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June 28, 2025 09:47
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import pygame as g, sys, math | |
import numpy as n | |
# Init | |
g.init() | |
s = g.display.set_mode((800, 600)) | |
w, h = s.get_size() | |
g.display.set_caption("3D LOS with NumPy Optimization") | |
c = g.time.Clock() | |
g.event.set_grab(True) | |
g.mouse.set_visible(False) | |
# Constants | |
tile_view = 25 | |
entity_view = 15 | |
danger_range = 50 | |
FOV = math.radians(45) | |
MOVE_SPEED = 3.0 | |
MOUSE_SENS = 0.001 | |
MAX_D = 100.0 | |
D_RATE = 20.0 | |
D_COOLDOWN = 80.0 | |
BAR_ALPHA = 150 | |
# Colors & Fonts | |
cols = { | |
'WHITE': (255, 255, 255), | |
'GRAY': (180, 180, 180), | |
'DGRAY': (80, 80, 80), | |
'ORANGE': (255, 165, 0), | |
'BLACK': (0, 0, 0) | |
} | |
font = g.font.SysFont(None, 24) | |
flash_colors = [(133, 40, 32), (136, 41, 31), (138, 38, 33), (130, 39, 31)] | |
# State | |
p = n.array([0.0, 1.0, -5.0], float) # player pos | |
yaw = pitch = 0.0 | |
d = 0.0 # danger | |
blink = False | |
bt = 0.0 | |
e = n.array([0.0, 1.0, 8.0], float) # enemy pos | |
wpos = n.array([0.0, 1.5, 4.0], float) | |
wsize = n.array([4.0, 3.0, 0.5], float) | |
enemy_dir = n.array([0.0, 0.0, -1.0], float) | |
# Helpers | |
def flash_col(): return flash_colors[(g.time.get_ticks() // 500) % 4] | |
def normalize(v): return v / n.linalg.norm(v) if n.linalg.norm(v) > 0 else v | |
def project(pt): | |
rel = pt - p | |
cy, sy = math.cos(yaw), math.sin(yaw) | |
cp, sp = math.cos(pitch), math.sin(pitch) | |
x = rel[0]*cy - rel[2]*sy | |
z = rel[0]*sy + rel[2]*cy | |
y_ = rel[1] | |
y2 = y_ * cp - z * sp | |
z2 = y_ * sp + z * cp | |
z2 = max(z2, 0.01) | |
f = h / (2 * math.tan(FOV / 2)) | |
return int(x * f / z2 + w / 2), int(-y2 * f / z2 + h / 2), z2 | |
def draw_box(center, size, color): | |
offsets = n.array([ | |
[-.5, -.5, -.5], [ .5, -.5, -.5], [ .5, .5, -.5], [-.5, .5, -.5], | |
[-.5, -.5, .5], [ .5, -.5, .5], [ .5, .5, .5], [-.5, .5, .5] | |
]) * size | |
corners = [project(center + o) for o in offsets] | |
faces = [(0,1,2,3),(4,5,6,7),(0,1,5,4),(2,3,7,6),(1,2,6,5),(0,3,7,4)] | |
for f_ in faces: | |
face = [corners[i] for i in f_] | |
if any(z <= 0 for *_, z in face): continue | |
poly = [(x, y) for x, y, _ in face] | |
g.draw.polygon(s, color, poly) | |
def draw_grid(): | |
cx, _, cz = p | |
for X in range(int(cx - tile_view), int(cx + tile_view) + 1): | |
for Z in range(int(cz - tile_view), int(cz + tile_view) + 1): | |
a = project(n.array([X, 0, Z], float)) | |
b = project(n.array([X + 1, 0, Z], float)) | |
c_ = project(n.array([X, 0, Z + 1], float)) | |
if a[2] > 0 and b[2] > 0 and c_[2] > 0: | |
g.draw.line(s, cols['GRAY'], a[:2], b[:2]) | |
g.draw.line(s, cols['GRAY'], a[:2], c_[:2]) | |
def intersects(a, b, pos, sz): | |
d = b - a | |
tmin, tmax = -n.inf, n.inf | |
for i in range(3): | |
mn = pos[i] - sz[i] / 2 | |
mx = pos[i] + sz[i] / 2 | |
if abs(d[i]) < 1e-6: | |
if a[i] < mn or a[i] > mx: return False | |
else: | |
t1 = (mn - a[i]) / d[i] | |
t2 = (mx - a[i]) / d[i] | |
tmin = max(tmin, min(t1, t2)) | |
tmax = min(tmax, max(t1, t2)) | |
if tmax < tmin: return False | |
return True | |
# Main loop | |
while True: | |
dt = c.tick(60) / 1000 | |
col = flash_col() | |
for ev in g.event.get(): | |
if ev.type == g.QUIT: | |
sys.exit() | |
mx, my = g.mouse.get_rel() | |
yaw += mx * MOUSE_SENS | |
pitch += my * MOUSE_SENS | |
pitch = max(-math.pi / 2 + 0.01, min(math.pi / 2 - 0.01, pitch)) | |
keys = g.key.get_pressed() | |
mv = n.zeros(3) | |
fwd = n.array([math.sin(yaw), 0, math.cos(yaw)]) | |
rt = n.array([math.cos(yaw), 0, -math.sin(yaw)]) | |
if keys[g.K_w]: mv += fwd | |
if keys[g.K_s]: mv -= fwd | |
if keys[g.K_a]: mv -= rt | |
if keys[g.K_d]: mv += rt | |
if keys[g.K_q]: mv[1] -= 1 | |
if keys[g.K_e]: mv[1] += 1 | |
if n.linalg.norm(mv) > 0: | |
p += normalize(mv) * MOVE_SPEED * dt | |
# Danger check | |
dist = n.linalg.norm(p - e) | |
vis = n.dot(enemy_dir, normalize(p - e)) > -0.5 | |
los = not intersects(e, p, wpos, wsize) | |
if dist <= danger_range and vis and los: | |
if d == 0: d = 11.67 | |
d = min(MAX_D, d + D_RATE * dt) | |
else: | |
d = max(0, d - D_COOLDOWN * dt) | |
if d >= MAX_D: | |
bt += dt | |
if bt >= 0.5: | |
bt = 0; blink = not blink | |
else: | |
blink = False; bt = 0 | |
# Rendering | |
s.fill(cols['BLACK']) | |
draw_grid() | |
if n.linalg.norm(p - wpos) <= entity_view: draw_box(wpos, wsize, cols['DGRAY']) | |
if n.linalg.norm(p - e) <= entity_view: draw_box(e, [1, 2, 1], cols['ORANGE']) | |
# HUD | |
fw = int(200 * (d / MAX_D)) | |
if d > 0 and (d < MAX_D or blink): g.draw.rect(s, col, (10, 40, fw, 16)) | |
s.blit(font.render("Danger", True, cols['WHITE']), (10, 20)) | |
g.display.flip() |
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