Created
March 12, 2016 17:28
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ページめくる感じのアニメーションできるシェーダー
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Shader "MBL/NextPage" | |
{ | |
Properties | |
{ | |
_MainTex("Texture", 2D) = "white" {} | |
_PageTex("PageTexture", 2D) = "white" {} | |
_AlphaMask("AlphaMask", Range(0, 1)) = 0.1 | |
_Flip("Flip",Range(-1, 1)) = 0 | |
} | |
SubShader | |
{ | |
Tags { "RenderType" = "Transparent" } | |
Blend SrcAlpha OneMinusSrcAlpha | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float2 uv : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float2 uv : TEXCOORD0; | |
float2 puv : TEXCOORD1; | |
float4 vertex : SV_POSITION; | |
}; | |
sampler2D _MainTex; | |
float4 _MainTex_ST; | |
sampler2D _PageTex; | |
float4 _PageTex_ST; | |
float _AlphaMask; | |
float _Flip; | |
float l2(float x) | |
{ | |
return 1 - _Flip + 0.1 * cos(x * 2); | |
} | |
float l1(float y) | |
{ | |
return _Flip + 0.1 * sin(y * 3); | |
} | |
float l0(float x) | |
{ | |
return x - _Flip; | |
} | |
v2f vert(appdata v) | |
{ | |
v2f o; | |
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex); | |
o.uv = TRANSFORM_TEX(v.uv, _MainTex); | |
o.puv = TRANSFORM_TEX(v.uv, _PageTex); | |
return o; | |
} | |
fixed4 frag(v2f i) : SV_Target | |
{ | |
//コンテンツとページテクスチャ色取得 | |
float4 content_col = tex2D(_MainTex, i.uv); | |
float4 page_col = tex2D(_PageTex, i.puv); | |
//L0より右の描画を無視 | |
float l0_y = l0(i.uv.x); | |
clip(i.uv.y - l0_y); | |
//範囲内ならば暗い色に | |
if (i.uv.x > l1(i.uv.y) && i.uv.y < l2(i.uv.x)) | |
content_col = float4(0.5, 0.5, 0.5, 1); | |
//ページ内容のうち一定の値より透明なものはページの色にすり替える | |
if (content_col.a < _AlphaMask) | |
return page_col; | |
return content_col * page_col; | |
} | |
ENDCG | |
} | |
} | |
} |
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