Created
June 28, 2025 09:00
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import pygame | |
import sys | |
from pathlib import Path | |
pygame.init() | |
WIDTH, HEIGHT = 800, 600 | |
screen = pygame.display.set_mode((WIDTH, HEIGHT)) | |
pygame.display.set_caption("Crosshair Ultra-Fast Example") | |
gfx = Path("gfx") | |
xhair = gfx / "xhair.png" | |
crosshair_img = pygame.image.load(xhair).convert_alpha() | |
crosshair_offset = pygame.math.Vector2(142, 63) | |
crosshair_mode = False | |
def enter_first_person_mode(): | |
pygame.mouse.set_visible(False) | |
print("Switched to first person mode (crosshair active).") | |
def enter_third_person_mode(): | |
pygame.mouse.set_visible(True) | |
print("Switched to third person mode (crosshair hidden).") | |
clock = pygame.time.Clock() | |
# Pre-bind functions and values for micro-optimization | |
blit = screen.blit | |
get_pos = pygame.mouse.get_pos | |
offset_x, offset_y = crosshair_offset.x, crosshair_offset.y | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
elif event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_F3: | |
crosshair_mode = not crosshair_mode | |
if crosshair_mode: | |
enter_first_person_mode() | |
else: | |
enter_third_person_mode() | |
screen.fill((30, 30, 30)) | |
if crosshair_mode: | |
mx, my = get_pos() | |
blit(crosshair_img, (mx - offset_x, my - offset_y)) | |
pygame.display.flip() | |
clock.tick(60) |
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