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October 24, 2023 13:34
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C++ implementations of common container types
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//Author: Eshwary Mishra 2023 | |
/** | |
* This file will give implementations for common containers implemented in C++ | |
* | |
* For simplicity we will use int as our type | |
*/ | |
#include <iostream> | |
/** | |
* This is an array-based stack. A stack only allows retrival of the last item placed within | |
*/ | |
class Stack | |
{ | |
public: | |
void resize(int new_capacity); | |
//Pushes an item to the top of the stack | |
void push(int new_element); | |
//Pops the item from the top of the stack | |
const int pop(); | |
int num_elements = 0; | |
int size = 0; | |
int* data = nullptr; | |
}; | |
void Stack::resize(int new_capacity) | |
{ | |
//Allocate new array with the new capacity | |
if (int* new_data = new int[new_capacity]) | |
{ | |
//Copy old data to new array | |
for(int i = 0; i < num_elements; ++i) | |
new_data[i] = data[i]; | |
delete[] data; | |
data = new_data; | |
size = new_capacity * sizeof(int); | |
} | |
} | |
void Stack::push(int new_element) | |
{ | |
//Resize if there is not enough space. A more optimized implementation will not do this every time we push | |
if(num_elements + 1 > size / sizeof(int)) | |
resize(num_elements + 1); | |
data[num_elements] = new_element; | |
num_elements++; | |
} | |
const int Stack::pop() | |
{ | |
//We do not need to actually remove the data, just tell the list we do not have it anymore, that way it | |
//will not be used again and will eventually be overidden. It should be noted that a more optimized | |
//implementation will resize the array when there is too much free space | |
num_elements--; | |
return data[num_elements]; | |
} | |
/** | |
* This is an array-based queue. A queue only allows retrival of the first item placed within | |
*/ | |
class Queue | |
{ | |
public: | |
void resize(int new_capacity); | |
//Pushes an item to the top of the queue | |
void push(int new_element); | |
//Pops the item from the bottom of the queue | |
const int pop(); | |
int num_elements = 0; | |
int size = 0; | |
int* data = nullptr; | |
}; | |
void Queue::resize(int new_capacity) | |
{ | |
//Allocate new array with the new capacity | |
if (int* new_data = new int[new_capacity]) | |
{ | |
//Copy old data to new array | |
for(int i = 0; i < num_elements; ++i) | |
new_data[i] = data[i]; | |
delete[] data; | |
data = new_data; | |
size = new_capacity * sizeof(int); | |
} | |
} | |
void Queue::push(int new_element) | |
{ | |
//Resize if there is not enough space. A more optimized implementation will not do this every time we push | |
if(num_elements + 1 > size / sizeof(int)) | |
resize(num_elements + 1); | |
data[num_elements] = new_element; | |
num_elements++; | |
} | |
const int Queue::pop() | |
{ | |
int i = data[0]; | |
//Shift all the data over one after, this will override the original value. It should be noted | |
//that a more optimized implementation will resize the array when there is too much free space | |
for(int j = 0; j < num_elements - 1; ++j) | |
data[j] = data[j + 1]; | |
num_elements--; | |
return i; | |
} | |
class Node | |
{ | |
public: | |
int data; | |
Node* next = nullptr; | |
}; | |
class LinkedList | |
{ | |
public: | |
Node* first = nullptr; | |
int num_elements = 0; | |
//Inserts an element to the end of the list | |
void insert(int new_element); | |
//Removes element from pos index | |
void remove(int pos); | |
}; | |
void LinkedList::insert(int new_element) | |
{ | |
num_elements++; | |
Node* new_node = new Node(); | |
new_node->data = new_element; | |
//Made sure we have a first node | |
if(!first) | |
{ | |
first = new_node; | |
return; | |
} | |
//Add new node to the next of the list | |
Node* temp = first; | |
while (temp->next != nullptr) | |
temp = temp->next; | |
temp->next = new_node; | |
} | |
void LinkedList::remove(int pos) | |
{ | |
//To remove we just skip the reference to the node we want to remove, then we delete the node | |
//Make sure the pos we are trying to remove exists | |
if(pos > num_elements) | |
return; | |
num_elements--; | |
//The case below will not handle the first node, so we handle that manually | |
if(pos == 0) | |
{ | |
Node* temp = first; | |
first = first->next; | |
delete temp; | |
return; | |
} | |
//Get a reference to the node before the one we want to remove | |
Node* temp = first; | |
int i = 0; | |
while (i < pos - 1) | |
{ | |
temp = temp->next; | |
i++; | |
} | |
//We will store a reference to the node to be removed so we can delete it after | |
Node* temp_to_be_removed = temp->next; | |
//Then we set the next node of the found preceeding node to the that of the proceeding node, | |
//thereby skipping the node to be removed | |
temp->next = temp->next->next; | |
delete temp_to_be_removed; | |
} | |
int main() | |
{ | |
LinkedList stack; | |
stack.insert(2); | |
stack.insert(5); | |
stack.insert(7); | |
stack.insert(6); | |
stack.insert(9); | |
stack.insert(4); | |
stack.remove(1); | |
Node* temp = stack.first; | |
while(temp != nullptr) | |
{ | |
std::cout << temp->data << ", "; | |
temp = temp->next; | |
} | |
std::cout << std::endl; | |
} |
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