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{ | |
"token": "DemoToK3n", | |
"res": { | |
"s_manifest_name": "Demo Game", | |
"s_android_bundle_id": "com.homagames.demo-game", | |
"s_ios_bundle_id": "com.homagames.demo-game", | |
"ao_packages": [ | |
{ | |
"s_package_key": "com.homagames.localization", | |
"s_version_number": "1.0.1", |
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public class FallbackEventSystem : MonoBehaviour | |
{ | |
private GameObject _fallbackEventSystem; | |
private void Awake() | |
{ | |
CreateFallbackEventSystem(); | |
} | |
private void OnEnable() |
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using System.Text; | |
namespace QuickEye.Utility | |
{ | |
public static class TextUtils | |
{ | |
public static string NicifyVariableName(string input) | |
{ | |
var result = new StringBuilder(input.Length * 2); |
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using UnityEngine; | |
using UnityEngine.EventSystems; | |
using UnityEngine.Rendering; | |
using UnityEngine.UIElements; | |
using UnityEngine.InputSystem.UI; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif |
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## To remove all ignored files from repo | |
# git rm -r --cached . | |
# git add . | |
# | |
# This .gitignore file should be placed at the root of your Unity project directory | |
# | |
# Get latest from https://gist.githubusercontent.com/ErnSur/8112c76adab8633e60db4aff7ca3b8e8/raw/ | |
# | |
/[Ll]ibrary/ | |
/[Tt]emp/ |
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> | |
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=CheckNamespace/@EntryIndexedValue">DO_NOT_SHOW</s:String> | |
<s:Boolean x:Key="/Default/CodeInspection/Roslyn/LegacySeveritiesMigrated/@EntryValue">True</s:Boolean> | |
<s:String x:Key="/Default/CodeStyle/CodeCleanup/RecentlyUsedProfile/@EntryValue">Built-in: Full Cleanup</s:String> | |
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/EMPTY_BLOCK_STYLE/@EntryValue">TOGETHER_SAME_LINE</s:String> | |
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String> | |
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER< |
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using UnityEngine.UIElements; | |
namespace QuickEye.UIToolkit | |
{ | |
public class FoldoutMeta : InputFieldMeta<Foldout> | |
{ | |
protected override void Initialize(Foldout e) | |
{ | |
base.Initialize(e); | |
e.text = Label; |
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using System.IO; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
namespace QuickEye.Editor | |
{ | |
internal class UssExporter : EditorWindow |
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public static class GameObjectUtility | |
{ | |
public static string GetGameObjectPath(GameObject obj) | |
{ | |
var path = $"/{obj.name}"; | |
while (obj.transform.parent != null) | |
{ | |
obj = obj.transform.parent.gameObject; | |
path = $"/{obj.name}{path}"; | |
} |
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