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local lily = require("Lib.Lily") | |
local global = require("Scripts.global") | |
local file = require("Scripts.Utilities.file") | |
local insert = table.insert | |
local lilyLoaders = { | |
png = "newImage", | |
jpg = "newImage", | |
jpeg = "newImage", |
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local lg = love.graphics | |
local canvas = lg.newCanvas(128,128) -- treat canvas as your sprite, but I was too lazy to draw a debug image, so I made one from a canvas | |
lg.setCanvas(canvas) -- French flag debug graphic | |
lg.clear(1,1,1) | |
lg.setColor(0.2,0.2,0.8) | |
lg.rectangle("fill", 0, 0, 43,128) | |
lg.setColor(0.8,0.2,0.2) | |
lg.rectangle("fill",88,0, 43,128) | |
lg.setColor(1,1,1) | |
lg.setCanvas() |
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love.graphics.setColorHex = function(r, g, b, a) | |
r,g,b,a = r or 255, g or 255, b or 255, a or 255 | |
assert(r <=255 and r >= 0, "Given R value is not in the range of 0-255") | |
assert(g <=255 and g >= 0, "Given G value is not in the range of 0-255") | |
assert(b <=255 and b >= 0, "Given B value is not in the range of 0-255") | |
assert(a <=255 and a >= 0, "Given A value is not in the range of 0-255") | |
love.graphics.setColor(r/255,g/255,b/255,a/255) | |
end |
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local lg, lm = love.graphics, love.math | |
local infected = {0.8,0.2,0.2} | |
local normal = {0.4,0.4,0.7} | |
local radius, speed = 5, 75 | |
local circles = {} | |
for i=1, 100 do | |
circles[i] = { | |
x = lm.random(radius, lg.getWidth()-radius), | |
y = lm.random(radius, lg.getHeight()-radius), |
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local PATH = ....."." | |
local dirPATH = PATH:gsub("%.","/") | |
local helium = require("Lib.helium") | |
local lg = love.graphics | |
local function resize(element, w, h) | |
if element.anchor then | |
local v = element.view | |
v.x, v.y, v.w, v.h = element.anchor:getRect(w, h) |
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local sceneManager = { | |
currentScene = nil, | |
nilFunc = function() end, | |
sceneHandlers = { | |
-- GAME LOOP | |
"load", | |
"unload", -- added for sceneManager | |
"update", | |
"updateNetwork", -- added with custom love.run for multiplayer | |
"draw", |
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local appleCake = require("AppleCake")(true) -- Controls if AppleCake is disabled on all threads | |
appleCake.beginSession() | |
local thread | |
function love.quit() | |
appleCake.mark("Quit", "p") | |
thread:wait() | |
appleCake.endSession() -- Only the thread that started the session can end it | |
-- If you end the session while the the thread is still trying to use appleCake, it will throw an error that no session is active |
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function state:start() | |
appleCake.mark("State X began", "t") -- marked as "t" means it won't stand out as much as a "p" in data, see docs or tracing tutorial | |
end | |
function love.keypressed(key, scancode, isrepeat) | |
appleCake.mark("Key pressed", nil, {key = key, code = scancode, isrepeat = isrepeat}) | |
-- by default, nil is "p" | |
end |
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local profileUpdate -- Recommended to reuse tables for commonly hit profiles to avoid recreating tables often | |
function love.update(dt) -- Will be profiled as "update#gettingstarted2.lua#2" | |
profileUpdate = appleCake.profileFunc(nil, profileUpdate) | |
--... | |
profileUpdate:stop() | |
end | |
local profileDraw | |
function love.draw() -- Will be profiled as "draw#gettingstarted2.lua#9" | |
profileDraw = appleCake.profileFunc(nil, profileDraw) |
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local appleCake = require("AppleCake")(true) | |
appleCake.beginSession() -- writes to "profile.json" by default | |
function love.quit() | |
appleCake.endSession() | |
end |