 720p rather than 1080p | |
-accesscode - | |
-all_languages - show longest loc string from any language | |
-batterytestmode - rapidly cycle battery percentages for testing | |
-bigpicture - Start in Steam Big Picture mode | |
-blefw - | |
-cafeapplaunch - Launch apps in a cyber cafe context | |
-candidates - Show libjingle candidates for local connection as they are processed | |
-ccsyntax - Spew details about the localized strings we load |
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/** | |
* Author: Jason White | |
* | |
* Description: | |
* Reads joystick/gamepad events and displays them. | |
* | |
* Compile: | |
* gcc joystick.c -o joystick | |
* | |
* Run: |
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<!doctype html> | |
<html><head><script src="app.js"></script></head><body></body></html> |
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[Desktop Entry] | |
Name=Godot Engine | |
Comment=An open source game engine. Need i say more? | |
Exec=/bin/godot | |
Icon=.godot.jpeg | |
Terminal=false | |
Type=Application | |
StartupNotify=true |
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#include <stdio.h> | |
#define SIMD_SSE 0x1 | |
#define SIMD_SSE2 0x2 | |
#define SIMD_SSE3 0x4 | |
#define SIMD_SSSE3 0x8 | |
#define SIMD_SSE4_1 0x10 | |
#define SIMD_SSE4_2 0x20 | |
#define SIMD_AVX 0x40 | |
#define SIMD_AVX2 0x80 |
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