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[RMVXA] Transfer Player on Gameover
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if true #Set to false to disable script. | |
# Copyright Erisa A (Seriel) 2018 | |
############################################################################### | |
# Seriel ~ Transfer Player on Gameover ~ <3 # | |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# | |
# The code here can be reused for any purpose, with credit given. # | |
# This includes both Commercial and Non-Commercial use. # | |
# However, contact is appreciated before Commercial use. # | |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# | |
# Contact email | [email protected] # | |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# | |
# Created with ♥ by Erisa A (Seriel) (2018) # | |
############################################################################### | |
# Edit below here ↓ to configure the script. | |
module SerieTransferOnGameover | |
# The ID of the map that the player should be sent to. | |
MAP_ID = 3 | |
# The X and Y co-ordinates of the map where the player should be sent. | |
# The third argument is direction where: | |
# 2: down, 4: left, 6: right, 8: up | |
# Format: [x,y,d] | |
MAP_COORDS = [12,15,8] # [x,y,direction] | |
# Optional, change nil to a Common Event ID to play it on tranfer. | |
# This can be used for example to display a message box or change gold values. | |
EVENT_ID = nil | |
end | |
#============================================================================== | |
# ** Scene_Gameover | |
#------------------------------------------------------------------------------ | |
# This class performs game over screen processing. | |
#============================================================================== | |
class Scene_Gameover < Scene_Base | |
#-------------------------------------------------------------------------- | |
# * Start Processing | |
#-------------------------------------------------------------------------- | |
def start | |
super | |
params = SerieTransferOnGameover::MAP_COORDS | |
map = SerieTransferOnGameover::MAP_ID | |
SceneManager.clear | |
$game_party.members.each { |actor| actor.hp = 1; actor.mp = 1} | |
SceneManager.goto(Scene_Map) | |
$game_player.reserve_transfer(map, params[0], params[1], params[2]) | |
unless SerieTransferOnGameover::EVENT_ID.nil? | |
$game_temp.reserve_common_event(SerieTransferOnGameOver::EVENT_ID) | |
end | |
end | |
def update | |
end | |
def perform_transition | |
end | |
undef play_gameover_music | |
undef fadeout_speed | |
undef fadein_speed | |
undef goto_title | |
def dispose_background | |
end | |
end | |
end # of the script |
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