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use std::collections::HashMap; | |
#[derive(Debug)] | |
pub struct Graph<V: Copy, E: Copy> { | |
pub vertexes: HashMap<usize, Vertex<V>>, | |
pub edges: HashMap<(usize, usize), E>, | |
adjacency_matrix: Vec<Vec<bool>> | |
} | |
#[derive(Debug)] | |
pub struct Vertex<V: Copy> { | |
pub value: V, | |
pub neighbors: Vec<usize> | |
} | |
impl<V: Copy, E: Copy> Graph<V, E> { | |
pub fn new(vertex_list: &Vec<(usize, V)>, edge_list: &Vec<(usize, usize, E)>) -> Graph<V, E> { | |
let mut vertexes: HashMap<usize, Vertex<V>> = HashMap::new(); | |
for v in vertex_list { | |
let mut new_v = Vertex {value: v.1, neighbors: Vec::new()}; | |
vertexes.insert(v.0, new_v); | |
} | |
let n_vertexes: usize = vertexes.len(); | |
let mut adjacency_matrix: Vec<Vec<bool>> = vec![vec![false; n_vertexes]; n_vertexes]; | |
let mut edges: HashMap<(usize, usize), E> = HashMap::new(); | |
for edge in edge_list { | |
adjacency_matrix[edge.0][edge.1] = true; | |
vertexes[&edge.0].neighbors.push(edge.1); | |
edges.insert((edge.0, edge.1), edge.2); | |
} | |
Graph { vertexes: vertexes, edges: edges, adjacency_matrix: adjacency_matrix } | |
} | |
pub fn find_path(&self) -> Option<Vec<Vertex<V>>> { | |
None | |
} | |
} |
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