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August 29, 2015 13:56
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def move_2(self): | |
if self.arrows[0]: #Up | |
self.movement(self.dir.y, -self.speed, "Up") | |
if self.arrows[1]: #Left | |
self.movement(self.dir.x, -self.speed, "Left") | |
if self.arrows[2]: #Down | |
self.movement(self.dir.y, self.speed, "Down") | |
if self.arrows[3]: #Right | |
self.movement(self.dir.x, self.speed, "Right") | |
def movement(self, coord, speed, direction): | |
coord = speed | |
self.pos += self.dir | |
self.rect.center = self.pos.inttup() | |
self.collision.player_collision(self, direction) | |
coord = 0 | |
def move_1(self): | |
if self.arrows[0]: #Up | |
self.dir.y = -self.speed | |
self.pos += self.dir | |
self.rect.center = self.pos.inttup() | |
self.collision.player_collision(self, "Up") | |
self.dir.y = 0 | |
if self.arrows[1]: #Left | |
self.dir.x = -self.speed | |
self.pos += self.dir | |
self.rect.center = self.pos.inttup() | |
self.collision.player_collision(self, "Left") | |
self.dir.x = 0 | |
if self.arrows[2]: #Down | |
self.dir.y = self.speed | |
self.pos += self.dir | |
self.rect.center = self.pos.inttup() | |
self.collision.player_collision(self, "Down") | |
self.dir.y = 0 | |
if self.arrows[3]: #Right | |
self.dir.x = self.speed | |
self.pos += self.dir | |
self.rect.center = self.pos.inttup() | |
self.collision.player_collision(self, "Right") | |
self.dir.x = 0 |
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