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@Estecka
Last active July 1, 2019 08:45
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
public class SubCanvasScaler : MonoBehaviour {
public enum ScalingMode {
Stretch,
MatchHeight,
MatchWidth,
}
public ScalingMode scalingMode = ScalingMode.Stretch;
RectTransform parent => transform.parent as RectTransform;
RectTransform rectTransform => transform as RectTransform;
Vector2 from, to;
#if UNITY_EDITOR
void Update(){
if (!Application.isPlaying)
LateUpdate();
}
#endif
void LateUpdate(){
if (from != rectTransform.rect.size || to != parent.rect.size)
ForceUpdateLayout();
}
public void ForceUpdateLayout(){
rectTransform.pivot =
rectTransform.anchorMax =
rectTransform.anchorMin = new Vector2(0.5f, 0.5f);
rectTransform.anchoredPosition = Vector2.zero;
from = rectTransform.rect.size;
to = parent.rect.size;
Vector3 scale = Vector3.one;
switch (this.scalingMode){
default:
case ScalingMode.Stretch:
scale.x = to.x / from.x;
scale.y = to.y / from.y;
break;
case ScalingMode.MatchHeight:
scale.x =
scale.y = to.y / from.y;
break;
case ScalingMode.MatchWidth:
scale.y =
scale.x = to.x / from.x;
break;
}
rectTransform.localScale = scale;
}
}
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