Created
April 25, 2020 10:35
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local lg = love.graphics | |
local canvas = lg.newCanvas(128,128) -- treat canvas as your sprite, but I was too lazy to draw a debug image, so I made one from a canvas | |
lg.setCanvas(canvas) -- French flag debug graphic | |
lg.clear(1,1,1) | |
lg.setColor(0.2,0.2,0.8) | |
lg.rectangle("fill", 0, 0, 43,128) | |
lg.setColor(0.8,0.2,0.2) | |
lg.rectangle("fill",88,0, 43,128) | |
lg.setColor(1,1,1) | |
lg.setCanvas() | |
local time = 0 | |
local dir = 1 | |
function love.update(dt) | |
time = time + dt * dir | |
if dir == 1 and time > 1 then | |
dir = -1 | |
time = 1 | |
elseif dir == -1 and time < -1 then | |
dir = 1 | |
time = -1 | |
end | |
end | |
local halfwidth = canvas:getWidth()/2 | |
function love.draw() | |
lg.push() | |
lg.translate(200+halfwidth,200) | |
lg.scale(time, 1) -- ensure there's a 1 or it'll scale on both axis | |
lg.translate( -halfwidth, 0) | |
lg.draw(canvas) | |
lg.pop() | |
end |
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