Created
April 18, 2023 22:24
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import pygame | |
# Define colors | |
WHITE = (255, 255, 255) | |
BLACK = (0, 0, 0) | |
RED = (255, 0, 0) | |
# Define constants | |
SCREEN_WIDTH = 600 | |
SCREEN_HEIGHT = 540 | |
WALL_THICKNESS = 10 | |
PLAYER_SPEED = 0.15 | |
# Initialize Pygame | |
pygame.init() | |
# Set up the display | |
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) | |
pygame.display.set_caption("My Game") | |
# Create the player circle | |
player_radius = 20 | |
player_x = SCREEN_WIDTH // 2 | |
player_y = SCREEN_HEIGHT // 2 | |
player_color = WHITE | |
# Game loop | |
running = True | |
while running: | |
# Handle events | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
running = False | |
# Handle player movement | |
keys = pygame.key.get_pressed() | |
dx = dy = 0 | |
if keys[pygame.K_LEFT] or keys[pygame.K_a]: | |
dx = -PLAYER_SPEED | |
if keys[pygame.K_RIGHT] or keys[pygame.K_d]: | |
dx = PLAYER_SPEED | |
if keys[pygame.K_UP] or keys[pygame.K_w]: | |
dy = -PLAYER_SPEED | |
if keys[pygame.K_DOWN] or keys[pygame.K_s]: | |
dy = PLAYER_SPEED | |
# Check for collisions in the x direction | |
if dx != 0: | |
new_x = player_x + dx | |
if new_x - player_radius < WALL_THICKNESS or new_x + player_radius > SCREEN_WIDTH - WALL_THICKNESS: | |
dx = 0 | |
else: | |
player_x = new_x | |
# Check for collisions in the y direction | |
if dy != 0: | |
new_y = player_y + dy | |
if new_y - player_radius < WALL_THICKNESS or new_y + player_radius > SCREEN_HEIGHT - WALL_THICKNESS: | |
dy = 0 | |
else: | |
player_y = new_y | |
# Draw the background | |
screen.fill(BLACK) | |
# Draw the walls | |
pygame.draw.rect(screen, RED, (0, 0, SCREEN_WIDTH, WALL_THICKNESS)) # Top wall | |
pygame.draw.rect(screen, RED, (0, SCREEN_HEIGHT - WALL_THICKNESS, SCREEN_WIDTH, WALL_THICKNESS)) # Bottom wall | |
pygame.draw.rect(screen, RED, (0, WALL_THICKNESS, WALL_THICKNESS, SCREEN_HEIGHT - 2 * WALL_THICKNESS)) # Left wall | |
pygame.draw.rect(screen, RED, (SCREEN_WIDTH - WALL_THICKNESS, WALL_THICKNESS, WALL_THICKNESS, SCREEN_HEIGHT - 2 * WALL_THICKNESS)) # Right wall | |
# Draw the player | |
pygame.draw.circle(screen, player_color, (int(player_x), int(player_y)), player_radius) | |
# Update the display | |
pygame.display.update() | |
# Quit Pygame | |
pygame.quit() |
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