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a 2D audio visualizer script for Blender 2.5+ (v0.3)
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# To use this script, you must first change a few things. | |
# First, you'll want to change the filepath for the sound file. | |
# This is on line 76. Second, you might want to change the materials or the settings. | |
# To render this, you'll need to set the background color, enable Only Render on the display window, and render it with OpenGL (it's much faster and most optimal for 2D renders.) | |
# LICENSE = wtfpl | |
# VERSION = 0.3 | |
import bpy | |
def makeMaterial(name, diffuse, alpha): | |
mat = bpy.data.materials.new(name) | |
mat.diffuse_color = diffuse | |
mat.alpha = alpha | |
mat.ambient = 1 | |
mat.use_shadeless = True | |
return mat | |
def setMaterial(ob, mat): | |
me = ob.data | |
me.materials.append(mat) | |
# SETTINGS: | |
bars = 50 | |
maxfreq = 20000 # 20000 is the highest the ear can hear | |
minfreq = 20 # 20 is the lowest the ear can hear | |
barheight = 6 # 1 = about 4 blender units | |
# </settings> | |
c = 1 | |
l = 1 | |
h = 1 | |
base = ( maxfreq / minfreq ) ** ( 1 / ( bars - 1 ) ) | |
# name R G B A | |
white = makeMaterial('EQ', (1, 1, 1), 1) | |
# The material settings can be adjusted manually after the script finishes running. | |
for i in range(0, bars): | |
l = h | |
#calculate the frequency | |
h = minfreq * base ** ( c - 1 ) | |
# add a plane | |
bpy.ops.mesh.primitive_plane_add(location = (c, 1, 0)) | |
# set the material | |
setMaterial(bpy.context.object, white) | |
# move the cursor location to the plane location | |
bpy.context.scene.cursor_location = bpy.context.active_object.location | |
# move the cursor 1 unit down | |
bpy.context.scene.cursor_location.y -= 1 | |
# move the object origin to the cursor locationa | |
bpy.ops.object.origin_set(type='ORIGIN_CURSOR') | |
# scale the plane | |
bpy.context.active_object.scale.x = 0.3 | |
bpy.context.active_object.scale.y = barheight | |
bpy.context.active_object.scale.z = 1 | |
# apply the scale | |
bpy.ops.object.transform_apply(scale=True) | |
# insert a scale keyframe | |
bpy.ops.anim.keyframe_insert_menu(type='Scaling') | |
# lock X and Z for scaling | |
bpy.context.active_object.animation_data.action.fcurves[0].lock = True | |
bpy.context.active_object.animation_data.action.fcurves[2].lock = True | |
# change this to a graph editor because baking sound only works with that | |
bpy.context.area.type = 'GRAPH_EDITOR' | |
# bake the sound into the plane | |
bpy.ops.graph.sound_bake(filepath="/home/tyler/Music/Skream/Midnight Request Line_I/01 - Midnight Request Line.mp3", low=l, high=h, attack=0.001, release=0.2) #Replace this path with the path of your song | |
# lock the y scaling just because | |
bpy.context.active_object.animation_data.action.fcurves[1].lock = True | |
# add 1 to the C value that is used to determine the frequency for the plane | |
c += 1 | |
#change it back to the text editor. | |
bpy.context.area.type = 'TEXT_EDITOR' |
nice!
How do I Only Render on the display window
I'm getting an error in line #66 on Ubuntu 16.04, blender 2.6
RuntimeError: Operator bpy.ops.anim.keyframe_insert_menu.poll() failed, context is incorrect
Any ideas how to resolve this ?
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Nice job!