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the inspector shows BlendShape names but SkinnedMeshRenderer doesn't let me talk to it using them, makes me irate
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// For working with SkinnedMeshRenderer without failing silently or dealing with age old Unity decisions that were | |
/// <a href="https://forum.unity.com/threads/removing-clamping-of-blendshapes-to-the-range-0-100.504973/">never fully undone</a>. | |
/// </summary> | |
/// | |
public static class SkinnedMeshRendererExtensions { | |
[Flags] | |
public enum SafeSkinnedMeshRendererAccessModes { | |
/// <summary> | |
/// LogError or return silent bad values like Unity does by default. | |
/// </summary> | |
None = 0, | |
/// <summary> | |
/// Prevents bad Unity behaviors like untracable LogWarnings or silent failure and allows you to catch errors if anything unexpected occurs. | |
/// </summary> | |
Safe = 1, | |
/// <summary> | |
/// When Unity imports models, it expects BlendShape values between [0,1] and then scales their value to [0,100] unless you change it on the prefab. | |
/// Effectively, you have to supply a BlendShape weight of 100f to get similar results to having that BlendShape set to 1f in Blender. | |
/// NOTE: These methods won't work on animated values, unfortunately. | |
/// | |
/// When you supply this flag: | |
/// * All reads from the BlendShape will be divided by 100. | |
/// * All writes to the BlendShape will be multiplied by 100. | |
/// * This means you will instead be supplying values between [0f,1f]. | |
/// </summary> | |
Scale100 = 2, | |
} | |
/// <summary> | |
/// Get BlendShape Weight by name with an exception and scaling. | |
/// Without the "Safe" flag, Unity will return "0" silently. With it, an IndexOutOfRangeException is thrown. | |
/// Additionally, a KeyNotFoundException will occur if there is no BlendShape by that name. | |
/// </summary> | |
/// <param name="smr"></param> | |
/// <param name="shapeName"></param> | |
/// <param name="value"></param> | |
/// <param name="mode"></param> | |
/// <returns></returns> | |
/// <exception cref="KeyNotFoundException"></exception> | |
public static float GetBlendShapeWeightByName(this SkinnedMeshRenderer smr, string shapeName, float value, SafeSkinnedMeshRendererAccessModes mode = SafeSkinnedMeshRendererAccessModes.Safe) { | |
int index = smr.sharedMesh.GetBlendShapeIndex(shapeName); | |
if (index == -1 && mode.HasFlag(SafeSkinnedMeshRendererAccessModes.Safe)) { | |
throw new KeyNotFoundException($"BlendShape by name \"{shapeName}\" did not exit on mesh."); | |
} | |
return smr.GetBlendShapeWeightSafe(index, mode); | |
} | |
/// <summary> | |
/// Set BlendShape Weight by name with an exception and scaling. | |
/// Without the "Safe" flag, Unity causes a LogError without a stack trace. With it, an IndexOutOfRangeException is thrown. | |
/// Additionally, a KeyNotFoundException will occur if there is no BlendShape by that name. | |
/// </summary> | |
/// <param name="smr"></param> | |
/// <param name="shapeName"></param> | |
/// <param name="value"></param> | |
/// <param name="mode"></param> | |
/// <exception cref="KeyNotFoundException"></exception> | |
public static void SetBlendShapeWeightByName(this SkinnedMeshRenderer smr, string shapeName, float value, SafeSkinnedMeshRendererAccessModes mode = SafeSkinnedMeshRendererAccessModes.Safe) { | |
int index = smr.sharedMesh.GetBlendShapeIndex(shapeName); | |
if (index == -1 && mode.HasFlag(SafeSkinnedMeshRendererAccessModes.Safe)) { | |
throw new KeyNotFoundException($"BlendShape by name \"{shapeName}\" did not exit on mesh."); | |
} | |
smr.SetBlendShapeWeightSafe(index, value, mode); | |
} | |
/// <summary> | |
/// Get BlendShape Weight with an exception and scaling. | |
/// Without the "Safe" flag, Unity will return "0" silently. With it, an IndexOutOfRangeException is thrown. | |
/// </summary> | |
/// <param name="smr"></param> | |
/// <param name="index"></param> | |
/// <returns></returns> | |
/// <exception cref="IndexOutOfRangeException"></exception> | |
public static float GetBlendShapeWeightSafe(this SkinnedMeshRenderer smr, int index, SafeSkinnedMeshRendererAccessModes mode = SafeSkinnedMeshRendererAccessModes.Safe) { | |
int shapeCount = smr.sharedMesh.blendShapeCount; | |
if (mode.HasFlag(SafeSkinnedMeshRendererAccessModes.Safe)) { | |
if (shapeCount == 0) { | |
throw new IndexOutOfRangeException("Cannot get BlendShape weight for mesh with zero BlendShapes."); | |
} | |
if (index < 0 || index >= shapeCount) { | |
throw new IndexOutOfRangeException( | |
$"Cannot get BlendShape weight index {index} for mesh, valid range is: [0,{shapeCount - 1}]."); | |
} | |
} | |
float value = smr.GetBlendShapeWeight(index); | |
if (mode.HasFlag(SafeSkinnedMeshRendererAccessModes.Scale100)) { | |
value /= 100f; | |
} | |
return value; | |
} | |
/// <summary> | |
/// Set BlendShape Weight with an exception and scaling. | |
/// Without the "Safe" flag, Unity causes a LogError without a stack trace. With it, an IndexOutOfRangeException is thrown. | |
/// </summary> | |
/// <param name="smr"></param> | |
/// <param name="index"></param> | |
/// <param name="value"></param> | |
/// <param name="mode"></param> | |
/// <exception cref="IndexOutOfRangeException"></exception> | |
public static void SetBlendShapeWeightSafe(this SkinnedMeshRenderer smr, int index, float value, SafeSkinnedMeshRendererAccessModes mode = SafeSkinnedMeshRendererAccessModes.Safe ) { | |
int shapeCount = smr.sharedMesh.blendShapeCount; | |
if (mode.HasFlag(SafeSkinnedMeshRendererAccessModes.Safe)) { | |
if (shapeCount == 0) { | |
throw new IndexOutOfRangeException("Cannot set BlendShape weight for mesh with zero BlendShapes."); | |
} | |
if (index < 0 || index >= shapeCount) { | |
throw new IndexOutOfRangeException( | |
$"Cannot set BlendShape weight index {index} for mesh, valid range is: [0,{shapeCount - 1}]."); | |
} | |
} | |
if (mode.HasFlag(SafeSkinnedMeshRendererAccessModes.Scale100)) { | |
value *= 100f; | |
} | |
smr.SetBlendShapeWeight(index, value); | |
} | |
} |
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