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    drawing a UIWindow from an iOS cli tool
  
        
  
    
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  | #import <CoreGraphics/CoreGraphics.h> | |
| #import <Foundation/Foundation.h> | |
| #import <objc/runtime.h> | |
| #import <objc/message.h> | |
| #import <dlfcn.h> | |
| __attribute__((constructor)) static void init(void) { | |
| Method bundleIdentifierMethod = class_getInstanceMethod(objc_getClass("NSBundle"), sel_registerName("bundleIdentifier")); | |
| IMP newImp = imp_implementationWithBlock(^(id self) { | |
| return @"com.foo"; | |
| }); | |
| method_setImplementation(bundleIdentifierMethod, newImp); | |
| } | |
| int main(int argc, char * argv[]) { | |
| @autoreleasepool { | |
| void *graphics_services = dlopen("/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices", RTLD_LAZY); | |
| void *_GSInitialize = dlsym(graphics_services, "GSInitialize"); | |
| void *_GSEventInitialize = dlsym(graphics_services, "GSEventInitialize"); | |
| void *_GSEventPushRunLoopMode = dlsym(graphics_services, "GSEventPushRunLoopMode"); | |
| void *_GSSetMainScreenInfo = dlsym(graphics_services, "GSSetMainScreenInfo"); | |
| ((void (*)(void))_GSInitialize)(); | |
| void *bks = dlopen("/System/Library/PrivateFrameworks/BackBoardServices.framework/BackBoardServices", RTLD_LAZY); | |
| void *_BKSDisplayServicesStart = dlsym(bks, "BKSDisplayServicesStart"); | |
| ((void (*)(void))_BKSDisplayServicesStart)(); | |
| void *uikit = dlopen("/System/Library/Frameworks/UIKit.framework/UIKit", RTLD_LAZY); | |
| void *_UIApplicationInitialize = dlsym(uikit, "UIApplicationInitialize"); | |
| void *_UIApplicationInstantiateSingleton = dlsym(uikit, "UIApplicationInstantiateSingleton"); | |
| ((void (*)(void))_UIApplicationInitialize)(); | |
| id mainScreen = ((id (*)(id, SEL))objc_msgSend)(objc_getClass("UIScreen"), sel_registerName("mainScreen")); | |
| CGRect mainScreenBounds = ((CGRect (*)(id, SEL))objc_msgSend)(mainScreen, sel_registerName("bounds")); | |
| CGFloat mainScreenScale = ((CGFloat (*)(id, SEL))objc_msgSend)(mainScreen, sel_registerName("scale")); | |
| ((void (*)(CGSize, CGFloat, int))_GSSetMainScreenInfo)(mainScreenBounds.size, mainScreenScale, 0); | |
| Class mockAppClass = objc_allocateClassPair(objc_getClass("UIApplication"), "MockApp", 0); | |
| objc_registerClassPair(mockAppClass); | |
| class_addProtocol(mockAppClass, objc_getProtocol("UIApplicationDelegate")); | |
| ((void (*)(Class))_UIApplicationInstantiateSingleton)(mockAppClass); | |
| ((void (*)(BOOL))_GSEventInitialize)(NO); | |
| ((void (*)(CFRunLoopMode))_GSEventPushRunLoopMode)(kCFRunLoopDefaultMode); | |
| id UIApp = ((id (*)(id, SEL))objc_msgSend)(mockAppClass, sel_registerName("sharedApplication")); | |
| ((void (*)(id, SEL))objc_msgSend)(UIApp, sel_registerName("_accessibilityInit")); | |
| id mainCADisplay = ((id (*)(id, SEL))objc_msgSend)(mainScreen, sel_registerName("_display")); | |
| id displayConfiguration = [objc_getClass("FBSDisplayConfiguration") alloc]; | |
| displayConfiguration = ((id (*)(id, SEL, id, BOOL))objc_msgSend)(displayConfiguration, sel_registerName("initWithCADisplay:isMainDisplay:"), mainCADisplay, YES); | |
| id rootWindow = [objc_getClass("UIRootSceneWindow") alloc]; | |
| rootWindow = ((id (*)(id, SEL, id))objc_msgSend)(rootWindow, sel_registerName("initWithDisplayConfiguration:"), displayConfiguration); | |
| ((void (*)(id, SEL, CGRect))objc_msgSend)(rootWindow, sel_registerName("setFrame:"), CGRectMake(100, 100, 200, 200)); | |
| id blueColor = ((id (*)(id, SEL))objc_msgSend)(objc_getClass("UIColor"), sel_registerName("blueColor")); | |
| ((void (*)(id, SEL, id))objc_msgSend)(rootWindow, sel_registerName("setBackgroundColor:"), blueColor); | |
| ((void (*)(id, SEL, BOOL))objc_msgSend)(rootWindow, sel_registerName("setHidden:"), NO); | |
| ((void (*)(id, SEL, int))objc_msgSend)(rootWindow, sel_registerName("setWindowLevel:"), 9999); | |
| NSLog(@"presenting window: %@", rootWindow); | |
| CFRunLoopRun(); | |
| return 0; | |
| } | |
| } | 
@sergealagon I don't think I looked into touch events
I see. It's quite challenging to make it work, especially since handling HID events have changed iOS 15 and up. I don't really wanna deal with AccessibilityUtilities and manually fetch touch events, but I guess I have no choice...
  
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were you able to make touch events work?