These scripts/plugins are now being stored on the Erisa/RPG-Maker-Scripts repository, check there for the newest versions.
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January 18, 2020 12:18
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DT's autosave but cleaned and has disable option
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#=============================================================================== | |
# | |
# DT's Autosave | |
# Author: DoctorTodd | |
# Date (06/22/2012) | |
# Version: (1.0.0) (VXA) | |
# Level: (Simple) | |
# Email: [email protected] | |
# Cleaned up and switch disable added by: | |
# Erisa A. <[email protected]> | |
# | |
#=============================================================================== | |
# | |
# NOTES: 1)This script will only work with ace. | |
# | |
#=============================================================================== | |
# | |
# Description: Saves the game when transferring the map, before battle, | |
# and opening the menu (all optional). | |
# | |
# Credits: Me (DoctorTodd) | |
# | |
#=============================================================================== | |
# | |
# Instructions | |
# Paste above main. | |
# Call using Autosave.call | |
# | |
#=============================================================================== | |
# | |
# Free for any use as long as I'm credited. | |
# | |
#=============================================================================== | |
# | |
# Editing begins 40 and ends on 56. | |
# | |
#=============================================================================== | |
module ToddAutoSaveAce | |
#Max files (without autosave). | |
MAXFILES = 16 | |
#Autosave file name. | |
AUTOSAVEFILENAME = "Autosave" | |
#Autosave before battle? | |
AUTOSAVEBB = true | |
#Autosave when menu opened? | |
AUTOSAVEM = true | |
#Autosave when changing map? | |
AUTOSAVETM = true | |
#ID of switch which must be enabled for autosave to function. | |
ENABLEDSWITCH = 1 | |
end | |
#============================================================================== | |
# ** Autosave | |
#------------------------------------------------------------------------------ | |
# This module contains the autosave method. This is allows you to use the | |
# "Autosave.call" command. | |
#============================================================================== | |
module Autosave | |
#-------------------------------------------------------------------------- | |
# * Call method | |
#-------------------------------------------------------------------------- | |
def self.call | |
DataManager.save_game_without_rescue(0) | |
end | |
end | |
#============================================================================== | |
# ** DataManager | |
#------------------------------------------------------------------------------ | |
# This module manages the database and game objects. Almost all of the | |
# global variables used by the game are initialized by this module. | |
#============================================================================== | |
module DataManager | |
#-------------------------------------------------------------------------- | |
# * Maximum Number of Save Files | |
#-------------------------------------------------------------------------- | |
def self.savefile_max | |
return ToddAutoSaveAce::MAXFILES + 1 | |
end | |
end | |
#============================================================================== | |
# ** Scene_Map | |
#------------------------------------------------------------------------------ | |
# This class performs the map screen processing. | |
#============================================================================== | |
class Scene_Map < Scene_Base | |
#-------------------------------------------------------------------------- | |
# * Preprocessing for Battle Screen Transition | |
#-------------------------------------------------------------------------- | |
alias toddsave_pre_battle_scene pre_battle_scene | |
def pre_battle_scene | |
toddsave_pre_battle_scene | |
temp = ToddAutoSaveAce::ENABLEDSWITCH | |
Autosave.call if (ToddAutoSaveAce::AUTOSAVEBB && $game_switches[temp]) | |
end | |
#-------------------------------------------------------------------------- | |
# * Call Menu Screen | |
#-------------------------------------------------------------------------- | |
alias toddsave_call_menu call_menu | |
def call_menu | |
temp = ToddAutoSaveAce::ENABLEDSWITCH | |
if (ToddAutoSaveAce::AUTOSAVEM && $game_switches[temp]) | |
Autosave.call | |
end | |
end | |
#-------------------------------------------------------------------------- | |
# * Post Processing for Transferring Player | |
#-------------------------------------------------------------------------- | |
alias toddsave_post_transfer post_transfer | |
def post_transfer | |
toddsave_post_transfer | |
temp = ToddAutoSaveAce::ENABLEDSWITCH | |
Autosave.call if (ToddAutoSaveAce::AUTOSAVETM && $game_switches[temp]) | |
end | |
end |
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