Updated 02/18/2022 17:57:07.
Mods listed here are fully compatible with this mod.
Mods that are not listed here are not incompatible - but they won't be able to perform animations.
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Tester : MonoBehaviour | |
{ | |
public int Itterations = 100_000; | |
public int Runs = 20; | |
public int ObjectsToInstantiate = 1000; | |
public GameObject Prefab; |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Reflection; | |
/* | |
* Loads and runs an assembly file. | |
* Assembly file is expected to have a static function called | |
* Main() with either no args or a string[] array. | |
* For example: public static void Main(string[] args) is valid. |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// Contains a dual linecast method, which is designed to calculate hits on both front and back faces | |
/// of colliders. Useful for testing depth of objects (such as checking how thick a wall is) or doing advanced | |
/// ballistic simulation (such as a projectile penetrating a surface and deflecting based on how far it traveled through the object). | |
/// | |
/// Also useful to work around the problem of raycasts not detecting hits when started inside a collider. | |
/// In that situation, the back face will be detected by this method. |
# C-Chat 2 | |
This is a simple voice chat client, that allows a potentially unlimited number of clients to connect to voice chat servers. | |
**It's primary purpose is to function on a local network only.** | |
Those servers can be created by anyone. The person hosting that server has control over the other connected clients, so they can kick and mute other people. | |
## How to use | |
Run CrapApp2.exe. It will open a windows form that has the basic controls. | |
First, choose a username. It is important to press the **[Confirm Name]** button for the name to be updated. You will not be able to do anything else until you have done hit. | |
[IMAGE HERE] |
// | |
// Epicguru here. Full credit to the author of this script. All I did was | |
// change up some basic stuff to make it compile with standard C# and Monogame. | |
// | |
// Perlin noise generator for Unity | |
// Keijiro Takahashi, 2013, 2015 | |
// https://github.com/keijiro/PerlinNoise | |
// | |
// Based on the original implementation by Ken Perlin | |
// http://mrl.nyu.edu/~perlin/noise/ |
using System; | |
using UnityEngine; | |
using UnityEngine.Events; | |
[RequireComponent(typeof(Animator))] | |
public class GenericAnimationCallback : MonoBehaviour | |
{ | |
public AnimCallback UponEvent = new AnimCallback(); | |
public void Event(AnimationEvent e) |
# Generates random lines given a few parameters; | |
# the lines are made up nonsense. | |
import random | |
charCount = 100 | |
charOffset = 0 | |
charMulti = 1 | |
lineCount = 10 |