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EsProgram / WaterSurface.shader
Created January 23, 2018 03:54
波のやつ
Shader "Es/WaveformProvider/Sample/WaterSurface"
{
Properties
{
[HideInInspector]
_WaveInputTex("Wave Input Texture", 2D) = "black" {}
_RefTex("Ref",2D) = "black" {}
_BumpMap("Normalmap", 2D) = "bump" {}
_BumpAmt("BumpAmt", Range(0,100)) = 0
@EsProgram
EsProgram / Nega.shader
Created January 31, 2018 12:50
なざわにき♂ 用
Shader "NazawaOssuOssu/Nega"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Lerp("Lerp", RANGE(0, 1)) = 1
}
SubShader
{
Tags{"Queue"="Transparent"}
//=================================================================================================/
/// <summary>
/// Easing関数
/// https://easings.net/ja
/// https://gist.github.com/gre/1650294
/// </summary>
//=================================================================================================/
public static class Easing
{
//=================================================================================================/
@EsProgram
EsProgram / UnityCopyAssetMenuSample.cs
Created August 26, 2020 08:00
プロジェクトビュー右クリックした時のメニューから好きな適当なアセットをコピーしてくるサンプル
using UnityEditor;
using UnityEngine;
using System.IO;
public class UnityCopyAssetMenuSample
{
[MenuItem("Assets/Create/好きなパス")]
private static void 作る()
{
// NOTE: プロジェクトビュー右クリックから、任意のアセットをコピー