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using System; | |
using UnityEditor; | |
[InitializeOnLoad] | |
public class ExecutionOrderManager : Editor | |
{ | |
static ExecutionOrderManager() | |
{ | |
foreach (MonoScript monoScript in MonoImporter.GetAllRuntimeMonoScripts()) | |
{ |
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import UnityEngine | |
import UnityEditor | |
import System | |
import System.IO | |
// C# の例 | |
// プロジェクト ウィンドウの選択されたオブジェクトからアセットバンドルを作成 | |
// コンパイルした後は "Menu" -> "Assets" へ移動して選択肢から一つを選択して | |
// アセットバンドルをビルド | |
class BuildAssetBundle: |
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using System; | |
using UnityEditor; | |
using System.IO; | |
using System.Linq; | |
using System.Xml.Linq; | |
public class VisualStudioProjectPostProcess : AssetPostprocessor { | |
public static void OnGeneratedCSProjectFiles() { | |
GenerateSoultion(); | |
} |