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@EoD
Created March 22, 2015 12:10
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Glewinfo vs Glxinfo
---------------------------
GLEW Extension Info
---------------------------
GLEW version 1.10.0
Reporting capabilities of display :0, visual 0x219
Running on a Gallium 0.4 on AMD BARTS from X.Org
OpenGL version 3.0 Mesa 10.6.0-devel (git-bbaf22a) is supported
GL_VERSION_1_1: OK
---------------
GL_VERSION_1_2: OK
---------------
glCopyTexSubImage3D: OK
glDrawRangeElements: OK
glTexImage3D: OK
glTexSubImage3D: OK
GL_VERSION_1_2_1: OK
-----------------
GL_VERSION_1_3: OK
---------------
glActiveTexture: OK
glClientActiveTexture: OK
glCompressedTexImage1D: OK
glCompressedTexImage2D: OK
glCompressedTexImage3D: OK
glCompressedTexSubImage1D: OK
glCompressedTexSubImage2D: OK
glCompressedTexSubImage3D: OK
glGetCompressedTexImage: OK
glLoadTransposeMatrixd: OK
glLoadTransposeMatrixf: OK
glMultTransposeMatrixd: OK
glMultTransposeMatrixf: OK
glMultiTexCoord1d: OK
glMultiTexCoord1dv: OK
glMultiTexCoord1f: OK
glMultiTexCoord1fv: OK
glMultiTexCoord1i: OK
glMultiTexCoord1iv: OK
glMultiTexCoord1s: OK
glMultiTexCoord1sv: OK
glMultiTexCoord2d: OK
glMultiTexCoord2dv: OK
glMultiTexCoord2f: OK
glMultiTexCoord2fv: OK
glMultiTexCoord2i: OK
glMultiTexCoord2iv: OK
glMultiTexCoord2s: OK
glMultiTexCoord2sv: OK
glMultiTexCoord3d: OK
glMultiTexCoord3dv: OK
glMultiTexCoord3f: OK
glMultiTexCoord3fv: OK
glMultiTexCoord3i: OK
glMultiTexCoord3iv: OK
glMultiTexCoord3s: OK
glMultiTexCoord3sv: OK
glMultiTexCoord4d: OK
glMultiTexCoord4dv: OK
glMultiTexCoord4f: OK
glMultiTexCoord4fv: OK
glMultiTexCoord4i: OK
glMultiTexCoord4iv: OK
glMultiTexCoord4s: OK
glMultiTexCoord4sv: OK
glSampleCoverage: OK
GL_VERSION_1_4: OK
---------------
glBlendColor: OK
glBlendEquation: OK
glBlendFuncSeparate: OK
glFogCoordPointer: OK
glFogCoordd: OK
glFogCoorddv: OK
glFogCoordf: OK
glFogCoordfv: OK
glMultiDrawArrays: OK
glMultiDrawElements: OK
glPointParameterf: OK
glPointParameterfv: OK
glPointParameteri: OK
glPointParameteriv: OK
glSecondaryColor3b: OK
glSecondaryColor3bv: OK
glSecondaryColor3d: OK
glSecondaryColor3dv: OK
glSecondaryColor3f: OK
glSecondaryColor3fv: OK
glSecondaryColor3i: OK
glSecondaryColor3iv: OK
glSecondaryColor3s: OK
glSecondaryColor3sv: OK
glSecondaryColor3ub: OK
glSecondaryColor3ubv: OK
glSecondaryColor3ui: OK
glSecondaryColor3uiv: OK
glSecondaryColor3us: OK
glSecondaryColor3usv: OK
glSecondaryColorPointer: OK
glWindowPos2d: OK
glWindowPos2dv: OK
glWindowPos2f: OK
glWindowPos2fv: OK
glWindowPos2i: OK
glWindowPos2iv: OK
glWindowPos2s: OK
glWindowPos2sv: OK
glWindowPos3d: OK
glWindowPos3dv: OK
glWindowPos3f: OK
glWindowPos3fv: OK
glWindowPos3i: OK
glWindowPos3iv: OK
glWindowPos3s: OK
glWindowPos3sv: OK
GL_VERSION_1_5: OK
---------------
glBeginQuery: OK
glBindBuffer: OK
glBufferData: OK
glBufferSubData: OK
glDeleteBuffers: OK
glDeleteQueries: OK
glEndQuery: OK
glGenBuffers: OK
glGenQueries: OK
glGetBufferParameteriv: OK
glGetBufferPointerv: OK
glGetBufferSubData: OK
glGetQueryObjectiv: OK
glGetQueryObjectuiv: OK
glGetQueryiv: OK
glIsBuffer: OK
glIsQuery: OK
glMapBuffer: OK
glUnmapBuffer: OK
GL_VERSION_2_0: OK
---------------
glAttachShader: OK
glBindAttribLocation: OK
glBlendEquationSeparate: OK
glCompileShader: OK
glCreateProgram: OK
glCreateShader: OK
glDeleteProgram: OK
glDeleteShader: OK
glDetachShader: OK
glDisableVertexAttribArray: OK
glDrawBuffers: OK
glEnableVertexAttribArray: OK
glGetActiveAttrib: OK
glGetActiveUniform: OK
glGetAttachedShaders: OK
glGetAttribLocation: OK
glGetProgramInfoLog: OK
glGetProgramiv: OK
glGetShaderInfoLog: OK
glGetShaderSource: OK
glGetShaderiv: OK
glGetUniformLocation: OK
glGetUniformfv: OK
glGetUniformiv: OK
glGetVertexAttribPointerv: OK
glGetVertexAttribdv: OK
glGetVertexAttribfv: OK
glGetVertexAttribiv: OK
glIsProgram: OK
glIsShader: OK
glLinkProgram: OK
glShaderSource: OK
glStencilFuncSeparate: OK
glStencilMaskSeparate: OK
glStencilOpSeparate: OK
glUniform1f: OK
glUniform1fv: OK
glUniform1i: OK
glUniform1iv: OK
glUniform2f: OK
glUniform2fv: OK
glUniform2i: OK
glUniform2iv: OK
glUniform3f: OK
glUniform3fv: OK
glUniform3i: OK
glUniform3iv: OK
glUniform4f: OK
glUniform4fv: OK
glUniform4i: OK
glUniform4iv: OK
glUniformMatrix2fv: OK
glUniformMatrix3fv: OK
glUniformMatrix4fv: OK
glUseProgram: OK
glValidateProgram: OK
glVertexAttrib1d: OK
glVertexAttrib1dv: OK
glVertexAttrib1f: OK
glVertexAttrib1fv: OK
glVertexAttrib1s: OK
glVertexAttrib1sv: OK
glVertexAttrib2d: OK
glVertexAttrib2dv: OK
glVertexAttrib2f: OK
glVertexAttrib2fv: OK
glVertexAttrib2s: OK
glVertexAttrib2sv: OK
glVertexAttrib3d: OK
glVertexAttrib3dv: OK
glVertexAttrib3f: OK
glVertexAttrib3fv: OK
glVertexAttrib3s: OK
glVertexAttrib3sv: OK
glVertexAttrib4Nbv: OK
glVertexAttrib4Niv: OK
glVertexAttrib4Nsv: OK
glVertexAttrib4Nub: OK
glVertexAttrib4Nubv: OK
glVertexAttrib4Nuiv: OK
glVertexAttrib4Nusv: OK
glVertexAttrib4bv: OK
glVertexAttrib4d: OK
glVertexAttrib4dv: OK
glVertexAttrib4f: OK
glVertexAttrib4fv: OK
glVertexAttrib4iv: OK
glVertexAttrib4s: OK
glVertexAttrib4sv: OK
glVertexAttrib4ubv: OK
glVertexAttrib4uiv: OK
glVertexAttrib4usv: OK
glVertexAttribPointer: OK
GL_VERSION_2_1: OK
---------------
glUniformMatrix2x3fv: OK
glUniformMatrix2x4fv: OK
glUniformMatrix3x2fv: OK
glUniformMatrix3x4fv: OK
glUniformMatrix4x2fv: OK
glUniformMatrix4x3fv: OK
GL_VERSION_3_0: OK
---------------
glBeginConditionalRender: OK
glBeginTransformFeedback: OK
glBindFragDataLocation: OK
glClampColor: OK
glClearBufferfi: OK
glClearBufferfv: OK
glClearBufferiv: OK
glClearBufferuiv: OK
glColorMaski: OK
glDisablei: OK
glEnablei: OK
glEndConditionalRender: OK
glEndTransformFeedback: OK
glGetBooleani_v: OK
glGetFragDataLocation: OK
glGetStringi: OK
glGetTexParameterIiv: OK
glGetTexParameterIuiv: OK
glGetTransformFeedbackVarying: OK
glGetUniformuiv: OK
glGetVertexAttribIiv: OK
glGetVertexAttribIuiv: OK
glIsEnabledi: OK
glTexParameterIiv: OK
glTexParameterIuiv: OK
glTransformFeedbackVaryings: OK
glUniform1ui: OK
glUniform1uiv: OK
glUniform2ui: OK
glUniform2uiv: OK
glUniform3ui: OK
glUniform3uiv: OK
glUniform4ui: OK
glUniform4uiv: OK
glVertexAttribI1i: OK
glVertexAttribI1iv: OK
glVertexAttribI1ui: OK
glVertexAttribI1uiv: OK
glVertexAttribI2i: OK
glVertexAttribI2iv: OK
glVertexAttribI2ui: OK
glVertexAttribI2uiv: OK
glVertexAttribI3i: OK
glVertexAttribI3iv: OK
glVertexAttribI3ui: OK
glVertexAttribI3uiv: OK
glVertexAttribI4bv: OK
glVertexAttribI4i: OK
glVertexAttribI4iv: OK
glVertexAttribI4sv: OK
glVertexAttribI4ubv: OK
glVertexAttribI4ui: OK
glVertexAttribI4uiv: OK
glVertexAttribI4usv: OK
glVertexAttribIPointer: OK
GL_VERSION_3_1: OK
---------------
glDrawArraysInstanced: OK
glDrawElementsInstanced: OK
glPrimitiveRestartIndex: OK
glTexBuffer: OK
GL_VERSION_3_2: OK
---------------
glFramebufferTexture: OK
glGetBufferParameteri64v: OK
glGetInteger64i_v: OK
GL_VERSION_3_3: OK
---------------
glVertexAttribDivisor: OK
GL_VERSION_4_0: OK
---------------
glBlendEquationSeparatei: OK
glBlendEquationi: OK
glBlendFuncSeparatei: OK
glBlendFunci: OK
glMinSampleShading: OK
GL_VERSION_4_1: MISSING
---------------
GL_VERSION_4_2: MISSING
---------------
GL_VERSION_4_3: MISSING
---------------
GL_VERSION_4_4: MISSING
---------------
GL_3DFX_multisample: MISSING
--------------------
GL_3DFX_tbuffer: OK [MISSING]
----------------
glTbufferMask3DFX: OK
GL_3DFX_texture_compression_FXT1: MISSING
---------------------------------
GL_AMD_blend_minmax_factor: MISSING
---------------------------
GL_AMD_conservative_depth: OK
--------------------------
GL_AMD_debug_output: OK [MISSING]
--------------------
glDebugMessageCallbackAMD: OK
glDebugMessageEnableAMD: OK
glDebugMessageInsertAMD: OK
glGetDebugMessageLogAMD: OK
GL_AMD_depth_clamp_separate: MISSING
----------------------------
GL_AMD_draw_buffers_blend: OK
--------------------------
glBlendEquationIndexedAMD: OK
glBlendEquationSeparateIndexedAMD: OK
glBlendFuncIndexedAMD: OK
glBlendFuncSeparateIndexedAMD: OK
GL_AMD_interleaved_elements: OK [MISSING]
----------------------------
glVertexAttribParameteriAMD: OK
GL_AMD_multi_draw_indirect: OK [MISSING]
---------------------------
glMultiDrawArraysIndirectAMD: OK
glMultiDrawElementsIndirectAMD: OK
GL_AMD_name_gen_delete: OK [MISSING]
-----------------------
glDeleteNamesAMD: OK
glGenNamesAMD: OK
glIsNameAMD: OK
GL_AMD_performance_monitor: OK [MISSING]
---------------------------
glBeginPerfMonitorAMD: OK
glDeletePerfMonitorsAMD: OK
glEndPerfMonitorAMD: OK
glGenPerfMonitorsAMD: OK
glGetPerfMonitorCounterDataAMD: OK
glGetPerfMonitorCounterInfoAMD: OK
glGetPerfMonitorCounterStringAMD: OK
glGetPerfMonitorCountersAMD: OK
glGetPerfMonitorGroupStringAMD: OK
glGetPerfMonitorGroupsAMD: OK
glSelectPerfMonitorCountersAMD: OK
GL_AMD_pinned_memory: OK
---------------------
GL_AMD_query_buffer_object: MISSING
---------------------------
GL_AMD_sample_positions: OK [MISSING]
------------------------
glSetMultisamplefvAMD: OK
GL_AMD_seamless_cubemap_per_texture: OK
------------------------------------
GL_AMD_shader_stencil_export: OK
-----------------------------
GL_AMD_shader_trinary_minmax: OK
-----------------------------
GL_AMD_sparse_texture: OK [MISSING]
----------------------
glTexStorageSparseAMD: OK
glTextureStorageSparseAMD: OK
GL_AMD_stencil_operation_extended: OK [MISSING]
----------------------------------
glStencilOpValueAMD: OK
GL_AMD_texture_texture4: MISSING
------------------------
GL_AMD_transform_feedback3_lines_triangles: MISSING
-------------------------------------------
GL_AMD_vertex_shader_layer: MISSING
---------------------------
GL_AMD_vertex_shader_tessellator: OK [MISSING]
---------------------------------
glTessellationFactorAMD: OK
glTessellationModeAMD: OK
GL_AMD_vertex_shader_viewport_index: MISSING
------------------------------------
GL_ANGLE_depth_texture: MISSING
-----------------------
GL_ANGLE_framebuffer_blit: OK [MISSING]
--------------------------
glBlitFramebufferANGLE: OK
GL_ANGLE_framebuffer_multisample: OK [MISSING]
---------------------------------
glRenderbufferStorageMultisampleANGLE: OK
GL_ANGLE_instanced_arrays: OK [MISSING]
--------------------------
glDrawArraysInstancedANGLE: OK
glDrawElementsInstancedANGLE: OK
glVertexAttribDivisorANGLE: OK
GL_ANGLE_pack_reverse_row_order: MISSING
--------------------------------
GL_ANGLE_program_binary: MISSING
------------------------
GL_ANGLE_texture_compression_dxt1: MISSING
----------------------------------
GL_ANGLE_texture_compression_dxt3: OK
----------------------------------
GL_ANGLE_texture_compression_dxt5: OK
----------------------------------
GL_ANGLE_texture_usage: MISSING
-----------------------
GL_ANGLE_timer_query: OK [MISSING]
---------------------
glBeginQueryANGLE: OK
glDeleteQueriesANGLE: OK
glEndQueryANGLE: OK
glGenQueriesANGLE: OK
glGetQueryObjecti64vANGLE: OK
glGetQueryObjectivANGLE: OK
glGetQueryObjectui64vANGLE: OK
glGetQueryObjectuivANGLE: OK
glGetQueryivANGLE: OK
glIsQueryANGLE: OK
glQueryCounterANGLE: OK
GL_ANGLE_translated_shader_source: OK [MISSING]
----------------------------------
glGetTranslatedShaderSourceANGLE: OK
GL_APPLE_aux_depth_stencil: MISSING
---------------------------
GL_APPLE_client_storage: MISSING
------------------------
GL_APPLE_element_array: OK [MISSING]
-----------------------
glDrawElementArrayAPPLE: OK
glDrawRangeElementArrayAPPLE: OK
glElementPointerAPPLE: OK
glMultiDrawElementArrayAPPLE: OK
glMultiDrawRangeElementArrayAPPLE: OK
GL_APPLE_fence: OK [MISSING]
---------------
glDeleteFencesAPPLE: OK
glFinishFenceAPPLE: OK
glFinishObjectAPPLE: OK
glGenFencesAPPLE: OK
glIsFenceAPPLE: OK
glSetFenceAPPLE: OK
glTestFenceAPPLE: OK
glTestObjectAPPLE: OK
GL_APPLE_float_pixels: MISSING
----------------------
GL_APPLE_flush_buffer_range: OK [MISSING]
----------------------------
glBufferParameteriAPPLE: OK
glFlushMappedBufferRangeAPPLE: OK
GL_APPLE_object_purgeable: OK [MISSING]
--------------------------
glGetObjectParameterivAPPLE: OK
glObjectPurgeableAPPLE: OK
glObjectUnpurgeableAPPLE: OK
GL_APPLE_pixel_buffer: MISSING
----------------------
GL_APPLE_rgb_422: MISSING
-----------------
GL_APPLE_row_bytes: MISSING
-------------------
GL_APPLE_specular_vector: MISSING
-------------------------
GL_APPLE_texture_range: OK [MISSING]
-----------------------
glGetTexParameterPointervAPPLE: OK
glTextureRangeAPPLE: OK
GL_APPLE_transform_hint: MISSING
------------------------
GL_APPLE_vertex_array_object: OK
-----------------------------
glBindVertexArrayAPPLE: OK
glDeleteVertexArraysAPPLE: OK
glGenVertexArraysAPPLE: OK
glIsVertexArrayAPPLE: OK
GL_APPLE_vertex_array_range: OK [MISSING]
----------------------------
glFlushVertexArrayRangeAPPLE: OK
glVertexArrayParameteriAPPLE: OK
glVertexArrayRangeAPPLE: OK
GL_APPLE_vertex_program_evaluators: OK [MISSING]
-----------------------------------
glDisableVertexAttribAPPLE: OK
glEnableVertexAttribAPPLE: OK
glIsVertexAttribEnabledAPPLE: OK
glMapVertexAttrib1dAPPLE: OK
glMapVertexAttrib1fAPPLE: OK
glMapVertexAttrib2dAPPLE: OK
glMapVertexAttrib2fAPPLE: OK
GL_APPLE_ycbcr_422: MISSING
-------------------
GL_ARB_ES2_compatibility: OK
-------------------------
glClearDepthf: OK
glDepthRangef: OK
glGetShaderPrecisionFormat: OK
glReleaseShaderCompiler: OK
glShaderBinary: OK
GL_ARB_ES3_compatibility: OK
-------------------------
GL_ARB_arrays_of_arrays: MISSING
------------------------
GL_ARB_base_instance: OK
---------------------
glDrawArraysInstancedBaseInstance: OK
glDrawElementsInstancedBaseInstance: OK
glDrawElementsInstancedBaseVertexBaseInstance: OK
GL_ARB_bindless_texture: OK [MISSING]
------------------------
glGetImageHandleARB: OK
glGetTextureHandleARB: OK
glGetTextureSamplerHandleARB: OK
glGetVertexAttribLui64vARB: OK
glIsImageHandleResidentARB: OK
glIsTextureHandleResidentARB: OK
glMakeImageHandleNonResidentARB: OK
glMakeImageHandleResidentARB: OK
glMakeTextureHandleNonResidentARB: OK
glMakeTextureHandleResidentARB: OK
glProgramUniformHandleui64ARB: OK
glProgramUniformHandleui64vARB: OK
glUniformHandleui64ARB: OK
glUniformHandleui64vARB: OK
glVertexAttribL1ui64ARB: OK
glVertexAttribL1ui64vARB: OK
GL_ARB_blend_func_extended: OK
---------------------------
glBindFragDataLocationIndexed: OK
glGetFragDataIndex: OK
GL_ARB_buffer_storage: OK
----------------------
glBufferStorage: OK
glNamedBufferStorageEXT: OK
GL_ARB_cl_event: OK [MISSING]
----------------
glCreateSyncFromCLeventARB: OK
GL_ARB_clear_buffer_object: OK
---------------------------
glClearBufferData: OK
glClearBufferSubData: OK
glClearNamedBufferDataEXT: OK
glClearNamedBufferSubDataEXT: OK
GL_ARB_clear_texture: OK [MISSING]
---------------------
glClearTexImage: OK
glClearTexSubImage: OK
GL_ARB_color_buffer_float: OK
--------------------------
glClampColorARB: OK
GL_ARB_compatibility: MISSING
---------------------
GL_ARB_compressed_texture_pixel_storage: OK
----------------------------------------
GL_ARB_compute_shader: OK [MISSING]
----------------------
glDispatchCompute: OK
glDispatchComputeIndirect: OK
GL_ARB_compute_variable_group_size: OK [MISSING]
-----------------------------------
glDispatchComputeGroupSizeARB: OK
GL_ARB_conservative_depth: OK
--------------------------
GL_ARB_copy_buffer: OK
-------------------
glCopyBufferSubData: OK
GL_ARB_copy_image: OK [MISSING]
------------------
glCopyImageSubData: OK
GL_ARB_debug_output: OK
--------------------
glDebugMessageCallbackARB: OK
glDebugMessageControlARB: OK
glDebugMessageInsertARB: OK
glGetDebugMessageLogARB: OK
GL_ARB_depth_buffer_float: OK
--------------------------
GL_ARB_depth_clamp: OK
-------------------
GL_ARB_depth_texture: OK
---------------------
GL_ARB_draw_buffers: OK
--------------------
glDrawBuffersARB: OK
GL_ARB_draw_buffers_blend: OK
--------------------------
glBlendEquationSeparateiARB: OK
glBlendEquationiARB: OK
glBlendFuncSeparateiARB: OK
glBlendFunciARB: OK
GL_ARB_draw_elements_base_vertex: OK
---------------------------------
glDrawElementsBaseVertex: OK
glDrawElementsInstancedBaseVertex: OK
glDrawRangeElementsBaseVertex: OK
glMultiDrawElementsBaseVertex: OK
GL_ARB_draw_indirect: OK [MISSING]
---------------------
glDrawArraysIndirect: OK
glDrawElementsIndirect: OK
GL_ARB_draw_instanced: OK
----------------------
GL_ARB_enhanced_layouts: MISSING
------------------------
GL_ARB_explicit_attrib_location: OK
--------------------------------
GL_ARB_explicit_uniform_location: OK
---------------------------------
GL_ARB_fragment_coord_conventions: OK
----------------------------------
GL_ARB_fragment_layer_viewport: MISSING
-------------------------------
GL_ARB_fragment_program: OK
------------------------
GL_ARB_fragment_program_shadow: OK
-------------------------------
GL_ARB_fragment_shader: OK
-----------------------
GL_ARB_framebuffer_no_attachments: OK [MISSING]
----------------------------------
glFramebufferParameteri: OK
glGetFramebufferParameteriv: OK
glGetNamedFramebufferParameterivEXT: OK
glNamedFramebufferParameteriEXT: OK
GL_ARB_framebuffer_object: OK
--------------------------
glBindFramebuffer: OK
glBindRenderbuffer: OK
glBlitFramebuffer: OK
glCheckFramebufferStatus: OK
glDeleteFramebuffers: OK
glDeleteRenderbuffers: OK
glFramebufferRenderbuffer: OK
glFramebufferTexture1D: OK
glFramebufferTexture2D: OK
glFramebufferTexture3D: OK
glFramebufferTextureLayer: OK
glGenFramebuffers: OK
glGenRenderbuffers: OK
glGenerateMipmap: OK
glGetFramebufferAttachmentParameteriv: OK
glGetRenderbufferParameteriv: OK
glIsFramebuffer: OK
glIsRenderbuffer: OK
glRenderbufferStorage: OK
glRenderbufferStorageMultisample: OK
GL_ARB_framebuffer_sRGB: OK
------------------------
GL_ARB_geometry_shader4: OK [MISSING]
------------------------
glFramebufferTextureARB: OK
glFramebufferTextureFaceARB: OK
glFramebufferTextureLayerARB: OK
glProgramParameteriARB: OK
GL_ARB_get_program_binary: OK
--------------------------
glGetProgramBinary: OK
glProgramBinary: OK
glProgramParameteri: OK
GL_ARB_gpu_shader5: MISSING
-------------------
GL_ARB_gpu_shader_fp64: OK [MISSING]
-----------------------
glGetUniformdv: OK
glUniform1d: OK
glUniform1dv: OK
glUniform2d: OK
glUniform2dv: OK
glUniform3d: OK
glUniform3dv: OK
glUniform4d: OK
glUniform4dv: OK
glUniformMatrix2dv: OK
glUniformMatrix2x3dv: OK
glUniformMatrix2x4dv: OK
glUniformMatrix3dv: OK
glUniformMatrix3x2dv: OK
glUniformMatrix3x4dv: OK
glUniformMatrix4dv: OK
glUniformMatrix4x2dv: OK
glUniformMatrix4x3dv: OK
GL_ARB_half_float_pixel: OK
------------------------
GL_ARB_half_float_vertex: OK
-------------------------
GL_ARB_imaging: OK [MISSING]
---------------
glBlendEquation: OK
glColorSubTable: OK
glColorTable: OK
glColorTableParameterfv: OK
glColorTableParameteriv: OK
glConvolutionFilter1D: OK
glConvolutionFilter2D: OK
glConvolutionParameterf: OK
glConvolutionParameterfv: OK
glConvolutionParameteri: OK
glConvolutionParameteriv: OK
glCopyColorSubTable: OK
glCopyColorTable: OK
glCopyConvolutionFilter1D: OK
glCopyConvolutionFilter2D: OK
glGetColorTable: OK
glGetColorTableParameterfv: OK
glGetColorTableParameteriv: OK
glGetConvolutionFilter: OK
glGetConvolutionParameterfv: OK
glGetConvolutionParameteriv: OK
glGetHistogram: OK
glGetHistogramParameterfv: OK
glGetHistogramParameteriv: OK
glGetMinmax: OK
glGetMinmaxParameterfv: OK
glGetMinmaxParameteriv: OK
glGetSeparableFilter: OK
glHistogram: OK
glMinmax: OK
glResetHistogram: OK
glResetMinmax: OK
glSeparableFilter2D: OK
GL_ARB_indirect_parameters: OK [MISSING]
---------------------------
glMultiDrawArraysIndirectCountARB: OK
glMultiDrawElementsIndirectCountARB: OK
GL_ARB_instanced_arrays: OK
------------------------
glDrawArraysInstancedARB: OK
glDrawElementsInstancedARB: OK
glVertexAttribDivisorARB: OK
GL_ARB_internalformat_query: OK
----------------------------
glGetInternalformativ: OK
GL_ARB_internalformat_query2: OK [MISSING]
-----------------------------
glGetInternalformati64v: OK
GL_ARB_invalidate_subdata: OK
--------------------------
glInvalidateBufferData: OK
glInvalidateBufferSubData: OK
glInvalidateFramebuffer: OK
glInvalidateSubFramebuffer: OK
glInvalidateTexImage: OK
glInvalidateTexSubImage: OK
GL_ARB_map_buffer_alignment: OK
----------------------------
GL_ARB_map_buffer_range: OK
------------------------
glFlushMappedBufferRange: OK
glMapBufferRange: OK
GL_ARB_matrix_palette: OK [MISSING]
----------------------
glCurrentPaletteMatrixARB: OK
glMatrixIndexPointerARB: OK
glMatrixIndexubvARB: OK
glMatrixIndexuivARB: OK
glMatrixIndexusvARB: OK
GL_ARB_multi_bind: OK
------------------
glBindBuffersBase: OK
glBindBuffersRange: OK
glBindImageTextures: OK
glBindSamplers: OK
glBindTextures: OK
glBindVertexBuffers: OK
GL_ARB_multi_draw_indirect: OK [MISSING]
---------------------------
glMultiDrawArraysIndirect: OK
glMultiDrawElementsIndirect: OK
GL_ARB_multisample: OK
-------------------
glSampleCoverageARB: OK
GL_ARB_multitexture: OK
--------------------
glActiveTextureARB: OK
glClientActiveTextureARB: OK
glMultiTexCoord1dARB: OK
glMultiTexCoord1dvARB: OK
glMultiTexCoord1fARB: OK
glMultiTexCoord1fvARB: OK
glMultiTexCoord1iARB: OK
glMultiTexCoord1ivARB: OK
glMultiTexCoord1sARB: OK
glMultiTexCoord1svARB: OK
glMultiTexCoord2dARB: OK
glMultiTexCoord2dvARB: OK
glMultiTexCoord2fARB: OK
glMultiTexCoord2fvARB: OK
glMultiTexCoord2iARB: OK
glMultiTexCoord2ivARB: OK
glMultiTexCoord2sARB: OK
glMultiTexCoord2svARB: OK
glMultiTexCoord3dARB: OK
glMultiTexCoord3dvARB: OK
glMultiTexCoord3fARB: OK
glMultiTexCoord3fvARB: OK
glMultiTexCoord3iARB: OK
glMultiTexCoord3ivARB: OK
glMultiTexCoord3sARB: OK
glMultiTexCoord3svARB: OK
glMultiTexCoord4dARB: OK
glMultiTexCoord4dvARB: OK
glMultiTexCoord4fARB: OK
glMultiTexCoord4fvARB: OK
glMultiTexCoord4iARB: OK
glMultiTexCoord4ivARB: OK
glMultiTexCoord4sARB: OK
glMultiTexCoord4svARB: OK
GL_ARB_occlusion_query: OK
-----------------------
glBeginQueryARB: OK
glDeleteQueriesARB: OK
glEndQueryARB: OK
glGenQueriesARB: OK
glGetQueryObjectivARB: OK
glGetQueryObjectuivARB: OK
glGetQueryivARB: OK
glIsQueryARB: OK
GL_ARB_occlusion_query2: OK
------------------------
GL_ARB_pixel_buffer_object: OK
---------------------------
GL_ARB_point_parameters: OK
------------------------
glPointParameterfARB: OK
glPointParameterfvARB: OK
GL_ARB_point_sprite: OK
--------------------
GL_ARB_program_interface_query: OK [MISSING]
-------------------------------
glGetProgramInterfaceiv: OK
glGetProgramResourceIndex: OK
glGetProgramResourceLocation: OK
glGetProgramResourceLocationIndex: OK
glGetProgramResourceName: OK
glGetProgramResourceiv: OK
GL_ARB_provoking_vertex: OK
------------------------
glProvokingVertex: OK
GL_ARB_query_buffer_object: MISSING
---------------------------
GL_ARB_robust_buffer_access_behavior: MISSING
-------------------------------------
GL_ARB_robustness: OK
------------------
glGetGraphicsResetStatusARB: OK
glGetnColorTableARB: OK
glGetnCompressedTexImageARB: OK
glGetnConvolutionFilterARB: OK
glGetnHistogramARB: OK
glGetnMapdvARB: OK
glGetnMapfvARB: OK
glGetnMapivARB: OK
glGetnMinmaxARB: OK
glGetnPixelMapfvARB: OK
glGetnPixelMapuivARB: OK
glGetnPixelMapusvARB: OK
glGetnPolygonStippleARB: OK
glGetnSeparableFilterARB: OK
glGetnTexImageARB: OK
glGetnUniformdvARB: OK
glGetnUniformfvARB: OK
glGetnUniformivARB: OK
glGetnUniformuivARB: OK
glReadnPixelsARB: OK
GL_ARB_robustness_application_isolation: MISSING
----------------------------------------
GL_ARB_robustness_share_group_isolation: MISSING
----------------------------------------
GL_ARB_sample_shading: OK
----------------------
glMinSampleShadingARB: OK
GL_ARB_sampler_objects: OK
-----------------------
glBindSampler: OK
glDeleteSamplers: OK
glGenSamplers: OK
glGetSamplerParameterIiv: OK
glGetSamplerParameterIuiv: OK
glGetSamplerParameterfv: OK
glGetSamplerParameteriv: OK
glIsSampler: OK
glSamplerParameterIiv: OK
glSamplerParameterIuiv: OK
glSamplerParameterf: OK
glSamplerParameterfv: OK
glSamplerParameteri: OK
glSamplerParameteriv: OK
GL_ARB_seamless_cube_map: OK
-------------------------
GL_ARB_seamless_cubemap_per_texture: OK
------------------------------------
GL_ARB_separate_shader_objects: OK
-------------------------------
glActiveShaderProgram: OK
glBindProgramPipeline: OK
glCreateShaderProgramv: OK
glDeleteProgramPipelines: OK
glGenProgramPipelines: OK
glGetProgramPipelineInfoLog: OK
glGetProgramPipelineiv: OK
glIsProgramPipeline: OK
glProgramUniform1d: OK
glProgramUniform1dv: OK
glProgramUniform1f: OK
glProgramUniform1fv: OK
glProgramUniform1i: OK
glProgramUniform1iv: OK
glProgramUniform1ui: OK
glProgramUniform1uiv: OK
glProgramUniform2d: OK
glProgramUniform2dv: OK
glProgramUniform2f: OK
glProgramUniform2fv: OK
glProgramUniform2i: OK
glProgramUniform2iv: OK
glProgramUniform2ui: OK
glProgramUniform2uiv: OK
glProgramUniform3d: OK
glProgramUniform3dv: OK
glProgramUniform3f: OK
glProgramUniform3fv: OK
glProgramUniform3i: OK
glProgramUniform3iv: OK
glProgramUniform3ui: OK
glProgramUniform3uiv: OK
glProgramUniform4d: OK
glProgramUniform4dv: OK
glProgramUniform4f: OK
glProgramUniform4fv: OK
glProgramUniform4i: OK
glProgramUniform4iv: OK
glProgramUniform4ui: OK
glProgramUniform4uiv: OK
glProgramUniformMatrix2dv: OK
glProgramUniformMatrix2fv: OK
glProgramUniformMatrix2x3dv: OK
glProgramUniformMatrix2x3fv: OK
glProgramUniformMatrix2x4dv: OK
glProgramUniformMatrix2x4fv: OK
glProgramUniformMatrix3dv: OK
glProgramUniformMatrix3fv: OK
glProgramUniformMatrix3x2dv: OK
glProgramUniformMatrix3x2fv: OK
glProgramUniformMatrix3x4dv: OK
glProgramUniformMatrix3x4fv: OK
glProgramUniformMatrix4dv: OK
glProgramUniformMatrix4fv: OK
glProgramUniformMatrix4x2dv: OK
glProgramUniformMatrix4x2fv: OK
glProgramUniformMatrix4x3dv: OK
glProgramUniformMatrix4x3fv: OK
glUseProgramStages: OK
glValidateProgramPipeline: OK
GL_ARB_shader_atomic_counters: OK [MISSING]
------------------------------
glGetActiveAtomicCounterBufferiv: OK
GL_ARB_shader_bit_encoding: OK
---------------------------
GL_ARB_shader_draw_parameters: MISSING
------------------------------
GL_ARB_shader_group_vote: MISSING
-------------------------
GL_ARB_shader_image_load_store: OK [MISSING]
-------------------------------
glBindImageTexture: OK
glMemoryBarrier: OK
GL_ARB_shader_image_size: MISSING
-------------------------
GL_ARB_shader_objects: OK
----------------------
glAttachObjectARB: OK
glCompileShaderARB: OK
glCreateProgramObjectARB: OK
glCreateShaderObjectARB: OK
glDeleteObjectARB: OK
glDetachObjectARB: OK
glGetActiveUniformARB: OK
glGetAttachedObjectsARB: OK
glGetHandleARB: OK
glGetInfoLogARB: OK
glGetObjectParameterfvARB: OK
glGetObjectParameterivARB: OK
glGetShaderSourceARB: OK
glGetUniformLocationARB: OK
glGetUniformfvARB: OK
glGetUniformivARB: OK
glLinkProgramARB: OK
glShaderSourceARB: OK
glUniform1fARB: OK
glUniform1fvARB: OK
glUniform1iARB: OK
glUniform1ivARB: OK
glUniform2fARB: OK
glUniform2fvARB: OK
glUniform2iARB: OK
glUniform2ivARB: OK
glUniform3fARB: OK
glUniform3fvARB: OK
glUniform3iARB: OK
glUniform3ivARB: OK
glUniform4fARB: OK
glUniform4fvARB: OK
glUniform4iARB: OK
glUniform4ivARB: OK
glUniformMatrix2fvARB: OK
glUniformMatrix3fvARB: OK
glUniformMatrix4fvARB: OK
glUseProgramObjectARB: OK
glValidateProgramARB: OK
GL_ARB_shader_precision: MISSING
------------------------
GL_ARB_shader_stencil_export: OK
-----------------------------
GL_ARB_shader_storage_buffer_object: OK [MISSING]
------------------------------------
glShaderStorageBlockBinding: OK
GL_ARB_shader_subroutine: OK [MISSING]
-------------------------
glGetActiveSubroutineName: OK
glGetActiveSubroutineUniformName: OK
glGetActiveSubroutineUniformiv: OK
glGetProgramStageiv: OK
glGetSubroutineIndex: OK
glGetSubroutineUniformLocation: OK
glGetUniformSubroutineuiv: OK
glUniformSubroutinesuiv: OK
GL_ARB_shader_texture_lod: OK
--------------------------
GL_ARB_shading_language_100: OK
----------------------------
GL_ARB_shading_language_420pack: OK
--------------------------------
GL_ARB_shading_language_include: OK [MISSING]
--------------------------------
glCompileShaderIncludeARB: OK
glDeleteNamedStringARB: OK
glGetNamedStringARB: OK
glGetNamedStringivARB: OK
glIsNamedStringARB: OK
glNamedStringARB: OK
GL_ARB_shading_language_packing: OK
--------------------------------
GL_ARB_shadow: OK
--------------
GL_ARB_shadow_ambient: MISSING
----------------------
GL_ARB_sparse_texture: OK [MISSING]
----------------------
glTexPageCommitmentARB: OK
glTexturePageCommitmentEXT: OK
GL_ARB_stencil_texturing: OK
-------------------------
GL_ARB_sync: OK
------------
glClientWaitSync: OK
glDeleteSync: OK
glFenceSync: OK
glGetInteger64v: OK
glGetSynciv: OK
glIsSync: OK
glWaitSync: OK
GL_ARB_tessellation_shader: OK [MISSING]
---------------------------
glPatchParameterfv: OK
glPatchParameteri: OK
GL_ARB_texture_border_clamp: OK
----------------------------
GL_ARB_texture_buffer_object: OK [MISSING]
-----------------------------
glTexBufferARB: OK
GL_ARB_texture_buffer_object_rgb32: MISSING
-----------------------------------
GL_ARB_texture_buffer_range: OK [MISSING]
----------------------------
glTexBufferRange: OK
glTextureBufferRangeEXT: OK
GL_ARB_texture_compression: OK
---------------------------
glCompressedTexImage1DARB: OK
glCompressedTexImage2DARB: OK
glCompressedTexImage3DARB: OK
glCompressedTexSubImage1DARB: OK
glCompressedTexSubImage2DARB: OK
glCompressedTexSubImage3DARB: OK
glGetCompressedTexImageARB: OK
GL_ARB_texture_compression_bptc: OK
--------------------------------
GL_ARB_texture_compression_rgtc: OK
--------------------------------
GL_ARB_texture_cube_map: OK
------------------------
GL_ARB_texture_cube_map_array: OK
------------------------------
GL_ARB_texture_env_add: OK
-----------------------
GL_ARB_texture_env_combine: OK
---------------------------
GL_ARB_texture_env_crossbar: OK
----------------------------
GL_ARB_texture_env_dot3: OK
------------------------
GL_ARB_texture_float: OK
---------------------
GL_ARB_texture_gather: OK
----------------------
GL_ARB_texture_mirror_clamp_to_edge: OK
------------------------------------
GL_ARB_texture_mirrored_repeat: OK
-------------------------------
GL_ARB_texture_multisample: OK
---------------------------
glGetMultisamplefv: OK
glSampleMaski: OK
glTexImage2DMultisample: OK
glTexImage3DMultisample: OK
GL_ARB_texture_non_power_of_two: OK
--------------------------------
GL_ARB_texture_query_levels: OK
----------------------------
GL_ARB_texture_query_lod: OK
-------------------------
GL_ARB_texture_rectangle: OK
-------------------------
GL_ARB_texture_rg: OK
------------------
GL_ARB_texture_rgb10_a2ui: OK
--------------------------
GL_ARB_texture_stencil8: MISSING
------------------------
GL_ARB_texture_storage: OK
-----------------------
glTexStorage1D: OK
glTexStorage2D: OK
glTexStorage3D: OK
glTextureStorage1DEXT: OK
glTextureStorage2DEXT: OK
glTextureStorage3DEXT: OK
GL_ARB_texture_storage_multisample: OK
-----------------------------------
glTexStorage2DMultisample: OK
glTexStorage3DMultisample: OK
glTextureStorage2DMultisampleEXT: OK
glTextureStorage3DMultisampleEXT: OK
GL_ARB_texture_swizzle: OK
-----------------------
GL_ARB_texture_view: OK [MISSING]
--------------------
glTextureView: OK
GL_ARB_timer_query: OK
-------------------
glGetQueryObjecti64v: OK
glGetQueryObjectui64v: OK
glQueryCounter: OK
GL_ARB_transform_feedback2: OK
---------------------------
glBindTransformFeedback: OK
glDeleteTransformFeedbacks: OK
glDrawTransformFeedback: OK
glGenTransformFeedbacks: OK
glIsTransformFeedback: OK
glPauseTransformFeedback: OK
glResumeTransformFeedback: OK
GL_ARB_transform_feedback3: OK
---------------------------
glBeginQueryIndexed: OK
glDrawTransformFeedbackStream: OK
glEndQueryIndexed: OK
glGetQueryIndexediv: OK
GL_ARB_transform_feedback_instanced: OK
------------------------------------
glDrawTransformFeedbackInstanced: OK
glDrawTransformFeedbackStreamInstanced: OK
GL_ARB_transpose_matrix: OK
------------------------
glLoadTransposeMatrixdARB: OK
glLoadTransposeMatrixfARB: OK
glMultTransposeMatrixdARB: OK
glMultTransposeMatrixfARB: OK
GL_ARB_uniform_buffer_object: OK
-----------------------------
glBindBufferBase: OK
glBindBufferRange: OK
glGetActiveUniformBlockName: OK
glGetActiveUniformBlockiv: OK
glGetActiveUniformName: OK
glGetActiveUniformsiv: OK
glGetIntegeri_v: OK
glGetUniformBlockIndex: OK
glGetUniformIndices: OK
glUniformBlockBinding: OK
GL_ARB_vertex_array_bgra: OK
-------------------------
GL_ARB_vertex_array_object: OK
---------------------------
glBindVertexArray: OK
glDeleteVertexArrays: OK
glGenVertexArrays: OK
glIsVertexArray: OK
GL_ARB_vertex_attrib_64bit: OK [MISSING]
---------------------------
glGetVertexAttribLdv: OK
glVertexAttribL1d: OK
glVertexAttribL1dv: OK
glVertexAttribL2d: OK
glVertexAttribL2dv: OK
glVertexAttribL3d: OK
glVertexAttribL3dv: OK
glVertexAttribL4d: OK
glVertexAttribL4dv: OK
glVertexAttribLPointer: OK
GL_ARB_vertex_attrib_binding: OK
-----------------------------
glBindVertexBuffer: OK
glVertexAttribBinding: OK
glVertexAttribFormat: OK
glVertexAttribIFormat: OK
glVertexAttribLFormat: OK
glVertexBindingDivisor: OK
GL_ARB_vertex_blend: OK [MISSING]
--------------------
glVertexBlendARB: OK
glWeightPointerARB: OK
glWeightbvARB: OK
glWeightdvARB: OK
glWeightfvARB: OK
glWeightivARB: OK
glWeightsvARB: OK
glWeightubvARB: OK
glWeightuivARB: OK
glWeightusvARB: OK
GL_ARB_vertex_buffer_object: OK
----------------------------
glBindBufferARB: OK
glBufferDataARB: OK
glBufferSubDataARB: OK
glDeleteBuffersARB: OK
glGenBuffersARB: OK
glGetBufferParameterivARB: OK
glGetBufferPointervARB: OK
glGetBufferSubDataARB: OK
glIsBufferARB: OK
glMapBufferARB: OK
glUnmapBufferARB: OK
GL_ARB_vertex_program: OK
----------------------
glBindProgramARB: OK
glDeleteProgramsARB: OK
glDisableVertexAttribArrayARB: OK
glEnableVertexAttribArrayARB: OK
glGenProgramsARB: OK
glGetProgramEnvParameterdvARB: OK
glGetProgramEnvParameterfvARB: OK
glGetProgramLocalParameterdvARB: OK
glGetProgramLocalParameterfvARB: OK
glGetProgramStringARB: OK
glGetProgramivARB: OK
glGetVertexAttribPointervARB: OK
glGetVertexAttribdvARB: OK
glGetVertexAttribfvARB: OK
glGetVertexAttribivARB: OK
glIsProgramARB: OK
glProgramEnvParameter4dARB: OK
glProgramEnvParameter4dvARB: OK
glProgramEnvParameter4fARB: OK
glProgramEnvParameter4fvARB: OK
glProgramLocalParameter4dARB: OK
glProgramLocalParameter4dvARB: OK
glProgramLocalParameter4fARB: OK
glProgramLocalParameter4fvARB: OK
glProgramStringARB: OK
glVertexAttrib1dARB: OK
glVertexAttrib1dvARB: OK
glVertexAttrib1fARB: OK
glVertexAttrib1fvARB: OK
glVertexAttrib1sARB: OK
glVertexAttrib1svARB: OK
glVertexAttrib2dARB: OK
glVertexAttrib2dvARB: OK
glVertexAttrib2fARB: OK
glVertexAttrib2fvARB: OK
glVertexAttrib2sARB: OK
glVertexAttrib2svARB: OK
glVertexAttrib3dARB: OK
glVertexAttrib3dvARB: OK
glVertexAttrib3fARB: OK
glVertexAttrib3fvARB: OK
glVertexAttrib3sARB: OK
glVertexAttrib3svARB: OK
glVertexAttrib4NbvARB: OK
glVertexAttrib4NivARB: OK
glVertexAttrib4NsvARB: OK
glVertexAttrib4NubARB: OK
glVertexAttrib4NubvARB: OK
glVertexAttrib4NuivARB: OK
glVertexAttrib4NusvARB: OK
glVertexAttrib4bvARB: OK
glVertexAttrib4dARB: OK
glVertexAttrib4dvARB: OK
glVertexAttrib4fARB: OK
glVertexAttrib4fvARB: OK
glVertexAttrib4ivARB: OK
glVertexAttrib4sARB: OK
glVertexAttrib4svARB: OK
glVertexAttrib4ubvARB: OK
glVertexAttrib4uivARB: OK
glVertexAttrib4usvARB: OK
glVertexAttribPointerARB: OK
GL_ARB_vertex_shader: OK
---------------------
glBindAttribLocationARB: OK
glGetActiveAttribARB: OK
glGetAttribLocationARB: OK
GL_ARB_vertex_type_10f_11f_11f_rev: OK
-----------------------------------
GL_ARB_vertex_type_2_10_10_10_rev: OK
----------------------------------
glColorP3ui: OK
glColorP3uiv: OK
glColorP4ui: OK
glColorP4uiv: OK
glMultiTexCoordP1ui: OK
glMultiTexCoordP1uiv: OK
glMultiTexCoordP2ui: OK
glMultiTexCoordP2uiv: OK
glMultiTexCoordP3ui: OK
glMultiTexCoordP3uiv: OK
glMultiTexCoordP4ui: OK
glMultiTexCoordP4uiv: OK
glNormalP3ui: OK
glNormalP3uiv: OK
glSecondaryColorP3ui: OK
glSecondaryColorP3uiv: OK
glTexCoordP1ui: OK
glTexCoordP1uiv: OK
glTexCoordP2ui: OK
glTexCoordP2uiv: OK
glTexCoordP3ui: OK
glTexCoordP3uiv: OK
glTexCoordP4ui: OK
glTexCoordP4uiv: OK
glVertexAttribP1ui: OK
glVertexAttribP1uiv: OK
glVertexAttribP2ui: OK
glVertexAttribP2uiv: OK
glVertexAttribP3ui: OK
glVertexAttribP3uiv: OK
glVertexAttribP4ui: OK
glVertexAttribP4uiv: OK
glVertexP2ui: OK
glVertexP2uiv: OK
glVertexP3ui: OK
glVertexP3uiv: OK
glVertexP4ui: OK
glVertexP4uiv: OK
GL_ARB_viewport_array: OK [MISSING]
----------------------
glDepthRangeArrayv: OK
glDepthRangeIndexed: OK
glGetDoublei_v: OK
glGetFloati_v: OK
glScissorArrayv: OK
glScissorIndexed: OK
glScissorIndexedv: OK
glViewportArrayv: OK
glViewportIndexedf: OK
glViewportIndexedfv: OK
GL_ARB_window_pos: OK
------------------
glWindowPos2dARB: OK
glWindowPos2dvARB: OK
glWindowPos2fARB: OK
glWindowPos2fvARB: OK
glWindowPos2iARB: OK
glWindowPos2ivARB: OK
glWindowPos2sARB: OK
glWindowPos2svARB: OK
glWindowPos3dARB: OK
glWindowPos3dvARB: OK
glWindowPos3fARB: OK
glWindowPos3fvARB: OK
glWindowPos3iARB: OK
glWindowPos3ivARB: OK
glWindowPos3sARB: OK
glWindowPos3svARB: OK
GL_ATIX_point_sprites: MISSING
----------------------
GL_ATIX_texture_env_combine3: MISSING
-----------------------------
GL_ATIX_texture_env_route: MISSING
--------------------------
GL_ATIX_vertex_shader_output_point_size: MISSING
----------------------------------------
GL_ATI_draw_buffers: OK
--------------------
glDrawBuffersATI: OK
GL_ATI_element_array: OK [MISSING]
---------------------
glDrawElementArrayATI: OK
glDrawRangeElementArrayATI: OK
glElementPointerATI: OK
GL_ATI_envmap_bumpmap: OK [MISSING]
----------------------
glGetTexBumpParameterfvATI: OK
glGetTexBumpParameterivATI: OK
glTexBumpParameterfvATI: OK
glTexBumpParameterivATI: OK
GL_ATI_fragment_shader: OK [MISSING]
-----------------------
glAlphaFragmentOp1ATI: OK
glAlphaFragmentOp2ATI: OK
glAlphaFragmentOp3ATI: OK
glBeginFragmentShaderATI: OK
glBindFragmentShaderATI: OK
glColorFragmentOp1ATI: OK
glColorFragmentOp2ATI: OK
glColorFragmentOp3ATI: OK
glDeleteFragmentShaderATI: OK
glEndFragmentShaderATI: OK
glGenFragmentShadersATI: OK
glPassTexCoordATI: OK
glSampleMapATI: OK
glSetFragmentShaderConstantATI: OK
GL_ATI_map_object_buffer: OK [MISSING]
-------------------------
glMapObjectBufferATI: OK
glUnmapObjectBufferATI: OK
GL_ATI_meminfo: MISSING
---------------
GL_ATI_pn_triangles: OK [MISSING]
--------------------
glPNTrianglesfATI: OK
glPNTrianglesiATI: OK
GL_ATI_separate_stencil: OK
------------------------
glStencilFuncSeparateATI: OK
glStencilOpSeparateATI: OK
GL_ATI_shader_texture_lod: MISSING
--------------------------
GL_ATI_text_fragment_shader: MISSING
----------------------------
GL_ATI_texture_compression_3dc: OK
-------------------------------
GL_ATI_texture_env_combine3: OK
----------------------------
GL_ATI_texture_float: OK
---------------------
GL_ATI_texture_mirror_once: OK
---------------------------
GL_ATI_vertex_array_object: OK [MISSING]
---------------------------
glArrayObjectATI: OK
glFreeObjectBufferATI: OK
glGetArrayObjectfvATI: OK
glGetArrayObjectivATI: OK
glGetObjectBufferfvATI: OK
glGetObjectBufferivATI: OK
glGetVariantArrayObjectfvATI: OK
glGetVariantArrayObjectivATI: OK
glIsObjectBufferATI: OK
glNewObjectBufferATI: OK
glUpdateObjectBufferATI: OK
glVariantArrayObjectATI: OK
GL_ATI_vertex_attrib_array_object: OK [MISSING]
----------------------------------
glGetVertexAttribArrayObjectfvATI: OK
glGetVertexAttribArrayObjectivATI: OK
glVertexAttribArrayObjectATI: OK
GL_ATI_vertex_streams: OK [MISSING]
----------------------
glClientActiveVertexStreamATI: OK
glNormalStream3bATI: OK
glNormalStream3bvATI: OK
glNormalStream3dATI: OK
glNormalStream3dvATI: OK
glNormalStream3fATI: OK
glNormalStream3fvATI: OK
glNormalStream3iATI: OK
glNormalStream3ivATI: OK
glNormalStream3sATI: OK
glNormalStream3svATI: OK
glVertexBlendEnvfATI: OK
glVertexBlendEnviATI: OK
glVertexStream1dATI: OK
glVertexStream1dvATI: OK
glVertexStream1fATI: OK
glVertexStream1fvATI: OK
glVertexStream1iATI: OK
glVertexStream1ivATI: OK
glVertexStream1sATI: OK
glVertexStream1svATI: OK
glVertexStream2dATI: OK
glVertexStream2dvATI: OK
glVertexStream2fATI: OK
glVertexStream2fvATI: OK
glVertexStream2iATI: OK
glVertexStream2ivATI: OK
glVertexStream2sATI: OK
glVertexStream2svATI: OK
glVertexStream3dATI: OK
glVertexStream3dvATI: OK
glVertexStream3fATI: OK
glVertexStream3fvATI: OK
glVertexStream3iATI: OK
glVertexStream3ivATI: OK
glVertexStream3sATI: OK
glVertexStream3svATI: OK
glVertexStream4dATI: OK
glVertexStream4dvATI: OK
glVertexStream4fATI: OK
glVertexStream4fvATI: OK
glVertexStream4iATI: OK
glVertexStream4ivATI: OK
glVertexStream4sATI: OK
glVertexStream4svATI: OK
GL_EXT_422_pixels: MISSING
------------------
GL_EXT_Cg_shader: MISSING
-----------------
GL_EXT_abgr: OK
------------
GL_EXT_bgra: OK
------------
GL_EXT_bindable_uniform: OK [MISSING]
------------------------
glGetUniformBufferSizeEXT: OK
glGetUniformOffsetEXT: OK
glUniformBufferEXT: OK
GL_EXT_blend_color: OK
-------------------
glBlendColorEXT: OK
GL_EXT_blend_equation_separate: OK
-------------------------------
glBlendEquationSeparateEXT: OK
GL_EXT_blend_func_separate: OK
---------------------------
glBlendFuncSeparateEXT: OK
GL_EXT_blend_logic_op: MISSING
----------------------
GL_EXT_blend_minmax: OK
--------------------
glBlendEquationEXT: OK
GL_EXT_blend_subtract: OK
----------------------
GL_EXT_clip_volume_hint: MISSING
------------------------
GL_EXT_cmyka: MISSING
-------------
GL_EXT_color_subtable: OK [MISSING]
----------------------
glColorSubTableEXT: OK
glCopyColorSubTableEXT: OK
GL_EXT_compiled_vertex_array: OK
-----------------------------
glLockArraysEXT: OK
glUnlockArraysEXT: OK
GL_EXT_convolution: OK [MISSING]
-------------------
glConvolutionFilter1DEXT: OK
glConvolutionFilter2DEXT: OK
glConvolutionParameterfEXT: OK
glConvolutionParameterfvEXT: OK
glConvolutionParameteriEXT: OK
glConvolutionParameterivEXT: OK
glCopyConvolutionFilter1DEXT: OK
glCopyConvolutionFilter2DEXT: OK
glGetConvolutionFilterEXT: OK
glGetConvolutionParameterfvEXT: OK
glGetConvolutionParameterivEXT: OK
glGetSeparableFilterEXT: OK
glSeparableFilter2DEXT: OK
GL_EXT_coordinate_frame: OK [MISSING]
------------------------
glBinormalPointerEXT: OK
glTangentPointerEXT: OK
GL_EXT_copy_texture: OK
--------------------
glCopyTexImage1DEXT: OK
glCopyTexImage2DEXT: OK
glCopyTexSubImage1DEXT: OK
glCopyTexSubImage2DEXT: OK
glCopyTexSubImage3DEXT: OK
GL_EXT_cull_vertex: OK [MISSING]
-------------------
glCullParameterdvEXT: OK
glCullParameterfvEXT: OK
GL_EXT_debug_marker: OK [MISSING]
--------------------
glInsertEventMarkerEXT: OK
glPopGroupMarkerEXT: OK
glPushGroupMarkerEXT: OK
GL_EXT_depth_bounds_test: OK [MISSING]
-------------------------
glDepthBoundsEXT: OK
GL_EXT_direct_state_access: MISSING
---------------------------
glBindMultiTextureEXT: OK
glCheckNamedFramebufferStatusEXT: OK
glClientAttribDefaultEXT: OK
glCompressedMultiTexImage1DEXT: OK
glCompressedMultiTexImage2DEXT: OK
glCompressedMultiTexImage3DEXT: OK
glCompressedMultiTexSubImage1DEXT: OK
glCompressedMultiTexSubImage2DEXT: OK
glCompressedMultiTexSubImage3DEXT: OK
glCompressedTextureImage1DEXT: OK
glCompressedTextureImage2DEXT: OK
glCompressedTextureImage3DEXT: OK
glCompressedTextureSubImage1DEXT: OK
glCompressedTextureSubImage2DEXT: OK
glCompressedTextureSubImage3DEXT: OK
glCopyMultiTexImage1DEXT: OK
glCopyMultiTexImage2DEXT: OK
glCopyMultiTexSubImage1DEXT: OK
glCopyMultiTexSubImage2DEXT: OK
glCopyMultiTexSubImage3DEXT: OK
glCopyTextureImage1DEXT: OK
glCopyTextureImage2DEXT: OK
glCopyTextureSubImage1DEXT: OK
glCopyTextureSubImage2DEXT: OK
glCopyTextureSubImage3DEXT: OK
glDisableClientStateIndexedEXT: OK
glDisableClientStateiEXT: OK
glDisableVertexArrayAttribEXT: OK
glDisableVertexArrayEXT: OK
glEnableClientStateIndexedEXT: OK
glEnableClientStateiEXT: OK
glEnableVertexArrayAttribEXT: OK
glEnableVertexArrayEXT: OK
glFlushMappedNamedBufferRangeEXT: OK
glFramebufferDrawBufferEXT: OK
glFramebufferDrawBuffersEXT: OK
glFramebufferReadBufferEXT: OK
glGenerateMultiTexMipmapEXT: OK
glGenerateTextureMipmapEXT: MISSING
glGetCompressedMultiTexImageEXT: MISSING
glGetCompressedTextureImageEXT: MISSING
glGetDoubleIndexedvEXT: MISSING
glGetDoublei_vEXT: MISSING
glGetFloatIndexedvEXT: MISSING
glGetFloati_vEXT: MISSING
glGetFramebufferParameterivEXT: MISSING
glGetMultiTexEnvfvEXT: MISSING
glGetMultiTexEnvivEXT: MISSING
glGetMultiTexGendvEXT: MISSING
glGetMultiTexGenfvEXT: MISSING
glGetMultiTexGenivEXT: MISSING
glGetMultiTexImageEXT: MISSING
glGetMultiTexLevelParameterfvEXT: MISSING
glGetMultiTexLevelParameterivEXT: MISSING
glGetMultiTexParameterIivEXT: MISSING
glGetMultiTexParameterIuivEXT: MISSING
glGetMultiTexParameterfvEXT: MISSING
glGetMultiTexParameterivEXT: MISSING
glGetNamedBufferParameterivEXT: MISSING
glGetNamedBufferPointervEXT: MISSING
glGetNamedBufferSubDataEXT: MISSING
glGetNamedFramebufferAttachmentParameterivEXT: MISSING
glGetNamedProgramLocalParameterIivEXT: MISSING
glGetNamedProgramLocalParameterIuivEXT: MISSING
glGetNamedProgramLocalParameterdvEXT: MISSING
glGetNamedProgramLocalParameterfvEXT: MISSING
glGetNamedProgramStringEXT: MISSING
glGetNamedProgramivEXT: MISSING
glGetNamedRenderbufferParameterivEXT: MISSING
glGetPointerIndexedvEXT: MISSING
glGetPointeri_vEXT: MISSING
glGetTextureImageEXT: MISSING
glGetTextureLevelParameterfvEXT: MISSING
glGetTextureLevelParameterivEXT: MISSING
glGetTextureParameterIivEXT: MISSING
glGetTextureParameterIuivEXT: MISSING
glGetTextureParameterfvEXT: MISSING
glGetTextureParameterivEXT: MISSING
glGetVertexArrayIntegeri_vEXT: MISSING
glGetVertexArrayIntegervEXT: MISSING
glGetVertexArrayPointeri_vEXT: MISSING
glGetVertexArrayPointervEXT: MISSING
glMapNamedBufferEXT: MISSING
glMapNamedBufferRangeEXT: MISSING
glMatrixFrustumEXT: MISSING
glMatrixLoadIdentityEXT: MISSING
glMatrixLoadTransposedEXT: MISSING
glMatrixLoadTransposefEXT: MISSING
glMatrixLoaddEXT: MISSING
glMatrixLoadfEXT: MISSING
glMatrixMultTransposedEXT: MISSING
glMatrixMultTransposefEXT: MISSING
glMatrixMultdEXT: MISSING
glMatrixMultfEXT: MISSING
glMatrixOrthoEXT: MISSING
glMatrixPopEXT: MISSING
glMatrixPushEXT: MISSING
glMatrixRotatedEXT: MISSING
glMatrixRotatefEXT: MISSING
glMatrixScaledEXT: MISSING
glMatrixScalefEXT: MISSING
glMatrixTranslatedEXT: MISSING
glMatrixTranslatefEXT: MISSING
glMultiTexBufferEXT: MISSING
glMultiTexCoordPointerEXT: MISSING
glMultiTexEnvfEXT: MISSING
glMultiTexEnvfvEXT: MISSING
glMultiTexEnviEXT: MISSING
glMultiTexEnvivEXT: MISSING
glMultiTexGendEXT: MISSING
glMultiTexGendvEXT: MISSING
glMultiTexGenfEXT: MISSING
glMultiTexGenfvEXT: MISSING
glMultiTexGeniEXT: MISSING
glMultiTexGenivEXT: MISSING
glMultiTexImage1DEXT: MISSING
glMultiTexImage2DEXT: MISSING
glMultiTexImage3DEXT: MISSING
glMultiTexParameterIivEXT: MISSING
glMultiTexParameterIuivEXT: MISSING
glMultiTexParameterfEXT: MISSING
glMultiTexParameterfvEXT: MISSING
glMultiTexParameteriEXT: MISSING
glMultiTexParameterivEXT: MISSING
glMultiTexRenderbufferEXT: MISSING
glMultiTexSubImage1DEXT: MISSING
glMultiTexSubImage2DEXT: MISSING
glMultiTexSubImage3DEXT: MISSING
glNamedBufferDataEXT: MISSING
glNamedBufferSubDataEXT: MISSING
glNamedCopyBufferSubDataEXT: MISSING
glNamedFramebufferRenderbufferEXT: MISSING
glNamedFramebufferTexture1DEXT: MISSING
glNamedFramebufferTexture2DEXT: MISSING
glNamedFramebufferTexture3DEXT: MISSING
glNamedFramebufferTextureEXT: MISSING
glNamedFramebufferTextureFaceEXT: MISSING
glNamedFramebufferTextureLayerEXT: MISSING
glNamedProgramLocalParameter4dEXT: MISSING
glNamedProgramLocalParameter4dvEXT: MISSING
glNamedProgramLocalParameter4fEXT: MISSING
glNamedProgramLocalParameter4fvEXT: MISSING
glNamedProgramLocalParameterI4iEXT: MISSING
glNamedProgramLocalParameterI4ivEXT: MISSING
glNamedProgramLocalParameterI4uiEXT: MISSING
glNamedProgramLocalParameterI4uivEXT: MISSING
glNamedProgramLocalParameters4fvEXT: MISSING
glNamedProgramLocalParametersI4ivEXT: MISSING
glNamedProgramLocalParametersI4uivEXT: MISSING
glNamedProgramStringEXT: MISSING
glNamedRenderbufferStorageEXT: MISSING
glNamedRenderbufferStorageMultisampleCoverageEXT: MISSING
glNamedRenderbufferStorageMultisampleEXT: MISSING
glProgramUniform1fEXT: OK
glProgramUniform1fvEXT: OK
glProgramUniform1iEXT: OK
glProgramUniform1ivEXT: OK
glProgramUniform1uiEXT: OK
glProgramUniform1uivEXT: OK
glProgramUniform2fEXT: OK
glProgramUniform2fvEXT: OK
glProgramUniform2iEXT: OK
glProgramUniform2ivEXT: OK
glProgramUniform2uiEXT: OK
glProgramUniform2uivEXT: OK
glProgramUniform3fEXT: OK
glProgramUniform3fvEXT: OK
glProgramUniform3iEXT: OK
glProgramUniform3ivEXT: OK
glProgramUniform3uiEXT: OK
glProgramUniform3uivEXT: OK
glProgramUniform4fEXT: OK
glProgramUniform4fvEXT: OK
glProgramUniform4iEXT: OK
glProgramUniform4ivEXT: OK
glProgramUniform4uiEXT: OK
glProgramUniform4uivEXT: OK
glProgramUniformMatrix2fvEXT: OK
glProgramUniformMatrix2x3fvEXT: OK
glProgramUniformMatrix2x4fvEXT: OK
glProgramUniformMatrix3fvEXT: OK
glProgramUniformMatrix3x2fvEXT: OK
glProgramUniformMatrix3x4fvEXT: OK
glProgramUniformMatrix4fvEXT: OK
glProgramUniformMatrix4x2fvEXT: OK
glProgramUniformMatrix4x3fvEXT: OK
glPushClientAttribDefaultEXT: MISSING
glTextureBufferEXT: MISSING
glTextureImage1DEXT: MISSING
glTextureImage2DEXT: MISSING
glTextureImage3DEXT: MISSING
glTextureParameterIivEXT: MISSING
glTextureParameterIuivEXT: MISSING
glTextureParameterfEXT: MISSING
glTextureParameterfvEXT: MISSING
glTextureParameteriEXT: MISSING
glTextureParameterivEXT: MISSING
glTextureRenderbufferEXT: MISSING
glTextureSubImage1DEXT: MISSING
glTextureSubImage2DEXT: MISSING
glTextureSubImage3DEXT: MISSING
glUnmapNamedBufferEXT: MISSING
glVertexArrayColorOffsetEXT: MISSING
glVertexArrayEdgeFlagOffsetEXT: MISSING
glVertexArrayFogCoordOffsetEXT: MISSING
glVertexArrayIndexOffsetEXT: MISSING
glVertexArrayMultiTexCoordOffsetEXT: MISSING
glVertexArrayNormalOffsetEXT: MISSING
glVertexArraySecondaryColorOffsetEXT: MISSING
glVertexArrayTexCoordOffsetEXT: MISSING
glVertexArrayVertexAttribIOffsetEXT: MISSING
glVertexArrayVertexAttribOffsetEXT: MISSING
glVertexArrayVertexOffsetEXT: MISSING
GL_EXT_draw_buffers2: OK
---------------------
glColorMaskIndexedEXT: OK
glDisableIndexedEXT: OK
glEnableIndexedEXT: OK
glGetBooleanIndexedvEXT: OK
glGetIntegerIndexedvEXT: OK
glIsEnabledIndexedEXT: OK
GL_EXT_draw_instanced: OK
----------------------
glDrawArraysInstancedEXT: OK
glDrawElementsInstancedEXT: OK
GL_EXT_draw_range_elements: OK
---------------------------
glDrawRangeElementsEXT: OK
GL_EXT_fog_coord: OK
-----------------
glFogCoordPointerEXT: OK
glFogCoorddEXT: OK
glFogCoorddvEXT: OK
glFogCoordfEXT: OK
glFogCoordfvEXT: OK
GL_EXT_fragment_lighting: MISSING
-------------------------
glFragmentColorMaterialEXT: MISSING
glFragmentLightModelfEXT: MISSING
glFragmentLightModelfvEXT: MISSING
glFragmentLightModeliEXT: MISSING
glFragmentLightModelivEXT: MISSING
glFragmentLightfEXT: MISSING
glFragmentLightfvEXT: MISSING
glFragmentLightiEXT: MISSING
glFragmentLightivEXT: MISSING
glFragmentMaterialfEXT: MISSING
glFragmentMaterialfvEXT: MISSING
glFragmentMaterialiEXT: MISSING
glFragmentMaterialivEXT: MISSING
glGetFragmentLightfvEXT: MISSING
glGetFragmentLightivEXT: MISSING
glGetFragmentMaterialfvEXT: MISSING
glGetFragmentMaterialivEXT: MISSING
glLightEnviEXT: MISSING
GL_EXT_framebuffer_blit: OK
------------------------
glBlitFramebufferEXT: OK
GL_EXT_framebuffer_multisample: OK
-------------------------------
glRenderbufferStorageMultisampleEXT: OK
GL_EXT_framebuffer_multisample_blit_scaled: OK
-------------------------------------------
GL_EXT_framebuffer_object: OK
--------------------------
glBindFramebufferEXT: OK
glBindRenderbufferEXT: OK
glCheckFramebufferStatusEXT: OK
glDeleteFramebuffersEXT: OK
glDeleteRenderbuffersEXT: OK
glFramebufferRenderbufferEXT: OK
glFramebufferTexture1DEXT: OK
glFramebufferTexture2DEXT: OK
glFramebufferTexture3DEXT: OK
glGenFramebuffersEXT: OK
glGenRenderbuffersEXT: OK
glGenerateMipmapEXT: OK
glGetFramebufferAttachmentParameterivEXT: OK
glGetRenderbufferParameterivEXT: OK
glIsFramebufferEXT: OK
glIsRenderbufferEXT: OK
glRenderbufferStorageEXT: OK
GL_EXT_framebuffer_sRGB: OK
------------------------
GL_EXT_geometry_shader4: MISSING
------------------------
glFramebufferTextureEXT: MISSING
glFramebufferTextureFaceEXT: MISSING
glProgramParameteriEXT: OK
GL_EXT_gpu_program_parameters: OK
------------------------------
glProgramEnvParameters4fvEXT: OK
glProgramLocalParameters4fvEXT: OK
GL_EXT_gpu_shader4: OK [MISSING]
-------------------
glBindFragDataLocationEXT: OK
glGetFragDataLocationEXT: OK
glGetUniformuivEXT: OK
glGetVertexAttribIivEXT: OK
glGetVertexAttribIuivEXT: OK
glUniform1uiEXT: OK
glUniform1uivEXT: OK
glUniform2uiEXT: OK
glUniform2uivEXT: OK
glUniform3uiEXT: OK
glUniform3uivEXT: OK
glUniform4uiEXT: OK
glUniform4uivEXT: OK
glVertexAttribI1iEXT: OK
glVertexAttribI1ivEXT: OK
glVertexAttribI1uiEXT: OK
glVertexAttribI1uivEXT: OK
glVertexAttribI2iEXT: OK
glVertexAttribI2ivEXT: OK
glVertexAttribI2uiEXT: OK
glVertexAttribI2uivEXT: OK
glVertexAttribI3iEXT: OK
glVertexAttribI3ivEXT: OK
glVertexAttribI3uiEXT: OK
glVertexAttribI3uivEXT: OK
glVertexAttribI4bvEXT: OK
glVertexAttribI4iEXT: OK
glVertexAttribI4ivEXT: OK
glVertexAttribI4svEXT: OK
glVertexAttribI4ubvEXT: OK
glVertexAttribI4uiEXT: OK
glVertexAttribI4uivEXT: OK
glVertexAttribI4usvEXT: OK
glVertexAttribIPointerEXT: OK
GL_EXT_histogram: OK [MISSING]
-----------------
glGetHistogramEXT: OK
glGetHistogramParameterfvEXT: OK
glGetHistogramParameterivEXT: OK
glGetMinmaxEXT: OK
glGetMinmaxParameterfvEXT: OK
glGetMinmaxParameterivEXT: OK
glHistogramEXT: OK
glMinmaxEXT: OK
glResetHistogramEXT: OK
glResetMinmaxEXT: OK
GL_EXT_index_array_formats: MISSING
---------------------------
GL_EXT_index_func: MISSING
------------------
glIndexFuncEXT: MISSING
GL_EXT_index_material: MISSING
----------------------
glIndexMaterialEXT: MISSING
GL_EXT_index_texture: MISSING
---------------------
GL_EXT_light_texture: MISSING
---------------------
glApplyTextureEXT: MISSING
glTextureLightEXT: MISSING
glTextureMaterialEXT: MISSING
GL_EXT_misc_attribute: MISSING
----------------------
GL_EXT_multi_draw_arrays: OK
-------------------------
glMultiDrawArraysEXT: OK
glMultiDrawElementsEXT: OK
GL_EXT_multisample: OK [MISSING]
-------------------
glSampleMaskEXT: OK
glSamplePatternEXT: OK
GL_EXT_packed_depth_stencil: OK
----------------------------
GL_EXT_packed_float: OK
--------------------
GL_EXT_packed_pixels: OK
---------------------
GL_EXT_paletted_texture: OK [MISSING]
------------------------
glColorTableEXT: OK
glGetColorTableEXT: OK
glGetColorTableParameterfvEXT: OK
glGetColorTableParameterivEXT: OK
GL_EXT_pixel_buffer_object: OK
---------------------------
GL_EXT_pixel_transform: MISSING
-----------------------
glGetPixelTransformParameterfvEXT: MISSING
glGetPixelTransformParameterivEXT: MISSING
glPixelTransformParameterfEXT: MISSING
glPixelTransformParameterfvEXT: MISSING
glPixelTransformParameteriEXT: MISSING
glPixelTransformParameterivEXT: MISSING
GL_EXT_pixel_transform_color_table: MISSING
-----------------------------------
GL_EXT_point_parameters: OK
------------------------
glPointParameterfEXT: OK
glPointParameterfvEXT: OK
GL_EXT_polygon_offset: OK
----------------------
glPolygonOffsetEXT: OK
GL_EXT_provoking_vertex: OK
------------------------
glProvokingVertexEXT: OK
GL_EXT_rescale_normal: OK
----------------------
GL_EXT_scene_marker: MISSING
--------------------
glBeginSceneEXT: MISSING
glEndSceneEXT: MISSING
GL_EXT_secondary_color: OK
-----------------------
glSecondaryColor3bEXT: OK
glSecondaryColor3bvEXT: OK
glSecondaryColor3dEXT: OK
glSecondaryColor3dvEXT: OK
glSecondaryColor3fEXT: OK
glSecondaryColor3fvEXT: OK
glSecondaryColor3iEXT: OK
glSecondaryColor3ivEXT: OK
glSecondaryColor3sEXT: OK
glSecondaryColor3svEXT: OK
glSecondaryColor3ubEXT: OK
glSecondaryColor3ubvEXT: OK
glSecondaryColor3uiEXT: OK
glSecondaryColor3uivEXT: OK
glSecondaryColor3usEXT: OK
glSecondaryColor3usvEXT: OK
glSecondaryColorPointerEXT: OK
GL_EXT_separate_shader_objects: OK [MISSING]
-------------------------------
glActiveProgramEXT: OK
glCreateShaderProgramEXT: OK
glUseShaderProgramEXT: OK
GL_EXT_separate_specular_color: OK
-------------------------------
GL_EXT_shader_image_load_store: MISSING
-------------------------------
glBindImageTextureEXT: MISSING
glMemoryBarrierEXT: MISSING
GL_EXT_shadow_funcs: OK
--------------------
GL_EXT_shared_texture_palette: MISSING
------------------------------
GL_EXT_stencil_clear_tag: MISSING
-------------------------
GL_EXT_stencil_two_side: OK
------------------------
glActiveStencilFaceEXT: OK
GL_EXT_stencil_wrap: OK
--------------------
GL_EXT_subtexture: OK
------------------
glTexSubImage1DEXT: OK
glTexSubImage2DEXT: OK
glTexSubImage3DEXT: OK
GL_EXT_texture: OK
---------------
GL_EXT_texture3D: OK
-----------------
glTexImage3DEXT: OK
GL_EXT_texture_array: OK
---------------------
glFramebufferTextureLayerEXT: OK
GL_EXT_texture_buffer_object: MISSING
-----------------------------
glTexBufferEXT: MISSING
GL_EXT_texture_compression_dxt1: OK
--------------------------------
GL_EXT_texture_compression_latc: OK
--------------------------------
GL_EXT_texture_compression_rgtc: OK
--------------------------------
GL_EXT_texture_compression_s3tc: OK
--------------------------------
GL_EXT_texture_cube_map: OK
------------------------
GL_EXT_texture_edge_clamp: OK
--------------------------
GL_EXT_texture_env: MISSING
-------------------
GL_EXT_texture_env_add: OK
-----------------------
GL_EXT_texture_env_combine: OK
---------------------------
GL_EXT_texture_env_dot3: OK
------------------------
GL_EXT_texture_filter_anisotropic: OK
----------------------------------
GL_EXT_texture_integer: OK
-----------------------
glClearColorIiEXT: OK
glClearColorIuiEXT: OK
glGetTexParameterIivEXT: OK
glGetTexParameterIuivEXT: OK
glTexParameterIivEXT: OK
glTexParameterIuivEXT: OK
GL_EXT_texture_lod_bias: OK
------------------------
GL_EXT_texture_mirror_clamp: OK
----------------------------
GL_EXT_texture_object: OK
----------------------
glAreTexturesResidentEXT: OK
glBindTextureEXT: OK
glDeleteTexturesEXT: OK
glGenTexturesEXT: OK
glIsTextureEXT: OK
glPrioritizeTexturesEXT: OK
GL_EXT_texture_perturb_normal: MISSING
------------------------------
glTextureNormalEXT: MISSING
GL_EXT_texture_rectangle: OK
-------------------------
GL_EXT_texture_sRGB: OK
--------------------
GL_EXT_texture_sRGB_decode: OK
---------------------------
GL_EXT_texture_shared_exponent: OK
-------------------------------
GL_EXT_texture_snorm: OK
---------------------
GL_EXT_texture_swizzle: OK
-----------------------
GL_EXT_timer_query: OK
-------------------
glGetQueryObjecti64vEXT: OK
glGetQueryObjectui64vEXT: OK
GL_EXT_transform_feedback: OK
--------------------------
glBeginTransformFeedbackEXT: OK
glBindBufferBaseEXT: OK
glBindBufferOffsetEXT: OK
glBindBufferRangeEXT: OK
glEndTransformFeedbackEXT: OK
glGetTransformFeedbackVaryingEXT: OK
glTransformFeedbackVaryingsEXT: OK
GL_EXT_vertex_array: OK
--------------------
glArrayElementEXT: OK
glColorPointerEXT: OK
glDrawArraysEXT: OK
glEdgeFlagPointerEXT: OK
glIndexPointerEXT: OK
glNormalPointerEXT: OK
glTexCoordPointerEXT: OK
glVertexPointerEXT: OK
GL_EXT_vertex_array_bgra: OK
-------------------------
GL_EXT_vertex_attrib_64bit: MISSING
---------------------------
glGetVertexAttribLdvEXT: MISSING
glVertexArrayVertexAttribLOffsetEXT: MISSING
glVertexAttribL1dEXT: MISSING
glVertexAttribL1dvEXT: MISSING
glVertexAttribL2dEXT: MISSING
glVertexAttribL2dvEXT: MISSING
glVertexAttribL3dEXT: MISSING
glVertexAttribL3dvEXT: MISSING
glVertexAttribL4dEXT: MISSING
glVertexAttribL4dvEXT: MISSING
glVertexAttribLPointerEXT: MISSING
GL_EXT_vertex_shader: MISSING
---------------------
glBeginVertexShaderEXT: MISSING
glBindLightParameterEXT: MISSING
glBindMaterialParameterEXT: MISSING
glBindParameterEXT: MISSING
glBindTexGenParameterEXT: MISSING
glBindTextureUnitParameterEXT: MISSING
glBindVertexShaderEXT: MISSING
glDeleteVertexShaderEXT: MISSING
glDisableVariantClientStateEXT: MISSING
glEnableVariantClientStateEXT: MISSING
glEndVertexShaderEXT: MISSING
glExtractComponentEXT: MISSING
glGenSymbolsEXT: MISSING
glGenVertexShadersEXT: MISSING
glGetInvariantBooleanvEXT: MISSING
glGetInvariantFloatvEXT: MISSING
glGetInvariantIntegervEXT: MISSING
glGetLocalConstantBooleanvEXT: MISSING
glGetLocalConstantFloatvEXT: MISSING
glGetLocalConstantIntegervEXT: MISSING
glGetVariantBooleanvEXT: MISSING
glGetVariantFloatvEXT: MISSING
glGetVariantIntegervEXT: MISSING
glGetVariantPointervEXT: MISSING
glInsertComponentEXT: MISSING
glIsVariantEnabledEXT: MISSING
glSetInvariantEXT: MISSING
glSetLocalConstantEXT: MISSING
glShaderOp1EXT: MISSING
glShaderOp2EXT: MISSING
glShaderOp3EXT: MISSING
glSwizzleEXT: MISSING
glVariantPointerEXT: MISSING
glVariantbvEXT: MISSING
glVariantdvEXT: MISSING
glVariantfvEXT: MISSING
glVariantivEXT: MISSING
glVariantsvEXT: MISSING
glVariantubvEXT: MISSING
glVariantuivEXT: MISSING
glVariantusvEXT: MISSING
glWriteMaskEXT: MISSING
GL_EXT_vertex_weighting: MISSING
------------------------
glVertexWeightPointerEXT: MISSING
glVertexWeightfEXT: MISSING
glVertexWeightfvEXT: MISSING
GL_EXT_x11_sync_object: MISSING
-----------------------
glImportSyncEXT: MISSING
GL_GREMEDY_frame_terminator: MISSING
----------------------------
glFrameTerminatorGREMEDY: MISSING
GL_GREMEDY_string_marker: MISSING
-------------------------
glStringMarkerGREMEDY: MISSING
GL_HP_convolution_border_modes: MISSING
-------------------------------
GL_HP_image_transform: MISSING
----------------------
glGetImageTransformParameterfvHP: MISSING
glGetImageTransformParameterivHP: MISSING
glImageTransformParameterfHP: MISSING
glImageTransformParameterfvHP: MISSING
glImageTransformParameteriHP: MISSING
glImageTransformParameterivHP: MISSING
GL_HP_occlusion_test: MISSING
---------------------
GL_HP_texture_lighting: MISSING
-----------------------
GL_IBM_cull_vertex: MISSING
-------------------
GL_IBM_multimode_draw_arrays: OK
-----------------------------
glMultiModeDrawArraysIBM: OK
glMultiModeDrawElementsIBM: OK
GL_IBM_rasterpos_clip: OK
----------------------
GL_IBM_static_data: MISSING
-------------------
GL_IBM_texture_mirrored_repeat: OK
-------------------------------
GL_IBM_vertex_array_lists: MISSING
--------------------------
glColorPointerListIBM: MISSING
glEdgeFlagPointerListIBM: MISSING
glFogCoordPointerListIBM: MISSING
glIndexPointerListIBM: MISSING
glNormalPointerListIBM: MISSING
glSecondaryColorPointerListIBM: MISSING
glTexCoordPointerListIBM: MISSING
glVertexPointerListIBM: MISSING
GL_INGR_color_clamp: MISSING
--------------------
GL_INGR_interlace_read: MISSING
-----------------------
GL_INTEL_map_texture: MISSING
---------------------
glMapTexture2DINTEL: MISSING
glSyncTextureINTEL: MISSING
glUnmapTexture2DINTEL: MISSING
GL_INTEL_parallel_arrays: MISSING
-------------------------
glColorPointervINTEL: MISSING
glNormalPointervINTEL: MISSING
glTexCoordPointervINTEL: MISSING
glVertexPointervINTEL: MISSING
GL_INTEL_texture_scissor: MISSING
-------------------------
glTexScissorFuncINTEL: MISSING
glTexScissorINTEL: MISSING
GL_KHR_debug: OK
-------------
glDebugMessageCallback: OK
glDebugMessageControl: OK
glDebugMessageInsert: OK
glGetDebugMessageLog: OK
glGetObjectLabel: OK
glGetObjectPtrLabel: OK
glObjectLabel: OK
glObjectPtrLabel: OK
glPopDebugGroup: OK
glPushDebugGroup: OK
GL_KHR_texture_compression_astc_ldr: MISSING
------------------------------------
GL_KTX_buffer_region: MISSING
---------------------
glBufferRegionEnabled: MISSING
glDeleteBufferRegion: MISSING
glDrawBufferRegion: MISSING
glNewBufferRegion: MISSING
glReadBufferRegion: MISSING
GL_MESAX_texture_stack: MISSING
-----------------------
GL_MESA_pack_invert: OK
--------------------
GL_MESA_resize_buffers: OK [MISSING]
-----------------------
glResizeBuffersMESA: OK
GL_MESA_window_pos: OK
-------------------
glWindowPos2dMESA: OK
glWindowPos2dvMESA: OK
glWindowPos2fMESA: OK
glWindowPos2fvMESA: OK
glWindowPos2iMESA: OK
glWindowPos2ivMESA: OK
glWindowPos2sMESA: OK
glWindowPos2svMESA: OK
glWindowPos3dMESA: OK
glWindowPos3dvMESA: OK
glWindowPos3fMESA: OK
glWindowPos3fvMESA: OK
glWindowPos3iMESA: OK
glWindowPos3ivMESA: OK
glWindowPos3sMESA: OK
glWindowPos3svMESA: OK
glWindowPos4dMESA: OK
glWindowPos4dvMESA: OK
glWindowPos4fMESA: OK
glWindowPos4fvMESA: OK
glWindowPos4iMESA: OK
glWindowPos4ivMESA: OK
glWindowPos4sMESA: OK
glWindowPos4svMESA: OK
GL_MESA_ycbcr_texture: MISSING
----------------------
GL_NVX_conditional_render: MISSING
--------------------------
glBeginConditionalRenderNVX: MISSING
glEndConditionalRenderNVX: MISSING
GL_NVX_gpu_memory_info: MISSING
-----------------------
GL_NV_bindless_multi_draw_indirect: MISSING
-----------------------------------
glMultiDrawArraysIndirectBindlessNV: MISSING
glMultiDrawElementsIndirectBindlessNV: MISSING
GL_NV_bindless_texture: MISSING
-----------------------
glGetImageHandleNV: MISSING
glGetTextureHandleNV: MISSING
glGetTextureSamplerHandleNV: MISSING
glIsImageHandleResidentNV: MISSING
glIsTextureHandleResidentNV: MISSING
glMakeImageHandleNonResidentNV: MISSING
glMakeImageHandleResidentNV: MISSING
glMakeTextureHandleNonResidentNV: MISSING
glMakeTextureHandleResidentNV: MISSING
glProgramUniformHandleui64NV: MISSING
glProgramUniformHandleui64vNV: MISSING
glUniformHandleui64NV: MISSING
glUniformHandleui64vNV: MISSING
GL_NV_blend_equation_advanced: MISSING
------------------------------
glBlendBarrierNV: MISSING
glBlendParameteriNV: MISSING
GL_NV_blend_equation_advanced_coherent: MISSING
---------------------------------------
GL_NV_blend_square: OK
-------------------
GL_NV_compute_program5: MISSING
-----------------------
GL_NV_conditional_render: OK
-------------------------
glBeginConditionalRenderNV: OK
glEndConditionalRenderNV: OK
GL_NV_copy_depth_to_color: MISSING
--------------------------
GL_NV_copy_image: MISSING
-----------------
glCopyImageSubDataNV: MISSING
GL_NV_deep_texture3D: MISSING
---------------------
GL_NV_depth_buffer_float: MISSING
-------------------------
glClearDepthdNV: MISSING
glDepthBoundsdNV: MISSING
glDepthRangedNV: MISSING
GL_NV_depth_clamp: OK
------------------
GL_NV_depth_range_unclamped: MISSING
----------------------------
GL_NV_draw_texture: MISSING
-------------------
glDrawTextureNV: MISSING
GL_NV_evaluators: MISSING
-----------------
glEvalMapsNV: MISSING
glGetMapAttribParameterfvNV: MISSING
glGetMapAttribParameterivNV: MISSING
glGetMapControlPointsNV: MISSING
glGetMapParameterfvNV: MISSING
glGetMapParameterivNV: MISSING
glMapControlPointsNV: MISSING
glMapParameterfvNV: MISSING
glMapParameterivNV: MISSING
GL_NV_explicit_multisample: MISSING
---------------------------
glGetMultisamplefvNV: MISSING
glSampleMaskIndexedNV: MISSING
glTexRenderbufferNV: MISSING
GL_NV_fence: MISSING
------------
glDeleteFencesNV: MISSING
glFinishFenceNV: MISSING
glGenFencesNV: MISSING
glGetFenceivNV: MISSING
glIsFenceNV: MISSING
glSetFenceNV: MISSING
glTestFenceNV: MISSING
GL_NV_float_buffer: MISSING
-------------------
GL_NV_fog_distance: OK
-------------------
GL_NV_fragment_program: OK [MISSING]
-----------------------
glGetProgramNamedParameterdvNV: OK
glGetProgramNamedParameterfvNV: OK
glProgramNamedParameter4dNV: OK
glProgramNamedParameter4dvNV: OK
glProgramNamedParameter4fNV: OK
glProgramNamedParameter4fvNV: OK
GL_NV_fragment_program2: MISSING
------------------------
GL_NV_fragment_program4: MISSING
------------------------
GL_NV_fragment_program_option: MISSING
------------------------------
GL_NV_framebuffer_multisample_coverage: MISSING
---------------------------------------
glRenderbufferStorageMultisampleCoverageNV: MISSING
GL_NV_geometry_program4: MISSING
------------------------
glProgramVertexLimitNV: MISSING
GL_NV_geometry_shader4: MISSING
-----------------------
GL_NV_gpu_program4: MISSING
-------------------
glProgramEnvParameterI4iNV: MISSING
glProgramEnvParameterI4ivNV: MISSING
glProgramEnvParameterI4uiNV: MISSING
glProgramEnvParameterI4uivNV: MISSING
glProgramEnvParametersI4ivNV: MISSING
glProgramEnvParametersI4uivNV: MISSING
glProgramLocalParameterI4iNV: MISSING
glProgramLocalParameterI4ivNV: MISSING
glProgramLocalParameterI4uiNV: MISSING
glProgramLocalParameterI4uivNV: MISSING
glProgramLocalParametersI4ivNV: MISSING
glProgramLocalParametersI4uivNV: MISSING
GL_NV_gpu_program5: MISSING
-------------------
GL_NV_gpu_program5_mem_extended: MISSING
--------------------------------
GL_NV_gpu_program_fp64: MISSING
-----------------------
GL_NV_gpu_shader5: MISSING
------------------
glGetUniformi64vNV: MISSING
glGetUniformui64vNV: MISSING
glProgramUniform1i64NV: MISSING
glProgramUniform1i64vNV: MISSING
glProgramUniform1ui64NV: MISSING
glProgramUniform1ui64vNV: MISSING
glProgramUniform2i64NV: MISSING
glProgramUniform2i64vNV: MISSING
glProgramUniform2ui64NV: MISSING
glProgramUniform2ui64vNV: MISSING
glProgramUniform3i64NV: MISSING
glProgramUniform3i64vNV: MISSING
glProgramUniform3ui64NV: MISSING
glProgramUniform3ui64vNV: MISSING
glProgramUniform4i64NV: MISSING
glProgramUniform4i64vNV: MISSING
glProgramUniform4ui64NV: MISSING
glProgramUniform4ui64vNV: MISSING
glUniform1i64NV: MISSING
glUniform1i64vNV: MISSING
glUniform1ui64NV: MISSING
glUniform1ui64vNV: MISSING
glUniform2i64NV: MISSING
glUniform2i64vNV: MISSING
glUniform2ui64NV: MISSING
glUniform2ui64vNV: MISSING
glUniform3i64NV: MISSING
glUniform3i64vNV: MISSING
glUniform3ui64NV: MISSING
glUniform3ui64vNV: MISSING
glUniform4i64NV: MISSING
glUniform4i64vNV: MISSING
glUniform4ui64NV: MISSING
glUniform4ui64vNV: MISSING
GL_NV_half_float: MISSING
-----------------
glColor3hNV: MISSING
glColor3hvNV: MISSING
glColor4hNV: MISSING
glColor4hvNV: MISSING
glFogCoordhNV: MISSING
glFogCoordhvNV: MISSING
glMultiTexCoord1hNV: MISSING
glMultiTexCoord1hvNV: MISSING
glMultiTexCoord2hNV: MISSING
glMultiTexCoord2hvNV: MISSING
glMultiTexCoord3hNV: MISSING
glMultiTexCoord3hvNV: MISSING
glMultiTexCoord4hNV: MISSING
glMultiTexCoord4hvNV: MISSING
glNormal3hNV: MISSING
glNormal3hvNV: MISSING
glSecondaryColor3hNV: MISSING
glSecondaryColor3hvNV: MISSING
glTexCoord1hNV: MISSING
glTexCoord1hvNV: MISSING
glTexCoord2hNV: MISSING
glTexCoord2hvNV: MISSING
glTexCoord3hNV: MISSING
glTexCoord3hvNV: MISSING
glTexCoord4hNV: MISSING
glTexCoord4hvNV: MISSING
glVertex2hNV: MISSING
glVertex2hvNV: MISSING
glVertex3hNV: MISSING
glVertex3hvNV: MISSING
glVertex4hNV: MISSING
glVertex4hvNV: MISSING
glVertexAttrib1hNV: MISSING
glVertexAttrib1hvNV: MISSING
glVertexAttrib2hNV: MISSING
glVertexAttrib2hvNV: MISSING
glVertexAttrib3hNV: MISSING
glVertexAttrib3hvNV: MISSING
glVertexAttrib4hNV: MISSING
glVertexAttrib4hvNV: MISSING
glVertexAttribs1hvNV: MISSING
glVertexAttribs2hvNV: MISSING
glVertexAttribs3hvNV: MISSING
glVertexAttribs4hvNV: MISSING
glVertexWeighthNV: MISSING
glVertexWeighthvNV: MISSING
GL_NV_light_max_exponent: OK
-------------------------
GL_NV_multisample_coverage: MISSING
---------------------------
GL_NV_multisample_filter_hint: MISSING
------------------------------
GL_NV_occlusion_query: MISSING
----------------------
glBeginOcclusionQueryNV: MISSING
glDeleteOcclusionQueriesNV: MISSING
glEndOcclusionQueryNV: MISSING
glGenOcclusionQueriesNV: MISSING
glGetOcclusionQueryivNV: MISSING
glGetOcclusionQueryuivNV: MISSING
glIsOcclusionQueryNV: MISSING
GL_NV_packed_depth_stencil: OK
---------------------------
GL_NV_parameter_buffer_object: MISSING
------------------------------
glProgramBufferParametersIivNV: MISSING
glProgramBufferParametersIuivNV: MISSING
glProgramBufferParametersfvNV: MISSING
GL_NV_parameter_buffer_object2: MISSING
-------------------------------
GL_NV_path_rendering: MISSING
---------------------
glCopyPathNV: MISSING
glCoverFillPathInstancedNV: MISSING
glCoverFillPathNV: MISSING
glCoverStrokePathInstancedNV: MISSING
glCoverStrokePathNV: MISSING
glDeletePathsNV: MISSING
glGenPathsNV: MISSING
glGetPathColorGenfvNV: MISSING
glGetPathColorGenivNV: MISSING
glGetPathCommandsNV: MISSING
glGetPathCoordsNV: MISSING
glGetPathDashArrayNV: MISSING
glGetPathLengthNV: MISSING
glGetPathMetricRangeNV: MISSING
glGetPathMetricsNV: MISSING
glGetPathParameterfvNV: MISSING
glGetPathParameterivNV: MISSING
glGetPathSpacingNV: MISSING
glGetPathTexGenfvNV: MISSING
glGetPathTexGenivNV: MISSING
glInterpolatePathsNV: MISSING
glIsPathNV: MISSING
glIsPointInFillPathNV: MISSING
glIsPointInStrokePathNV: MISSING
glPathColorGenNV: MISSING
glPathCommandsNV: MISSING
glPathCoordsNV: MISSING
glPathCoverDepthFuncNV: MISSING
glPathDashArrayNV: MISSING
glPathFogGenNV: MISSING
glPathGlyphRangeNV: MISSING
glPathGlyphsNV: MISSING
glPathParameterfNV: MISSING
glPathParameterfvNV: MISSING
glPathParameteriNV: MISSING
glPathParameterivNV: MISSING
glPathStencilDepthOffsetNV: MISSING
glPathStencilFuncNV: MISSING
glPathStringNV: MISSING
glPathSubCommandsNV: MISSING
glPathSubCoordsNV: MISSING
glPathTexGenNV: MISSING
glPointAlongPathNV: MISSING
glStencilFillPathInstancedNV: MISSING
glStencilFillPathNV: MISSING
glStencilStrokePathInstancedNV: MISSING
glStencilStrokePathNV: MISSING
glTransformPathNV: MISSING
glWeightPathsNV: MISSING
GL_NV_pixel_data_range: MISSING
-----------------------
glFlushPixelDataRangeNV: MISSING
glPixelDataRangeNV: MISSING
GL_NV_point_sprite: OK [MISSING]
-------------------
glPointParameteriNV: OK
glPointParameterivNV: OK
GL_NV_present_video: MISSING
--------------------
glGetVideoi64vNV: MISSING
glGetVideoivNV: MISSING
glGetVideoui64vNV: MISSING
glGetVideouivNV: MISSING
glPresentFrameDualFillNV: MISSING
glPresentFrameKeyedNV: MISSING
GL_NV_primitive_restart: OK
------------------------
glPrimitiveRestartIndexNV: OK
glPrimitiveRestartNV: OK
GL_NV_register_combiners: MISSING
-------------------------
glCombinerInputNV: MISSING
glCombinerOutputNV: MISSING
glCombinerParameterfNV: MISSING
glCombinerParameterfvNV: MISSING
glCombinerParameteriNV: MISSING
glCombinerParameterivNV: MISSING
glFinalCombinerInputNV: MISSING
glGetCombinerInputParameterfvNV: MISSING
glGetCombinerInputParameterivNV: MISSING
glGetCombinerOutputParameterfvNV: MISSING
glGetCombinerOutputParameterivNV: MISSING
glGetFinalCombinerInputParameterfvNV: MISSING
glGetFinalCombinerInputParameterivNV: MISSING
GL_NV_register_combiners2: MISSING
--------------------------
glCombinerStageParameterfvNV: MISSING
glGetCombinerStageParameterfvNV: MISSING
GL_NV_shader_atomic_counters: MISSING
-----------------------------
GL_NV_shader_atomic_float: MISSING
--------------------------
GL_NV_shader_buffer_load: MISSING
-------------------------
glGetBufferParameterui64vNV: MISSING
glGetIntegerui64vNV: MISSING
glGetNamedBufferParameterui64vNV: MISSING
glIsBufferResidentNV: MISSING
glIsNamedBufferResidentNV: MISSING
glMakeBufferNonResidentNV: MISSING
glMakeBufferResidentNV: MISSING
glMakeNamedBufferNonResidentNV: MISSING
glMakeNamedBufferResidentNV: MISSING
glProgramUniformui64NV: MISSING
glProgramUniformui64vNV: MISSING
glUniformui64NV: MISSING
glUniformui64vNV: MISSING
GL_NV_shader_storage_buffer_object: MISSING
-----------------------------------
GL_NV_tessellation_program5: MISSING
----------------------------
GL_NV_texgen_emboss: MISSING
--------------------
GL_NV_texgen_reflection: OK
------------------------
GL_NV_texture_barrier: OK
----------------------
glTextureBarrierNV: OK
GL_NV_texture_compression_vtc: MISSING
------------------------------
GL_NV_texture_env_combine4: OK
---------------------------
GL_NV_texture_expand_normal: MISSING
----------------------------
GL_NV_texture_multisample: MISSING
--------------------------
glTexImage2DMultisampleCoverageNV: MISSING
glTexImage3DMultisampleCoverageNV: MISSING
glTextureImage2DMultisampleCoverageNV: MISSING
glTextureImage2DMultisampleNV: MISSING
glTextureImage3DMultisampleCoverageNV: MISSING
glTextureImage3DMultisampleNV: MISSING
GL_NV_texture_rectangle: OK
------------------------
GL_NV_texture_shader: MISSING
---------------------
GL_NV_texture_shader2: MISSING
----------------------
GL_NV_texture_shader3: MISSING
----------------------
GL_NV_transform_feedback: MISSING
-------------------------
glActiveVaryingNV: MISSING
glBeginTransformFeedbackNV: MISSING
glBindBufferBaseNV: MISSING
glBindBufferOffsetNV: MISSING
glBindBufferRangeNV: MISSING
glEndTransformFeedbackNV: MISSING
glGetActiveVaryingNV: MISSING
glGetTransformFeedbackVaryingNV: MISSING
glGetVaryingLocationNV: MISSING
glTransformFeedbackAttribsNV: MISSING
glTransformFeedbackVaryingsNV: MISSING
GL_NV_transform_feedback2: MISSING
--------------------------
glBindTransformFeedbackNV: MISSING
glDeleteTransformFeedbacksNV: MISSING
glDrawTransformFeedbackNV: MISSING
glGenTransformFeedbacksNV: MISSING
glIsTransformFeedbackNV: MISSING
glPauseTransformFeedbackNV: MISSING
glResumeTransformFeedbackNV: MISSING
GL_NV_vdpau_interop: OK
--------------------
glVDPAUFiniNV: OK
glVDPAUGetSurfaceivNV: OK
glVDPAUInitNV: OK
glVDPAUIsSurfaceNV: OK
glVDPAUMapSurfacesNV: OK
glVDPAURegisterOutputSurfaceNV: OK
glVDPAURegisterVideoSurfaceNV: OK
glVDPAUSurfaceAccessNV: OK
glVDPAUUnmapSurfacesNV: OK
glVDPAUUnregisterSurfaceNV: OK
GL_NV_vertex_array_range: MISSING
-------------------------
glFlushVertexArrayRangeNV: MISSING
glVertexArrayRangeNV: MISSING
GL_NV_vertex_array_range2: MISSING
--------------------------
GL_NV_vertex_attrib_integer_64bit: MISSING
----------------------------------
glGetVertexAttribLi64vNV: MISSING
glGetVertexAttribLui64vNV: MISSING
glVertexAttribL1i64NV: MISSING
glVertexAttribL1i64vNV: MISSING
glVertexAttribL1ui64NV: MISSING
glVertexAttribL1ui64vNV: MISSING
glVertexAttribL2i64NV: MISSING
glVertexAttribL2i64vNV: MISSING
glVertexAttribL2ui64NV: MISSING
glVertexAttribL2ui64vNV: MISSING
glVertexAttribL3i64NV: MISSING
glVertexAttribL3i64vNV: MISSING
glVertexAttribL3ui64NV: MISSING
glVertexAttribL3ui64vNV: MISSING
glVertexAttribL4i64NV: MISSING
glVertexAttribL4i64vNV: MISSING
glVertexAttribL4ui64NV: MISSING
glVertexAttribL4ui64vNV: MISSING
glVertexAttribLFormatNV: MISSING
GL_NV_vertex_buffer_unified_memory: MISSING
-----------------------------------
glBufferAddressRangeNV: MISSING
glColorFormatNV: MISSING
glEdgeFlagFormatNV: MISSING
glFogCoordFormatNV: MISSING
glGetIntegerui64i_vNV: MISSING
glIndexFormatNV: MISSING
glNormalFormatNV: MISSING
glSecondaryColorFormatNV: MISSING
glTexCoordFormatNV: MISSING
glVertexAttribFormatNV: MISSING
glVertexAttribIFormatNV: MISSING
glVertexFormatNV: MISSING
GL_NV_vertex_program: OK [MISSING]
---------------------
glAreProgramsResidentNV: OK
glBindProgramNV: OK
glDeleteProgramsNV: OK
glExecuteProgramNV: OK
glGenProgramsNV: OK
glGetProgramParameterdvNV: OK
glGetProgramParameterfvNV: OK
glGetProgramStringNV: OK
glGetProgramivNV: OK
glGetTrackMatrixivNV: OK
glGetVertexAttribPointervNV: OK
glGetVertexAttribdvNV: OK
glGetVertexAttribfvNV: OK
glGetVertexAttribivNV: OK
glIsProgramNV: OK
glLoadProgramNV: OK
glProgramParameter4dNV: OK
glProgramParameter4dvNV: OK
glProgramParameter4fNV: OK
glProgramParameter4fvNV: OK
glProgramParameters4dvNV: OK
glProgramParameters4fvNV: OK
glRequestResidentProgramsNV: OK
glTrackMatrixNV: OK
glVertexAttrib1dNV: OK
glVertexAttrib1dvNV: OK
glVertexAttrib1fNV: OK
glVertexAttrib1fvNV: OK
glVertexAttrib1sNV: OK
glVertexAttrib1svNV: OK
glVertexAttrib2dNV: OK
glVertexAttrib2dvNV: OK
glVertexAttrib2fNV: OK
glVertexAttrib2fvNV: OK
glVertexAttrib2sNV: OK
glVertexAttrib2svNV: OK
glVertexAttrib3dNV: OK
glVertexAttrib3dvNV: OK
glVertexAttrib3fNV: OK
glVertexAttrib3fvNV: OK
glVertexAttrib3sNV: OK
glVertexAttrib3svNV: OK
glVertexAttrib4dNV: OK
glVertexAttrib4dvNV: OK
glVertexAttrib4fNV: OK
glVertexAttrib4fvNV: OK
glVertexAttrib4sNV: OK
glVertexAttrib4svNV: OK
glVertexAttrib4ubNV: OK
glVertexAttrib4ubvNV: OK
glVertexAttribPointerNV: OK
glVertexAttribs1dvNV: OK
glVertexAttribs1fvNV: OK
glVertexAttribs1svNV: OK
glVertexAttribs2dvNV: OK
glVertexAttribs2fvNV: OK
glVertexAttribs2svNV: OK
glVertexAttribs3dvNV: OK
glVertexAttribs3fvNV: OK
glVertexAttribs3svNV: OK
glVertexAttribs4dvNV: OK
glVertexAttribs4fvNV: OK
glVertexAttribs4svNV: OK
glVertexAttribs4ubvNV: OK
GL_NV_vertex_program1_1: MISSING
------------------------
GL_NV_vertex_program2: MISSING
----------------------
GL_NV_vertex_program2_option: MISSING
-----------------------------
GL_NV_vertex_program3: MISSING
----------------------
GL_NV_vertex_program4: MISSING
----------------------
GL_NV_video_capture: MISSING
--------------------
glBeginVideoCaptureNV: MISSING
glBindVideoCaptureStreamBufferNV: MISSING
glBindVideoCaptureStreamTextureNV: MISSING
glEndVideoCaptureNV: MISSING
glGetVideoCaptureStreamdvNV: MISSING
glGetVideoCaptureStreamfvNV: MISSING
glGetVideoCaptureStreamivNV: MISSING
glGetVideoCaptureivNV: MISSING
glVideoCaptureNV: MISSING
glVideoCaptureStreamParameterdvNV: MISSING
glVideoCaptureStreamParameterfvNV: MISSING
glVideoCaptureStreamParameterivNV: MISSING
GL_OES_byte_coordinates: MISSING
------------------------
GL_OES_compressed_paletted_texture: MISSING
-----------------------------------
GL_OES_read_format: OK
-------------------
GL_OES_single_precision: OK [MISSING]
------------------------
glClearDepthfOES: OK
glClipPlanefOES: OK
glDepthRangefOES: OK
glFrustumfOES: OK
glGetClipPlanefOES: OK
glOrthofOES: OK
GL_OML_interlace: MISSING
-----------------
GL_OML_resample: MISSING
----------------
GL_OML_subsample: MISSING
-----------------
GL_PGI_misc_hints: MISSING
------------------
GL_PGI_vertex_hints: MISSING
--------------------
GL_REGAL_ES1_0_compatibility: OK [MISSING]
-----------------------------
glAlphaFuncx: OK
glClearColorx: OK
glClearDepthx: OK
glColor4x: OK
glDepthRangex: OK
glFogx: OK
glFogxv: OK
glFrustumf: OK
glFrustumx: OK
glLightModelx: OK
glLightModelxv: OK
glLightx: OK
glLightxv: OK
glLineWidthx: OK
glLoadMatrixx: OK
glMaterialx: OK
glMaterialxv: OK
glMultMatrixx: OK
glMultiTexCoord4x: OK
glNormal3x: OK
glOrthof: OK
glOrthox: OK
glPointSizex: OK
glPolygonOffsetx: OK
glRotatex: OK
glSampleCoveragex: OK
glScalex: OK
glTexEnvx: OK
glTexEnvxv: OK
glTexParameterx: OK
glTranslatex: OK
GL_REGAL_ES1_1_compatibility: OK [MISSING]
-----------------------------
glClipPlanef: OK
glClipPlanex: OK
glGetClipPlanef: OK
glGetClipPlanex: OK
glGetFixedv: OK
glGetLightxv: OK
glGetMaterialxv: OK
glGetTexEnvxv: OK
glGetTexParameterxv: OK
glPointParameterx: OK
glPointParameterxv: OK
glPointSizePointerOES: OK
glTexParameterxv: OK
GL_REGAL_enable: MISSING
----------------
GL_REGAL_error_string: MISSING
----------------------
glErrorStringREGAL: MISSING
GL_REGAL_extension_query: MISSING
-------------------------
glGetExtensionREGAL: MISSING
glIsSupportedREGAL: MISSING
GL_REGAL_log: MISSING
-------------
glLogMessageCallbackREGAL: MISSING
GL_REND_screen_coordinates: MISSING
---------------------------
GL_S3_s3tc: OK
-----------
GL_SGIS_color_range: MISSING
--------------------
GL_SGIS_detail_texture: MISSING
-----------------------
glDetailTexFuncSGIS: MISSING
glGetDetailTexFuncSGIS: MISSING
GL_SGIS_fog_function: MISSING
---------------------
glFogFuncSGIS: MISSING
glGetFogFuncSGIS: MISSING
GL_SGIS_generate_mipmap: OK
------------------------
GL_SGIS_multisample: OK [MISSING]
--------------------
glSampleMaskSGIS: OK
glSamplePatternSGIS: OK
GL_SGIS_pixel_texture: MISSING
----------------------
GL_SGIS_point_line_texgen: MISSING
--------------------------
GL_SGIS_sharpen_texture: MISSING
------------------------
glGetSharpenTexFuncSGIS: MISSING
glSharpenTexFuncSGIS: MISSING
GL_SGIS_texture4D: MISSING
------------------
glTexImage4DSGIS: MISSING
glTexSubImage4DSGIS: MISSING
GL_SGIS_texture_border_clamp: OK
-----------------------------
GL_SGIS_texture_edge_clamp: OK
---------------------------
GL_SGIS_texture_filter4: MISSING
------------------------
glGetTexFilterFuncSGIS: MISSING
glTexFilterFuncSGIS: MISSING
GL_SGIS_texture_lod: OK
--------------------
GL_SGIS_texture_select: MISSING
-----------------------
GL_SGIX_async: MISSING
--------------
glAsyncMarkerSGIX: MISSING
glDeleteAsyncMarkersSGIX: MISSING
glFinishAsyncSGIX: MISSING
glGenAsyncMarkersSGIX: MISSING
glIsAsyncMarkerSGIX: MISSING
glPollAsyncSGIX: MISSING
GL_SGIX_async_histogram: MISSING
------------------------
GL_SGIX_async_pixel: MISSING
--------------------
GL_SGIX_blend_alpha_minmax: MISSING
---------------------------
GL_SGIX_clipmap: MISSING
----------------
GL_SGIX_convolution_accuracy: MISSING
-----------------------------
GL_SGIX_depth_texture: MISSING
----------------------
GL_SGIX_flush_raster: MISSING
---------------------
glFlushRasterSGIX: MISSING
GL_SGIX_fog_offset: MISSING
-------------------
GL_SGIX_fog_texture: MISSING
--------------------
glTextureFogSGIX: MISSING
GL_SGIX_fragment_specular_lighting: MISSING
-----------------------------------
glFragmentColorMaterialSGIX: MISSING
glFragmentLightModelfSGIX: MISSING
glFragmentLightModelfvSGIX: MISSING
glFragmentLightModeliSGIX: MISSING
glFragmentLightModelivSGIX: MISSING
glFragmentLightfSGIX: MISSING
glFragmentLightfvSGIX: MISSING
glFragmentLightiSGIX: MISSING
glFragmentLightivSGIX: MISSING
glFragmentMaterialfSGIX: MISSING
glFragmentMaterialfvSGIX: MISSING
glFragmentMaterialiSGIX: MISSING
glFragmentMaterialivSGIX: MISSING
glGetFragmentLightfvSGIX: MISSING
glGetFragmentLightivSGIX: MISSING
glGetFragmentMaterialfvSGIX: MISSING
glGetFragmentMaterialivSGIX: MISSING
GL_SGIX_framezoom: MISSING
------------------
glFrameZoomSGIX: MISSING
GL_SGIX_interlace: MISSING
------------------
GL_SGIX_ir_instrument1: MISSING
-----------------------
GL_SGIX_list_priority: MISSING
----------------------
GL_SGIX_pixel_texture: MISSING
----------------------
glPixelTexGenSGIX: MISSING
GL_SGIX_pixel_texture_bits: MISSING
---------------------------
GL_SGIX_reference_plane: MISSING
------------------------
glReferencePlaneSGIX: MISSING
GL_SGIX_resample: MISSING
-----------------
GL_SGIX_shadow: MISSING
---------------
GL_SGIX_shadow_ambient: MISSING
-----------------------
GL_SGIX_sprite: MISSING
---------------
glSpriteParameterfSGIX: MISSING
glSpriteParameterfvSGIX: MISSING
glSpriteParameteriSGIX: MISSING
glSpriteParameterivSGIX: MISSING
GL_SGIX_tag_sample_buffer: MISSING
--------------------------
glTagSampleBufferSGIX: MISSING
GL_SGIX_texture_add_env: MISSING
------------------------
GL_SGIX_texture_coordinate_clamp: MISSING
---------------------------------
GL_SGIX_texture_lod_bias: MISSING
-------------------------
GL_SGIX_texture_multi_buffer: MISSING
-----------------------------
GL_SGIX_texture_range: MISSING
----------------------
GL_SGIX_texture_scale_bias: MISSING
---------------------------
GL_SGIX_vertex_preclip: MISSING
-----------------------
GL_SGIX_vertex_preclip_hint: MISSING
----------------------------
GL_SGIX_ycrcb: MISSING
--------------
GL_SGI_color_matrix: MISSING
--------------------
GL_SGI_color_table: OK [MISSING]
-------------------
glColorTableParameterfvSGI: OK
glColorTableParameterivSGI: OK
glColorTableSGI: OK
glCopyColorTableSGI: OK
glGetColorTableParameterfvSGI: OK
glGetColorTableParameterivSGI: OK
glGetColorTableSGI: OK
GL_SGI_texture_color_table: MISSING
---------------------------
GL_SUNX_constant_data: MISSING
----------------------
glFinishTextureSUNX: MISSING
GL_SUN_convolution_border_modes: MISSING
--------------------------------
GL_SUN_global_alpha: MISSING
--------------------
glGlobalAlphaFactorbSUN: MISSING
glGlobalAlphaFactordSUN: MISSING
glGlobalAlphaFactorfSUN: MISSING
glGlobalAlphaFactoriSUN: MISSING
glGlobalAlphaFactorsSUN: MISSING
glGlobalAlphaFactorubSUN: MISSING
glGlobalAlphaFactoruiSUN: MISSING
glGlobalAlphaFactorusSUN: MISSING
GL_SUN_mesh_array: MISSING
------------------
GL_SUN_read_video_pixels: MISSING
-------------------------
glReadVideoPixelsSUN: MISSING
GL_SUN_slice_accum: MISSING
-------------------
GL_SUN_triangle_list: MISSING
---------------------
glReplacementCodePointerSUN: MISSING
glReplacementCodeubSUN: MISSING
glReplacementCodeubvSUN: MISSING
glReplacementCodeuiSUN: MISSING
glReplacementCodeuivSUN: MISSING
glReplacementCodeusSUN: MISSING
glReplacementCodeusvSUN: MISSING
GL_SUN_vertex: MISSING
--------------
glColor3fVertex3fSUN: MISSING
glColor3fVertex3fvSUN: MISSING
glColor4fNormal3fVertex3fSUN: MISSING
glColor4fNormal3fVertex3fvSUN: MISSING
glColor4ubVertex2fSUN: MISSING
glColor4ubVertex2fvSUN: MISSING
glColor4ubVertex3fSUN: MISSING
glColor4ubVertex3fvSUN: MISSING
glNormal3fVertex3fSUN: MISSING
glNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiColor3fVertex3fSUN: MISSING
glReplacementCodeuiColor3fVertex3fvSUN: MISSING
glReplacementCodeuiColor4fNormal3fVertex3fSUN: MISSING
glReplacementCodeuiColor4fNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiColor4ubVertex3fSUN: MISSING
glReplacementCodeuiColor4ubVertex3fvSUN: MISSING
glReplacementCodeuiNormal3fVertex3fSUN: MISSING
glReplacementCodeuiNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: MISSING
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: MISSING
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: MISSING
glReplacementCodeuiTexCoord2fVertex3fSUN: MISSING
glReplacementCodeuiTexCoord2fVertex3fvSUN: MISSING
glReplacementCodeuiVertex3fSUN: MISSING
glReplacementCodeuiVertex3fvSUN: MISSING
glTexCoord2fColor3fVertex3fSUN: MISSING
glTexCoord2fColor3fVertex3fvSUN: MISSING
glTexCoord2fColor4fNormal3fVertex3fSUN: MISSING
glTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING
glTexCoord2fColor4ubVertex3fSUN: MISSING
glTexCoord2fColor4ubVertex3fvSUN: MISSING
glTexCoord2fNormal3fVertex3fSUN: MISSING
glTexCoord2fNormal3fVertex3fvSUN: MISSING
glTexCoord2fVertex3fSUN: MISSING
glTexCoord2fVertex3fvSUN: MISSING
glTexCoord4fColor4fNormal3fVertex4fSUN: MISSING
glTexCoord4fColor4fNormal3fVertex4fvSUN: MISSING
glTexCoord4fVertex4fSUN: MISSING
glTexCoord4fVertex4fvSUN: MISSING
GL_WIN_phong_shading: MISSING
---------------------
GL_WIN_specular_fog: MISSING
--------------------
GL_WIN_swap_hint: MISSING
-----------------
glAddSwapHintRectWIN: MISSING
GLX_VERSION_1_2: OK
----------------
glXGetCurrentDisplay: OK
GLX_VERSION_1_3: OK
----------------
glXChooseFBConfig: OK
glXCreateNewContext: OK
glXCreatePbuffer: OK
glXCreatePixmap: OK
glXCreateWindow: OK
glXDestroyPbuffer: OK
glXDestroyPixmap: OK
glXDestroyWindow: OK
glXGetCurrentReadDrawable: OK
glXGetFBConfigAttrib: OK
glXGetFBConfigs: OK
glXGetSelectedEvent: OK
glXGetVisualFromFBConfig: OK
glXMakeContextCurrent: OK
glXQueryContext: OK
glXQueryDrawable: OK
glXSelectEvent: OK
GLX_VERSION_1_4: OK
----------------
GLX_3DFX_multisample: MISSING
---------------------
GLX_AMD_gpu_association: MISSING
------------------------
glXBlitContextFramebufferAMD: MISSING
glXCreateAssociatedContextAMD: MISSING
glXCreateAssociatedContextAttribsAMD: MISSING
glXDeleteAssociatedContextAMD: MISSING
glXGetContextGPUIDAMD: MISSING
glXGetCurrentAssociatedContextAMD: MISSING
glXGetGPUIDsAMD: MISSING
glXGetGPUInfoAMD: MISSING
glXMakeAssociatedContextCurrentAMD: MISSING
GLX_ARB_create_context: OK
-----------------------
glXCreateContextAttribsARB: OK
GLX_ARB_create_context_profile: OK
-------------------------------
GLX_ARB_create_context_robustness: OK
----------------------------------
GLX_ARB_fbconfig_float: OK
-----------------------
GLX_ARB_framebuffer_sRGB: OK
-------------------------
GLX_ARB_get_proc_address: OK
-------------------------
GLX_ARB_multisample: OK
--------------------
GLX_ARB_robustness_application_isolation: MISSING
-----------------------------------------
GLX_ARB_robustness_share_group_isolation: MISSING
-----------------------------------------
GLX_ARB_vertex_buffer_object: MISSING
-----------------------------
GLX_ATI_pixel_format_float: MISSING
---------------------------
GLX_ATI_render_texture: MISSING
-----------------------
glXBindTexImageATI: MISSING
glXDrawableAttribATI: MISSING
glXReleaseTexImageATI: MISSING
GLX_EXT_buffer_age: OK
-------------------
GLX_EXT_create_context_es2_profile: OK
-----------------------------------
GLX_EXT_create_context_es_profile: MISSING
----------------------------------
GLX_EXT_fbconfig_packed_float: OK
------------------------------
GLX_EXT_framebuffer_sRGB: OK
-------------------------
GLX_EXT_import_context: OK
-----------------------
glXFreeContextEXT: OK
glXGetContextIDEXT: OK
glXImportContextEXT: OK
glXQueryContextInfoEXT: OK
GLX_EXT_scene_marker: MISSING
---------------------
GLX_EXT_swap_control: MISSING
---------------------
glXSwapIntervalEXT: MISSING
GLX_EXT_swap_control_tear: MISSING
--------------------------
GLX_EXT_texture_from_pixmap: OK
----------------------------
glXBindTexImageEXT: OK
glXReleaseTexImageEXT: OK
GLX_EXT_visual_info: OK
--------------------
GLX_EXT_visual_rating: OK
----------------------
GLX_INTEL_swap_event: OK
---------------------
GLX_MESA_agp_offset: MISSING
--------------------
glXGetAGPOffsetMESA: MISSING
GLX_MESA_copy_sub_buffer: OK
-------------------------
glXCopySubBufferMESA: OK
GLX_MESA_pixmap_colormap: OK [MISSING]
-------------------------
glXCreateGLXPixmapMESA: OK
GLX_MESA_release_buffers: OK [MISSING]
-------------------------
glXReleaseBuffersMESA: OK
GLX_MESA_set_3dfx_mode: MISSING
-----------------------
glXSet3DfxModeMESA: MISSING
GLX_MESA_swap_control: OK
----------------------
glXGetSwapIntervalMESA: OK
glXSwapIntervalMESA: OK
GLX_NV_copy_image: MISSING
------------------
glXCopyImageSubDataNV: MISSING
GLX_NV_float_buffer: MISSING
--------------------
GLX_NV_multisample_coverage: MISSING
----------------------------
GLX_NV_present_video: MISSING
---------------------
glXBindVideoDeviceNV: MISSING
glXEnumerateVideoDevicesNV: MISSING
GLX_NV_swap_group: MISSING
------------------
glXBindSwapBarrierNV: MISSING
glXJoinSwapGroupNV: MISSING
glXQueryFrameCountNV: MISSING
glXQueryMaxSwapGroupsNV: MISSING
glXQuerySwapGroupNV: MISSING
glXResetFrameCountNV: MISSING
GLX_NV_vertex_array_range: MISSING
--------------------------
glXAllocateMemoryNV: MISSING
glXFreeMemoryNV: MISSING
GLX_NV_video_capture: MISSING
---------------------
glXBindVideoCaptureDeviceNV: MISSING
glXEnumerateVideoCaptureDevicesNV: MISSING
glXLockVideoCaptureDeviceNV: MISSING
glXQueryVideoCaptureDeviceNV: MISSING
glXReleaseVideoCaptureDeviceNV: MISSING
GLX_NV_video_output: MISSING
--------------------
glXBindVideoImageNV: MISSING
glXGetVideoDeviceNV: MISSING
glXGetVideoInfoNV: MISSING
glXReleaseVideoDeviceNV: MISSING
glXReleaseVideoImageNV: MISSING
glXSendPbufferToVideoNV: MISSING
GLX_OML_swap_method: OK
--------------------
GLX_OML_sync_control: OK
---------------------
glXGetMscRateOML: OK
glXGetSyncValuesOML: OK
glXSwapBuffersMscOML: OK
glXWaitForMscOML: OK
glXWaitForSbcOML: OK
GLX_SGIS_blended_overlay: MISSING
-------------------------
GLX_SGIS_color_range: MISSING
---------------------
GLX_SGIS_multisample: OK
---------------------
GLX_SGIS_shared_multisample: MISSING
----------------------------
GLX_SGIX_fbconfig: OK
------------------
glXChooseFBConfigSGIX: OK
glXCreateContextWithConfigSGIX: OK
glXCreateGLXPixmapWithConfigSGIX: OK
glXGetFBConfigAttribSGIX: OK
glXGetFBConfigFromVisualSGIX: OK
glXGetVisualFromFBConfigSGIX: OK
GLX_SGIX_hyperpipe: MISSING
-------------------
glXBindHyperpipeSGIX: MISSING
glXDestroyHyperpipeConfigSGIX: MISSING
glXHyperpipeAttribSGIX: MISSING
glXHyperpipeConfigSGIX: MISSING
glXQueryHyperpipeAttribSGIX: MISSING
glXQueryHyperpipeBestAttribSGIX: MISSING
glXQueryHyperpipeConfigSGIX: MISSING
glXQueryHyperpipeNetworkSGIX: MISSING
GLX_SGIX_pbuffer: OK
-----------------
glXCreateGLXPbufferSGIX: OK
glXDestroyGLXPbufferSGIX: OK
glXGetSelectedEventSGIX: OK
glXQueryGLXPbufferSGIX: OK
glXSelectEventSGIX: OK
GLX_SGIX_swap_barrier: OK [MISSING]
----------------------
glXBindSwapBarrierSGIX: OK
glXQueryMaxSwapBarriersSGIX: OK
GLX_SGIX_swap_group: OK [MISSING]
--------------------
glXJoinSwapGroupSGIX: OK
GLX_SGIX_video_resize: MISSING
----------------------
glXBindChannelToWindowSGIX: MISSING
glXChannelRectSGIX: MISSING
glXChannelRectSyncSGIX: MISSING
glXQueryChannelDeltasSGIX: MISSING
glXQueryChannelRectSGIX: MISSING
GLX_SGIX_visual_select_group: OK
-----------------------------
GLX_SGI_cushion: MISSING
----------------
glXCushionSGI: MISSING
GLX_SGI_make_current_read: OK
--------------------------
glXGetCurrentReadDrawableSGI: OK
glXMakeCurrentReadSGI: OK
GLX_SGI_swap_control: OK
---------------------
glXSwapIntervalSGI: OK
GLX_SGI_video_sync: OK
-------------------
glXGetVideoSyncSGI: OK
glXWaitVideoSyncSGI: OK
GLX_SUN_get_transparent_index: MISSING
------------------------------
glXGetTransparentIndexSUN: MISSING
GLX_SUN_video_resize: MISSING
---------------------
glXGetVideoResizeSUN: MISSING
glXVideoResizeSUN: MISSING
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD BARTS
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.0-devel (git-bbaf22a)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_pinned_memory, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clip_control,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_layer_viewport, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_stencil_export,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_texture_barrier, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map_array, GL_ARB_texture_float,
GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev,
GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
GL_ATI_blend_equation_separate, GL_ATI_texture_compression_3dc,
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_KHR_context_flush_control, GL_KHR_debug,
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
GL_NV_texture_barrier, GL_NV_vdpau_interop, GL_OES_EGL_image,
GL_OES_read_format, GL_S3_s3tc
OpenGL version string: 3.0 Mesa 10.6.0-devel (git-bbaf22a)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_pinned_memory, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output,
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
GL_ARB_derivative_control, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing,
GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert,
GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fog_distance,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.6.0-devel (git-bbaf22a)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_texture_max_level, GL_EXT_blend_minmax,
GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer,
GL_EXT_draw_buffers, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays,
GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects,
GL_EXT_shader_integer_mix, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV,
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_NV_draw_buffers,
GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_OES_EGL_image,
GL_OES_EGL_image_external, GL_OES_compressed_ETC1_RGB8_texture,
GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8,
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_npot,
GL_OES_vertex_array_object
240 GLX Visuals
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
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0x2c7 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 2 1 None
0x2c8 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 4 1 None
0x2c9 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 8 1 None
0x074 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
360 GLXFBConfigs:
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x075 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x076 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
0x077 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x078 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
0x079 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x07a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
0x07b 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x07c 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
0x07d 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x07e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
0x07f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x080 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
0x081 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x082 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
0x083 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x084 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
0x085 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x086 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
0x087 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x088 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x089 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x08a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x08b 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x08c 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x08d 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x08e 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x08f 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x090 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x091 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x092 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x093 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x094 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x095 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x096 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
0x097 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
0x098 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 8 1 None
0x099 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
0x09a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
0x09b 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 8 1 None
0x09c 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
0x09d 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
0x09e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 8 1 None
0x09f 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x0a0 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x0a1 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x0a2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x0a3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x0a4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x0a5 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x0a6 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x0a7 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x0a8 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x0a9 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x0aa 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x0ab 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x0ac 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x0ad 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x0ae 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x0af 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x0b0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x0b1 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x0b2 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
0x0b3 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x0b4 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
0x0b5 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x0b6 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
0x0b7 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
0x0b8 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x0b9 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
0x0ba 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x0bb 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
0x0bc 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x0bd 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
0x0be 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
0x0bf 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
0x0c0 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
0x0c1 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
0x0c2 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
0x0c3 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0c4 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x0c5 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0c6 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x0c7 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0c8 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x0c9 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 2 1 None
0x0ca 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 4 1 None
0x0cb 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 8 1 None
0x0cc 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 2 1 None
0x0cd 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 4 1 None
0x0ce 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 8 1 None
0x0cf 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 2 1 None
0x0d0 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 4 1 None
0x0d1 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 8 1 None
0x0d2 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 2 1 None
0x0d3 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 4 1 None
0x0d4 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 8 1 None
0x0d5 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 2 1 None
0x0d6 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 4 1 None
0x0d7 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 8 1 None
0x0d8 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 2 1 None
0x0d9 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 4 1 None
0x0da 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 8 1 None
0x0db 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 2 1 None
0x0dc 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 4 1 None
0x0dd 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 8 1 None
0x0de 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 2 1 None
0x0df 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 4 1 None
0x0e0 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 8 1 None
0x0e1 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 2 1 None
0x0e2 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 4 1 None
0x0e3 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 8 1 None
0x0e4 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 2 1 None
0x0e5 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 4 1 None
0x0e6 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 8 1 None
0x0e7 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 2 1 None
0x0e8 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 4 1 None
0x0e9 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 8 1 None
0x0ea 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 2 1 None
0x0eb 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 4 1 None
0x0ec 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 8 1 None
0x0ed 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x0ee 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 16 16 16 0 0 0 Slow
0x0ef 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x0f0 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 16 16 16 0 0 0 Slow
0x0f1 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x0f2 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 16 16 16 0 0 0 Slow
0x0f3 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x0f4 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x0f5 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x0f6 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x0f7 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x0f8 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x0f9 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 0 0 0 0 0 0 0 None
0x0fa 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 0 16 16 16 0 0 0 Slow
0x0fb 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 0 0 0 0 0 0 None
0x0fc 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 16 16 16 0 0 0 Slow
0x0fd 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 0 0 0 0 0 0 None
0x0fe 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 16 16 16 0 0 0 Slow
0x0ff 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None
0x100 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x101 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None
0x102 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x103 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None
0x104 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x105 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 2 1 None
0x106 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 4 1 None
0x107 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 8 1 None
0x108 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 2 1 None
0x109 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 4 1 None
0x10a 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 8 1 None
0x10b 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 2 1 None
0x10c 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 4 1 None
0x10d 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 8 1 None
0x10e 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 2 1 None
0x10f 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 4 1 None
0x110 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 8 1 None
0x111 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 2 1 None
0x112 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 4 1 None
0x113 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 8 1 None
0x114 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 2 1 None
0x115 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 4 1 None
0x116 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 8 1 None
0x117 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 0 0 0 0 0 2 1 None
0x118 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 0 0 0 0 0 4 1 None
0x119 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 0 0 0 0 0 8 1 None
0x11a 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 0 0 0 0 2 1 None
0x11b 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 0 0 0 0 4 1 None
0x11c 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 0 0 0 0 8 1 None
0x11d 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 0 0 0 0 2 1 None
0x11e 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 0 0 0 0 4 1 None
0x11f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 0 0 0 0 8 1 None
0x120 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 2 1 None
0x121 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 4 1 None
0x122 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 8 1 None
0x123 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 2 1 None
0x124 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 4 1 None
0x125 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 8 1 None
0x126 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 2 1 None
0x127 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 4 1 None
0x128 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 8 1 None
0x129 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x12a 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
0x12b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x12c 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
0x12d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x12e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
0x12f 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x130 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
0x131 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x132 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
0x133 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x134 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
0x135 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x136 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
0x137 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x138 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
0x139 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x13a 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
0x13b 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x13c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x13d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x13e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x13f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x140 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x141 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x142 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x143 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x144 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x145 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x146 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x147 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x148 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x149 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x14a 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
0x14b 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
0x14c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 8 1 None
0x14d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
0x14e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
0x14f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 8 1 None
0x150 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
0x151 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
0x152 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 8 1 None
0x153 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x154 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x155 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x156 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x157 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x158 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x159 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x15a 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x15b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x15c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x15d 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x15e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x15f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x160 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x161 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x162 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x163 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x164 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x165 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x166 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
0x167 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x168 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
0x169 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x16a 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
0x16b 24 dc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
0x16c 24 dc 0 24 0 r . . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x16d 24 dc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
0x16e 24 dc 0 24 0 r y . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x16f 24 dc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
0x170 24 dc 0 24 0 r y . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x171 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
0x172 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
0x173 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
0x174 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
0x175 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
0x176 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
0x177 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x178 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
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