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@EsProgram
Created September 16, 2015 14:31
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Shader "Custom/DynamicVF" {
Properties{
_MainTex("Texture", 2D) = "white"{}
}
SubShader{
Pass{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex:POSITION;
float4 texcoord:TEXCOORD0;
float3 normal:NORMAL;
};
struct v2f
{
float4 pos:POSITION;
float2 uv:TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert(appdata_t v)
{
v2f o;
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
o.pos.xyz += _SinTime.w*normalize(v.normal);
return o;
}
float4 frag(v2f i) :COLOR{
return tex2D(_MainTex, i.uv);
}
ENDCG
}
}
}
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