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| Shader "Custom/RimLighting" { | |
| Properties{ | |
| _MainTex("Texture", 2D) = "white"{} | |
| _RimWidth("RimWidth", Range(0.5, 5.0)) = 2.0 | |
| _Color("Color", Color) = (1, 1, 1, 0) | |
| } | |
| SubShader{ | |
| Pass{ | |
| CGPROGRAM | |
| #pragma vertex vert |
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| Shader "Custom/EmissionVF" { | |
| Properties{ | |
| _MainTex("Albedo (RGB)", 2D) = "white" {} | |
| _Emission("Emission", Range(-1,1)) = 0 | |
| _Diff("Diff", Range(0, 1)) = 0 | |
| } | |
| SubShader{ | |
| Pass{ | |
| CGPROGRAM |
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| Shader "Custom/BlurVF" { | |
| Properties{ | |
| _MainTex("Texture", 2D) = "white" {} | |
| _Diff("Diff", Range(0, 1)) = 0.1 | |
| } | |
| SubShader{ | |
| Pass{ | |
| CGPROGRAM | |
| #pragma fragment frag |
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| Shader "Custom/SepiaVF"{ | |
| Properties{ | |
| _MainTex("Main", 2D) = "black"{} | |
| } | |
| SubShader{ | |
| Lighting Off | |
| Pass{ | |
| CGPROGRAM |
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| Shader "Custom/GrayScaleVF" { | |
| Properties{ | |
| _MainTex("Main", 2D) = "white" {} | |
| } | |
| SubShader{ | |
| Lighting Off | |
| Pass{ | |
| CGPROGRAM |
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| Shader "Custom/BasicVF" { | |
| Properties{ | |
| _MainTex("Main",2D)="black"{} | |
| } | |
| SubShader{ | |
| Lighting Off | |
| Pass{ | |
| CGPROGRAM |
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| Shader "Custom/Basic" { | |
| //スクリプトやインスペクター(マテリアル)から設定したい値はここ | |
| //シェーダプログラムが外部から参照したいものを記述 | |
| //サンプルのため今回使わないものも記述 | |
| Properties { | |
| _MainTex ("Albedo (RGB)", 2D) = "white" {} | |
| _Color ("Main Color", Color) = (1,1,1,0.5) | |
| _SpecColor ("Spec Color", Color) = (1,1,1,1) | |
| _Emission ("Emmisive Color", Color) = (0,0,0,0) | |
| _Shininess ("Shininess", Range (0.01, 1)) = 0.7 |
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| using System.Collections; | |
| using UnityEngine; | |
| /// <summary> | |
| /// パーティクルの自動破棄 | |
| /// </summary> | |
| public class ParticleAutoDestroy : MonoBehaviour | |
| { | |
| private void Start() | |
| { |
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| using System; | |
| using System.Collections; | |
| using UnityEngine; | |
| public class CodeNotFoundException : Exception | |
| { | |
| public CodeNotFoundException(string message) | |
| : base(message) | |
| { | |
| } |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Dynamic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| namespace HuffmanCoding | |
| { | |
| /// <summary> |