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+ git log -n 1
commit 9feb66fd1b4875d3f06a832084fc7093024c6b14
Author: Jamie Snape <[email protected]>
Date: Tue Sep 5 10:27:00 2017 -0400
Synchronize system dependencies using by Linux and Mac VTK packages
+ git status
On branch vtk-system-dependencies
Your branch is up-to-date with 'jamiesnape/vtk-system-dependencies'.
nothing to commit, working directory clean
+ export
declare -x DISPLAY=":1"
declare -x GUROBI_PATH="/home/eacousineau/local/opt/gurobi702/linux64"
declare -x HOME="/home/eacousineau"
declare -x OLDPWD
declare -x PATH="/usr/local/bin:/usr/bin:/bin"
declare -x PWD="/home/eacousineau/proj/tri/repo/branches/drake-distro/master"
declare -x SHELL="/bin/bash"
declare -x SHLVL="1"
declare -x TERM="screen"
declare -x USER="eacousineau"
+ bazel test //drake/systems/sensors:rgbd_camera_test
____Loading complete. Analyzing...
____Found 1 test target...
____Building...
____[0 / 2] BazelWorkspaceStatusAction stable-status.txt
FAIL: //drake/systems/sensors:rgbd_camera_test (see /home/eacousineau/.cache/bazel/_bazel_eacousineau/78f86b7b95b0ef2252566e27f0e9f796/execroot/drake/bazel-out/clang-3.9-linux-opt/testlogs/drake/systems/sensors/rgbd_camera_test/test.log)
____From Testing //drake/systems/sensors:rgbd_camera_test:
==================== Test output for //drake/systems/sensors:rgbd_camera_test:
Running main() from gmock_main.cc
[==========] Running 13 tests from 3 test cases.
[----------] Global test environment set-up.
[----------] 2 tests from RgbdCameraTest
[ RUN ] RgbdCameraTest.InstantiateTest
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x55880715b760): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x55880715b760): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071d5aa0): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x55880715b760): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x55880715b760): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x55880715b760): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x55880715b760): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588072f9340): Shader object was not initialized, cannot attach it.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x55880715b760): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x55880715b760): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071d5aa0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071d5aa0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x55880715b760): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x55880715b760): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x55880715b760): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x55880715b760): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072f9340): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072f9340):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x55880715c870): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x55880715c870): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071809b0): Shader object was not initialized, cannot attach it.
[ OK ] RgbdCameraTest.InstantiateTest (257 ms)
[ RUN ] RgbdCameraTest.ColorAndDepthCameraPoseTest
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x558807180d40): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x558807180d40): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071e28b0): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807180d40): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807180d40): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807180d40): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807180d40): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071e3050): Shader object was not initialized, cannot attach it.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x558807180d40): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x558807180d40): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e28b0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e28b0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807180d40): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807180d40): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807180d40): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807180d40): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e3050): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e3050):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071f8090): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071f8090): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x558807416f70): Shader object was not initialized, cannot attach it.
[ OK ] RgbdCameraTest.ColorAndDepthCameraPoseTest (71 ms)
[----------] 2 tests from RgbdCameraTest (328 ms total)
[----------] 7 tests from ImageTest
[ RUN ] ImageTest.TerrainRenderingTest
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x558807157790): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x558807157790): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588072b3870): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x55880715e260): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x55880715db10): Shader object was not initialized, cannot attach it.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x558807157790): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x558807157790): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b3870): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b3870):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715e260): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715e260):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715db10): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715db10):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072f6da0): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072f6da0): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588072b5e50): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b5e50): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b5e50):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x558807157790): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x558807157790): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b3870): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b3870):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715e260): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715e260):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715db10): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715db10):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x558807157790): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x558807157790): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b3870): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b3870):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715e260): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715e260):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715db10): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715db10):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x558807157790): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x558807157790): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b3870): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b3870):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715e260): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715e260):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715db10): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715db10):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x558807157790): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x558807157790): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b3870): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b3870):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715e260): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715e260):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x558807157790): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715db10): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715db10):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072f6da0): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072f6da0): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b5e50): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b5e50):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b5e50): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b5e50):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072f6da0): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072f6da0): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b5e50): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b5e50):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b5e50): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b5e50):
unknown file: Failure
C++ exception with description "_Map_base::at" thrown in the test body.
[ FAILED ] ImageTest.TerrainRenderingTest (180 ms)
[ RUN ] ImageTest.BoxRenderingTest
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e20a0): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e20a0): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588072dec80): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071df8f0): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071e0ca0): Shader object was not initialized, cannot attach it.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e20a0): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e20a0): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072dec80): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072dec80):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071df8f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071df8f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e0ca0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e0ca0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072fb3a0): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072fb3a0): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588072c6660): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072c6660): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072c6660):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e20a0): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e20a0): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072dec80): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072dec80):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071df8f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071df8f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e0ca0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e0ca0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e20a0): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e20a0): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072dec80): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072dec80):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071df8f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071df8f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e0ca0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e0ca0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e20a0): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e20a0): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072dec80): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072dec80):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071df8f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071df8f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e0ca0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e0ca0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e20a0): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e20a0): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072dec80): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072dec80):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071df8f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071df8f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588071e20a0): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e0ca0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e0ca0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072fb3a0): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072fb3a0): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072c6660): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072c6660):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072c6660): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072c6660):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072fb3a0): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072fb3a0): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072c6660): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072c6660):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072c6660): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072c6660):
unknown file: Failure
C++ exception with description "_Map_base::at" thrown in the test body.
[ FAILED ] ImageTest.BoxRenderingTest (177 ms)
[ RUN ] ImageTest.CylinderRenderingTest
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x55880714f130): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071dea20): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588072e74d0): Shader object was not initialized, cannot attach it.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880714f130): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880714f130):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071dea20): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071dea20):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072e74d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072e74d0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071deb40): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071deb40): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071deb40):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880714f130): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880714f130):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071dea20): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071dea20):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072e74d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072e74d0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880714f130): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880714f130):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071dea20): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071dea20):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072e74d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072e74d0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880714f130): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880714f130):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071dea20): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071dea20):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072e74d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072e74d0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880714f130): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880714f130):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071dea20): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071dea20):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072e74d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072e74d0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071deb40): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071deb40):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071deb40): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071deb40):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071deb40): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071deb40):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071deb40): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071deb40):
unknown file: Failure
C++ exception with description "_Map_base::at" thrown in the test body.
[ FAILED ] ImageTest.CylinderRenderingTest (295 ms)
[ RUN ] ImageTest.SphereRenderingTest
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071775e0): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071e04d0): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588072e31c0): Shader object was not initialized, cannot attach it.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071775e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071775e0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e04d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e04d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072e31c0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072e31c0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x558807302550): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x558807302550): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x558807302550):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071775e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071775e0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e04d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e04d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072e31c0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072e31c0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071775e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071775e0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e04d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e04d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072e31c0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072e31c0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071775e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071775e0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e04d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e04d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072e31c0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072e31c0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071775e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071775e0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e04d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e04d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072e31c0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072e31c0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x558807302550): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x558807302550):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x558807302550): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x558807302550):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x558807302550): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x558807302550):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x558807302550): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x558807302550):
unknown file: Failure
C++ exception with description "_Map_base::at" thrown in the test body.
[ FAILED ] ImageTest.SphereRenderingTest (233 ms)
[ RUN ] ImageTest.CameraPoseUpdateTest
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x55880743e310): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588072c0720): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x55880742dee0): Shader object was not initialized, cannot attach it.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880743e310): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880743e310):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072c0720): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072c0720):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880742dee0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880742dee0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071523a0): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071523a0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071523a0):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072c0720): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072c0720):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880742dee0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880742dee0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072c0720): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072c0720):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880742dee0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880742dee0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072c0720): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072c0720):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880742dee0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880742dee0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072c0720): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072c0720):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880742dee0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880742dee0):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071523a0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071523a0):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071523a0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071523a0):
unknown file: Failure
C++ exception with description "_Map_base::at" thrown in the test body.
[ FAILED ] ImageTest.CameraPoseUpdateTest (221 ms)
[ RUN ] ImageTest.LabelRenderingTest
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071804d0): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588072bacd0): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x55880741a360): Shader object was not initialized, cannot attach it.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072bacd0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072bacd0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741a360): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741a360):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588072ba280): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072ba280): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072ba280):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072ba280): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072ba280):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072ba280): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072ba280):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072bacd0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072bacd0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741a360): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741a360):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072bacd0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072bacd0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741a360): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741a360):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072bacd0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072bacd0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741a360): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741a360):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071804d0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // Value raster
61: //VTK::ValuePass::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: //VTK::Normal::Impl
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCDCMatrix * vertexMC;
77:
78:
79: //VTK::ValuePass::Impl
80:
81: //VTK::Light::Impl
82: }
83:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071804d0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072bacd0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072bacd0):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741a360): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741a360):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072ba280): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072ba280):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072ba280): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072ba280):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072ba280): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072ba280):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072ba280): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072ba280):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072ba280): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072ba280):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072ba280): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072ba280):
unknown file: Failure
C++ exception with description "_Map_base::at" thrown in the test body.
[ FAILED ] ImageTest.LabelRenderingTest (252 ms)
[ RUN ] ImageTest.MultipleVisualsTest
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071e20f0): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e20f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e20f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x55880715b690): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588072b6170): Shader object was not initialized, cannot attach it.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e20f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e20f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e20f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e20f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715b690): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715b690):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b6170): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b6170):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x55880741e1e0): Shader object was not initialized, cannot attach it.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741e1e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741e1e0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741e1e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741e1e0):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e20f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e20f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e20f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e20f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715b690): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715b690):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b6170): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b6170):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e20f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e20f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e20f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e20f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715b690): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715b690):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b6170): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b6170):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e20f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e20f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e20f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e20f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715b690): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715b690):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b6170): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b6170):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588072b2e20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588072b2e20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e20f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e20f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588071e20f0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: varying vec4 vertexVCVSOutput;
37:
38: // optional normal declaration
39: attribute vec3 normalMC;
40: uniform mat3 normalMatrix;
41: varying vec3 normalVCVSOutput;
42:
43: // extra lighting parameters
44: //VTK::Light::Dec
45:
46: // Texture coordinates
47: //VTK::TCoord::Dec
48:
49: // material property values
50: //VTK::Color::Dec
51:
52: // clipping plane vars
53: //VTK::Clip::Dec
54:
55: // camera and actor matrix values
56: uniform mat4 MCDCMatrix;
57: uniform mat4 MCVCMatrix;
58:
59: // Apple Bug
60: //VTK::PrimID::Dec
61:
62: // Value raster
63: //VTK::ValuePass::Dec
64:
65: void main()
66: {
67: //VTK::Color::Impl
68:
69: normalVCVSOutput = normalMatrix * normalMC;
70:
71: //VTK::TCoord::Impl
72:
73: //VTK::Clip::Impl
74:
75: //VTK::PrimID::Impl
76:
77: vertexVCVSOutput = MCVCMatrix * vertexMC;
78: gl_Position = MCDCMatrix * vertexMC;
79:
80:
81: //VTK::ValuePass::Impl
82:
83: //VTK::Light::Impl
84: }
85:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588071e20f0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880715b690): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880715b690):
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x5588072b2e20): Hardware does not support the number of textures defined.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x5588072b6170): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17: attribute vec4 ndCoordIn;
18: attribute vec2 texCoordIn;
19: varying vec2 texCoord;
20: void main()
21: {
22: gl_Position = ndCoordIn;
23: texCoord = texCoordIn;
24: }
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x5588072b6170):
Generic Warning: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderTimer.cxx, line 94
vtkOpenGLRenderTimer::Stop called before vtkOpenGLRenderTimer::Start. Ignoring.
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741e1e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741e1e0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741e1e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741e1e0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741e1e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741e1e0):
ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x5588071e0c20): failed to create offscreen window
ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x5588071e0c20): GLEW could not be initialized.
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741e1e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741e1e0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741e1e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741e1e0):
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 408
vtkShaderProgram (0x55880741e1e0): 1: #version 120
2: #ifdef GL_ES
3: #if __VERSION__ == 300
4: #define attribute in
5: #define varying out
6: #endif // 300
7: #else // GL_ES
8: #define highp
9: #define mediump
10: #define lowp
11: #if __VERSION__ == 150
12: #define attribute in
13: #define varying out
14: #endif
15: #endif // GL_ES
16:
17:
18: /*=========================================================================
19:
20: Program: Visualization Toolkit
21: Module: vtkPolyDataVS.glsl
22:
23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
24: All rights reserved.
25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
26:
27: This software is distributed WITHOUT ANY WARRANTY; without even
28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
29: PURPOSE. See the above copyright notice for more information.
30:
31: =========================================================================*/
32:
33: attribute vec4 vertexMC;
34:
35: // frag position in VC
36: //VTK::PositionVC::Dec
37:
38: // optional normal declaration
39: //VTK::Normal::Dec
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCDCMatrix;
55:
56: // Apple Bug
57: //VTK::PrimID::Dec
58:
59: // Value raster
60: //VTK::ValuePass::Dec
61:
62: void main()
63: {
64: //VTK::Color::Impl
65:
66: //VTK::Normal::Impl
67:
68: //VTK::TCoord::Impl
69:
70: //VTK::Clip::Impl
71:
72: //VTK::PrimID::Impl
73:
74: gl_Position = MCDCMatrix * vertexMC;
75:
76:
77: //VTK::ValuePass::Impl
78:
79: //VTK::Light::Impl
80: }
81:
ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 409
vtkShaderProgram (0x55880741e1e0):
unknown file: Failure
C++ exception with description "_Map_base::at" thrown in the test body.
[ FAILED ] ImageTest.MultipleVisualsTest (233 ms)
[----------] 7 tests from ImageTest (1591 ms total)
[----------] 4 tests from DepthImageToPointCloudConversionTest
[ RUN ] DepthImageToPointCloudConversionTest.ValidValueTest
[ OK ] DepthImageToPointCloudConversionTest.ValidValueTest (0 ms)
[ RUN ] DepthImageToPointCloudConversionTest.NanValueTest
[ OK ] DepthImageToPointCloudConversionTest.NanValueTest (0 ms)
[ RUN ] DepthImageToPointCloudConversionTest.TooFarTest
[ OK ] DepthImageToPointCloudConversionTest.TooFarTest (0 ms)
[ RUN ] DepthImageToPointCloudConversionTest.TooCloseTest
[ OK ] DepthImageToPointCloudConversionTest.TooCloseTest (0 ms)
[----------] 4 tests from DepthImageToPointCloudConversionTest (0 ms total)
[----------] Global test environment tear-down
[==========] 13 tests from 3 test cases ran. (1919 ms total)
[ PASSED ] 6 tests.
[ FAILED ] 7 tests, listed below:
[ FAILED ] ImageTest.TerrainRenderingTest
[ FAILED ] ImageTest.BoxRenderingTest
[ FAILED ] ImageTest.CylinderRenderingTest
[ FAILED ] ImageTest.SphereRenderingTest
[ FAILED ] ImageTest.CameraPoseUpdateTest
[ FAILED ] ImageTest.LabelRenderingTest
[ FAILED ] ImageTest.MultipleVisualsTest
7 FAILED TESTS
Use --strategy=TestRunner=standalone to disable sandboxing for the failing actions.
================================================================================
Target //drake/systems/sensors:rgbd_camera_test up-to-date:
bazel-bin/drake/systems/sensors/rgbd_camera_test
____Elapsed time: 2.461s, Critical Path: 2.07s
//drake/systems/sensors:rgbd_camera_test FAILED in 2.0s
/home/eacousineau/.cache/bazel/_bazel_eacousineau/78f86b7b95b0ef2252566e27f0e9f796/execroot/drake/bazel-out/clang-3.9-linux-opt/testlogs/drake/systems/sensors/rgbd_camera_test/test.log
Executed 1 out of 1 test: 1 fails locally.
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