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October 10, 2018 19:59
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gmod auto prop save for multiplayer and singleplayer (no owned prop system like ffp)
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local function saveentities() | |
local tbl = {} | |
local filepos = Format("_savefilemap_%s.txt", game.GetMap()) | |
for k, v in pairs(ents.FindByClass("prop_physics")) do | |
if v:MapCreationID() != -1 then continue end | |
table.insert(tbl, {v:GetModel(), v:GetPos(), v:GetAngles(), v:GetMaterial()}) | |
end | |
local tbltxt = util.TableToJSON(tbl) | |
file.Write(filepos,tbltxt) | |
MsgC(Color(50,255,50), "Wrote " ,Color(100,100,255), tostring(#tbl), Color(50,255,50), " props in file : ", filepos, "\n") | |
end | |
local function restoreentities() | |
local i = 0 | |
local filepos = Format("_savefilemap_%s.txt", game.GetMap()) | |
if not file.Exists(filepos,"DATA") then return false end | |
local txt = file.Read(filepos, "DATA") | |
local tbl = util.JSONToTable(txt) | |
for k, v in ipairs(tbl) do | |
local tmpent = ents.Create("prop_physics") | |
tmpent:SetModel(v[1]) | |
tmpent:SetPos(v[2]) | |
tmpent:SetAngles(v[3]) | |
tmpent:SetSolid(SOLID_VPHYSICS) | |
tmpent:PhysicsInit(SOLID_VPHYSICS) | |
if IsValid(tmpent:GetPhysicsObject()) then | |
tmpent:GetPhysicsObject():EnableMotion(false) | |
else | |
i = i +1 | |
print(Format("missing prop : %s with id %i", v[1], i)) | |
end | |
tmpent:SetMaterial(v[4]) | |
end | |
end | |
hook.Add("InitPostEntity","prop restore lapin",function() | |
restoreentities() | |
timer.Create("mapsaveprop",60,0,function() | |
saveentities() | |
end) | |
end) | |
concommand.Add("forcesavemap",saveentities) | |
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Drop the file in lua/autorun/server/