Last active
March 14, 2025 03:04
-
-
Save Enie/f10f193c3605f6b739e42ec0cd8dfb3e to your computer and use it in GitHub Desktop.
Brushed Metal shader effect for SwiftUI
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import SwiftUI | |
@main | |
struct BrushedMetalDemoApp: App { | |
var body: some Scene { | |
WindowGroup { | |
BrushedMetalView { | |
ContentView() | |
} | |
} | |
.windowStyle(.hiddenTitleBar) | |
.windowToolbarStyle(.unified) | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import SwiftUI | |
struct BrushedMetalView<Content: View>: View { | |
var content: () -> Content | |
var body: some View { | |
GeometryReader { geometry in | |
content() | |
.background{ | |
Rectangle() | |
.ignoresSafeArea() | |
.colorEffect(ShaderLibrary.brushedMetal(.float2(geometry.size))) | |
} | |
} | |
} | |
} | |
struct ContentView: View { | |
@State var text: String = "" | |
var body: some View { | |
VStack { | |
TextEditor(text: $text) | |
.padding() | |
} | |
.background(Color(cgColor: NSColor.textBackgroundColor.cgColor)) | |
.cornerRadius(8) | |
.frame(maxWidth: .infinity, maxHeight: .infinity) | |
.padding() | |
.shadow(color:.white,radius: 0,y:1) | |
.shadow(color:.black,radius: 0,y:-1) | |
} | |
} | |
#Preview { | |
BrushedMetalView { | |
ContentView() | |
} | |
} |
helje5
commented
Aug 19, 2024
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment