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October 21, 2024 14:10
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RPG Maker 2k3 Protection Remover in Node
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/** | |
* AUTHOR: Maurycy Zarzycki | |
* WEBSITE: www.evidentlycube.com | |
* DESCRIPTION: | |
* This is a Node script that removes protection from RPG Maker 2000 and 2003 | |
* games via RM2k3 General Utility Tool. | |
* It was not thoroughly tested, I used it so I could fix a very old game of mine, | |
* Diamentowa Przygoda, where I "accidentally" released the game with the start | |
* position in the wrong place. | |
* | |
* HOW TO USE: | |
* 1. Make sure you have node installed | |
* 2. Copy the script to the game's directory | |
* 3. Run `node Rm2k3ProtectionRemover.js` | |
*/ | |
const fs = require('fs'); | |
const { join } = require('path'); | |
const extensionToFirstBytes = { | |
'.lmu': [0x0a, 0x4c, 0x63, 0x66, 0x4d, 0x61, 0x70, 0x55, 0x6e, 0x69, 0x74], | |
'.ldb': [0x0b, 0x4c, 0x63, 0x66, 0x44, 0x61, 0x74, 0x61, 0x42, 0x61, 0x73, 0x65], | |
'.lmt': [0x0a, 0x4c, 0x63, 0x66, 0x4d, 0x61, 0x70, 0x54, 0x72, 0x65, 0x65], | |
} | |
const encodedPattern = determinePattern(); | |
fixExe(encodedPattern); | |
for (const file of fs.readdirSync(__dirname)) { | |
const path = join(__dirname, file); | |
const stat = fs.statSync(path); | |
if (stat.isDirectory()) { | |
continue; | |
} | |
for (const [extension, bytes] of Object.entries(extensionToFirstBytes)) { | |
if (!path.endsWith(extension)) { | |
continue; | |
} | |
let changedBytes = 0; | |
const data = fs.readFileSync(path); | |
for (let i = 0; i < bytes.length; i++) { | |
const expectedByte = bytes[i]; | |
if (data[i] !== expectedByte) { | |
changedBytes++; | |
data[i] = bytes[i]; | |
} | |
} | |
if (changedBytes) { | |
console.log(`Fixed ${file}, changed ${changedBytes} byte${changedBytes !== 1 ? 's' : ''}`); | |
} else { | |
console.log(`Unchanged ${file}`); | |
} | |
fs.writeFileSync(path, data); | |
} | |
} | |
function fixExe(encodedPattern) { | |
const encodedPatternString = encodedPattern.map(s => String.fromCharCode(s)).join(''); | |
const data = fs.readFileSync(join(__dirname, 'RPG_RT.exe')); | |
const positions = getBufferPositions(data, encodedPatternString.substring(0, 7)); | |
if (positions.length === 0) { | |
console.log("No encoded patterns found in EXE, checking if it has all the expected patterns..."); | |
if (getBufferPositions(data, 'LcfDataBase').length !== 2) { | |
console.error(`Expected 2 'LcfDataBase' but got ${getBufferPositions(data, 'LcfDataBase').length} instead`); | |
process.exit(1); | |
} | |
if (getBufferPositions(data, 'LcfMapTreeItem').length !== 1) { | |
console.error(`Expected 1 'LcfMapTreeItem' but got ${getBufferPositions(data, 'LcfMapTreeItem').length} instead`); | |
process.exit(1); | |
} | |
if (getBufferPositions(data, 'LcfMapTree').length !== 3) { | |
console.error(`Expected 3 'LcfMapTree' but got ${getBufferPositions(data, 'LcfMapTree').length} instead`); | |
process.exit(1); | |
} | |
if (getBufferPositions(data, 'TestPlay').length !== 3) { | |
console.error(`Expected 3 'TestPlay' but got ${getBufferPositions(data, 'TestPlay').length} instead`); | |
process.exit(1); | |
} | |
if (getBufferPositions(data, 'LcfMapUnit').length !== 2) { | |
console.error(`Expected 2 'LcfMapUnit' but got ${getBufferPositions(data, 'LcfMapUnit').length} instead`); | |
process.exit(1); | |
} | |
console.log("Valid!"); | |
return; | |
} else if (positions.length !== 8) { | |
console.log(`Expected to find 8 encoded patterns but found ${positions.length}`); | |
process.exit(1); | |
} | |
console.log("Fixing EXE"); | |
replaceStringInBuffer(data, positions[0], 'LcfDataBase'); | |
replaceStringInBuffer(data, positions[1], 'LcfDataBase'); | |
replaceStringInBuffer(data, positions[2], 'LcfMapTreeItem'); | |
replaceStringInBuffer(data, positions[3], 'LcfMapTree'); | |
replaceStringInBuffer(data, positions[4], 'LcfMapTree'); | |
replaceStringInBuffer(data, positions[5], 'LcfMapUnit'); | |
replaceStringInBuffer(data, positions[6], 'LcfMapUnit'); | |
replaceStringInBuffer(data, positions[7], 'TestPlay'); | |
console.log("Fixed EXE"); | |
fs.writeFileSync(join(__dirname, 'RPG_RT.exe'), data); | |
} | |
function replaceStringInBuffer(buffer, at, string) { | |
for (let i = 0; i < string.length; i++) { | |
buffer[at + i] = string.charCodeAt(i); | |
} | |
} | |
function getBufferPositions(buffer, string) { | |
const positions = []; | |
let lastPosition = buffer.indexOf(string); | |
if (lastPosition === -1) { | |
return []; | |
} | |
do { | |
positions.push(lastPosition); | |
lastPosition = buffer.indexOf(string, lastPosition + 1); | |
} while (lastPosition !== -1); | |
return positions; | |
} | |
function determinePattern() { | |
const data = fs.readFileSync(join(__dirname, 'RPG_RT.ldb')); | |
const patternBytes = data.subarray(1, 12); | |
return Array.from(patternBytes); | |
} | |
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