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final.txt | |
Yesterday | |
Fri 11:32 PM | |
iron imran uploaded an item | |
Text | |
final.txt | |
#include <GL/gl.h> | |
#include <GL/glut.h> | |
void display(void) | |
{ | |
/* clear all pixels */ | |
glClear (GL_COLOR_BUFFER_BIT); | |
/* draw white polygon (rectangle) with corners at | |
* (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0) | |
*/ | |
/*background*/ | |
glColor3f (0.0, 0.95, 0.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (100, 0); | |
glVertex2d (100, 100); | |
glVertex2d (0, 100); | |
glVertex2d (0, 0); | |
glEnd(); | |
/*background End*/ | |
/*Left wall*/ | |
glColor3f (0.0, 0.90, 0.00); | |
glBegin(GL_POLYGON); | |
glVertex2d (0, 0); | |
glVertex2d (10, 10); | |
glVertex2d (10, 100); | |
glVertex2d (0, 100); | |
glEnd(); | |
/*Left wall End*/ | |
/*Floor*/ | |
glColor3f (0.63, 0.81, 0.92); | |
glBegin(GL_POLYGON); | |
glVertex2d (0, 0); | |
glVertex2d (10, 20); | |
glVertex2d (100, 20); | |
glVertex2d (100, 0); | |
glEnd(); | |
/*Floor End*/ | |
/*Stool leg 1*/ | |
glColor3f (0.0, 0.0, .70); | |
glBegin(GL_POLYGON); | |
glVertex2d (49, 5); | |
glVertex2d (54, 8); | |
glVertex2d (54, 24); | |
glVertex2d (49, 24); | |
glEnd(); | |
/*Stool leg 1 End*/ | |
/*Stool leg 2*/ | |
glColor3f (0.0, 0.0, 0.50); | |
glBegin(GL_POLYGON); | |
glVertex2d (49, 5); | |
glVertex2d (44, 8); | |
glVertex2d (44, 24); | |
glVertex2d (49, 24); | |
glEnd(); | |
/*Stool leg 2 End*/ | |
/*Stool seat 1*/ | |
glColor3f (0.05, 0.25, 0.75); | |
glBegin(GL_POLYGON); | |
glVertex2d (49, 22); | |
glVertex2d (44, 24); | |
glVertex2d (42, 30); | |
glVertex2d (49, 27); | |
glEnd(); | |
/*Stool seat 1 End*/ | |
/*Stool seat 2*/ | |
glColor3f (0.10, 0.35, 0.85); | |
glBegin(GL_POLYGON); | |
glVertex2d (49, 22); | |
glVertex2d (54, 24); | |
glVertex2d (56, 30); | |
glVertex2d (49, 27); | |
glEnd(); | |
/*Stool seat 2 End*/ | |
/*Stool seat top*/ | |
glColor3f (0.50, 0.41, 0.65); | |
glBegin(GL_POLYGON); | |
glVertex2d (49, 27); | |
glVertex2d (56, 30); | |
glVertex2d (49, 32); | |
glVertex2d (42, 30); | |
glEnd(); | |
/*Stool seat top End*/ | |
/*Drawer box left extension*/ | |
//glColor3f (0.0, 0.0, 0.0); | |
//glBegin(GL_POLYGON); | |
//glVertex2d (35, 15); | |
//glVertex2d (35.7, 20); | |
//glVertex2d (35.7, 5); | |
//glVertex2d (35, 5); | |
//glEnd(); | |
glColor3f (0.0, 0.0, 0.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (20, 15); | |
glVertex2d (35, 15); | |
glVertex2d (35, 50); | |
glVertex2d (20, 50); | |
glEnd(); | |
/*Drawer box extension End*/ | |
/*Drawer box left*/ | |
glColor3f (0.15, 0.12, 0.14); | |
glBegin(GL_POLYGON); | |
glVertex2d (20, 15); | |
glVertex2d (35, 15); | |
glVertex2d (35, 5); | |
glVertex2d (20, 5); | |
glEnd(); | |
/*Drawer box End*/ | |
/*Drawer1*/ | |
glColor3f (1.0, 0.70, 0.28); | |
glBegin(GL_POLYGON); | |
glVertex2d (22, 20); | |
glVertex2d (33, 20); | |
glVertex2d (33, 27); | |
glVertex2d (22, 27); | |
glEnd(); | |
/*Drawer1 End*/ | |
/*Drawer1 handle*/ | |
glColor3f (1.0, 1.00, 1.00); | |
glBegin(GL_POLYGON); | |
glVertex2d (26, 23); | |
glVertex2d (29, 23); | |
glVertex2d (29, 24); | |
glVertex2d (26, 24); | |
glEnd(); | |
/*Drawer1 handle End*/ | |
/*Drawer2*/ | |
glColor3f (1.0, 0.70, 0.28); | |
glBegin(GL_POLYGON); | |
glVertex2d (22, 30); | |
glVertex2d (33, 30); | |
glVertex2d (33, 37); | |
glVertex2d (22, 37); | |
glEnd(); | |
/*Drawer2 End*/ | |
/*Drawer2 handle*/ | |
glColor3f (1.0, 1.0, 1.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (26, 33); | |
glVertex2d (29, 33); | |
glVertex2d (29, 34); | |
glVertex2d (26, 34); | |
glEnd(); | |
/*Drawer2 handle End*/ | |
/*Drawer3*/ | |
glColor3f (1.0, 0.70, 0.28); | |
glBegin(GL_POLYGON); | |
glVertex2d (22, 40); | |
glVertex2d (33, 40); | |
glVertex2d (33, 47); | |
glVertex2d (22, 47); | |
glEnd(); | |
/*Drawer3 End*/ | |
/*Drawer3 handle*/ | |
glColor3f (1.0, 1.00, 1.00); | |
glBegin(GL_POLYGON); | |
glVertex2d (26, 43); | |
glVertex2d (29, 43); | |
glVertex2d (29, 44); | |
glVertex2d (26, 44); | |
glEnd(); | |
/*Drawer3 handle End*/ | |
/*Drawer box right*/ | |
glColor3f (0.15, 0.12, 0.14); | |
glBegin(GL_POLYGON); | |
glVertex2d (65, 15); | |
glVertex2d (80, 15); | |
glVertex2d (80, 50); | |
glVertex2d (65, 50); | |
glEnd(); | |
/*Drawer box End*/ | |
/*Book shelf space bottom*/ | |
glColor3f (0.63, 0.81, 0.92); | |
glBegin(GL_POLYGON); | |
glVertex2d (66, 15); | |
glVertex2d (79, 15); | |
glVertex2d (79, 20); | |
glVertex2d (66, 20); | |
glEnd(); | |
/*Book shelf space bottom End*/ | |
/*Book self divider 1*/ | |
glColor3f (0.15, 0.12, 0.14); | |
glBegin(GL_POLYGON); | |
glVertex2d (66, 20); | |
glVertex2d (79, 20); | |
glVertex2d (79, 22); | |
glVertex2d (66, 22); | |
glEnd(); | |
/*Book self divider 1 End*/ | |
/*Book shelf space 1*/ | |
glColor3f (0.40, 0.50, 0.50); | |
glBegin(GL_POLYGON); | |
glVertex2d (66, 22); | |
glVertex2d (79, 22); | |
glVertex2d (79, 30); | |
glVertex2d (66, 30); | |
glEnd(); | |
/*Book shelf 1 End*/ | |
/*Book shelf space 1 book 1*/ | |
glColor3f (1.0, 0.5, 0.5); | |
glBegin(GL_POLYGON); | |
glVertex2d (68, 22); | |
glVertex2d (76, 22); | |
glVertex2d (76, 24); | |
glVertex2d (68, 24); | |
glEnd(); | |
/*Book shelf space 1 book 1 End*/ | |
/*Book shelf space 1 book 2*/ | |
glColor3f (0.40, 0.40, 0.40); | |
glBegin(GL_POLYGON); | |
glVertex2d (68, 24); | |
glVertex2d (76, 24); | |
glVertex2d (76, 26); | |
glVertex2d (68, 26); | |
glEnd(); | |
/*Book shelf space 1 book 2 End*/ | |
/*Book shelf space 1 book 3*/ | |
glColor3f (1.0, 0.6, 0.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (69, 26); | |
glVertex2d (76, 26); | |
glVertex2d (76, 29); | |
glVertex2d (69, 29); | |
glEnd(); | |
/*Book shelf space 1 book 3 End*/ | |
/*Book self divider 2*/ | |
glColor3f (0.15, 0.12, 0.14); | |
glBegin(GL_POLYGON); | |
glVertex2d (66, 30); | |
glVertex2d (79, 30); | |
glVertex2d (79, 32); | |
glVertex2d (66, 32); | |
glEnd(); | |
/*Book self divider 2 End*/ | |
/*Book shelf right 2*/ | |
glColor3f (0.40, 0.50, 0.50); | |
glBegin(GL_POLYGON); | |
glVertex2d (66, 32); | |
glVertex2d (79, 32); | |
glVertex2d (79, 40); | |
glVertex2d (66, 40); | |
glEnd(); | |
/*Book self right 2 End*/ | |
/*Book shelf right 2 book 1*/ | |
glColor3f (1.0, 0.0, 0.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (68, 32); | |
glVertex2d (78, 32); | |
glVertex2d (78, 33); | |
glVertex2d (68, 33); | |
glEnd(); | |
/*Book self right 2 book 1 End*/ | |
/*Book shelf right 2 book 2*/ | |
glColor3f (0.0, 0.0, 0.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (67, 33); | |
glVertex2d (77, 33); | |
glVertex2d (77, 34); | |
glVertex2d (67, 34); | |
glEnd(); | |
/*Book self right 2 book 2 End*/ | |
/*Book shelf right 2 book 3*/ | |
glColor3f (0.0, 0.8, 1.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (67.2, 34); | |
glVertex2d (77.5, 34); | |
glVertex2d (77.5, 35); | |
glVertex2d (67.2, 35); | |
glEnd(); | |
/*Book self right 2 book 3 End*/ | |
/*Book shelf divider 3*/ | |
glColor3f (0.15, 0.12, 0.14); | |
glBegin(GL_POLYGON); | |
glVertex2d (66, 40); | |
glVertex2d (79, 40); | |
glVertex2d (79, 42); | |
glVertex2d (66, 42); | |
glEnd(); | |
/*Book shelf divider 3 End*/ | |
/*Book shelf drawer*/ | |
glColor3f (1.0, 0.70, 0.28); | |
glBegin(GL_POLYGON); | |
glVertex2d (66, 42); | |
glVertex2d (79, 42); | |
glVertex2d (79, 48); | |
glVertex2d (66, 48); | |
glEnd(); | |
/*Book shelf drawer End*/ | |
/*Book shelf drawer handle*/ | |
glColor3f (1.0, 1.0, 1.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (71, 44); | |
glVertex2d (74, 44); | |
glVertex2d (74, 45); | |
glVertex2d (71, 45); | |
glEnd(); | |
/*Book shelf drawer handle End*/ | |
/*Photo frame border*/ | |
glColor3f (0.40, 0.50, 0.50); | |
glBegin(GL_POLYGON); | |
glVertex2d (21.5, 95); | |
glVertex2d (30.5, 95); | |
glVertex2d (30.5, 76); | |
glVertex2d (21.5, 76); | |
glEnd(); | |
/*Photo frame border End*/ | |
/*Photo frame*/ | |
glColor3f (0.85, 1.0, 1.00); | |
glBegin(GL_POLYGON); | |
glVertex2d (22, 94); | |
glVertex2d (30, 94); | |
glVertex2d (30, 77); | |
glVertex2d (22, 77); | |
glEnd(); | |
/*Photo frame End*/ | |
/*Photo frame2*/ | |
glColor3f (0.05, 0.0, 0.00); | |
glBegin(GL_POLYGON); | |
glVertex2d (42, 94); | |
glVertex2d (50, 94); | |
glVertex2d (50, 77); | |
glVertex2d (42, 77); | |
glEnd(); | |
glColor3f (0.85, 1.0, 1.00); | |
glBegin(GL_POLYGON); | |
glVertex2d (42.5, 93); | |
glVertex2d (49.5, 93); | |
glVertex2d (49.5, 78); | |
glVertex2d (42.5, 78); | |
glEnd(); | |
glColor3f (0.05, 0.0, 0.00); | |
glBegin(GL_POLYGON); | |
glVertex2d (46, 84); | |
glVertex2d (46.5, 84); | |
glVertex2d (46.3, 92); | |
//glVertex2d (42, 77); | |
glEnd(); | |
glColor3f (0.05, 0.0, 0.00); | |
glBegin(GL_POLYGON); | |
glVertex2d (46, 84); | |
glVertex2d (46, 85); | |
glVertex2d (49, 84.5); | |
//glVertex2d (42, 77); | |
glEnd(); | |
glColor3f (0.05, 0.0, 0.00); | |
glBegin(GL_POLYGON); | |
glVertex2d (46, 84); | |
glVertex2d (46.2, 84); | |
glVertex2d (46.1, 78); | |
//glVertex2d (42, 77); | |
glEnd(); | |
/*Photo frame2 End*/ | |
glColor3f (0.05, 0.0, 0.00); | |
glBegin(GL_POLYGON); | |
glVertex2d (1, 1); | |
glVertex2d (9, 17); | |
glVertex2d (9, 80); | |
glVertex2d (1, 80); | |
glEnd(); | |
glColor3f (1.0, 0.70, 0.28); | |
glBegin(GL_POLYGON); | |
glVertex2d (1.5, 3); | |
glVertex2d (9, 9); | |
glVertex2d (9, 79); | |
glVertex2d (1.5, 79); | |
glEnd(); | |
/*Photo hill 1 */ | |
glColor3f (0.1, 0.8, 1.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (26, 80); | |
glVertex2d (28, 80); | |
glVertex2d (28, 90); | |
glVertex2d (26, 90); | |
glEnd(); | |
/*Photo hill 1 End*/ | |
/*Photo hill 2*/ | |
glColor3f (0.0, 0.9, 1.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (23, 80); | |
glVertex2d (27, 80); | |
glVertex2d (25, 85); | |
glEnd(); | |
/*Photo hill 2 End*/ | |
/*Table top*/ | |
glColor3f (0.90, 1.0, 1.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (18, 50); | |
glVertex2d (82, 50); | |
glVertex2d (82, 53); | |
glVertex2d (18, 53); | |
glEnd(); | |
/*Table top End*/ | |
/*Left books 1*/ | |
glColor3f (1.0, 0.5, 0.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (22, 53); | |
glVertex2d (30, 53); | |
glVertex2d (30, 55); | |
glVertex2d (22, 55); | |
glEnd(); | |
/*Left books 1 End*/ | |
/*Left books 2*/ | |
glColor3f (0.0, 0.70, 0.35); | |
glBegin(GL_POLYGON); | |
glVertex2d (23, 55); | |
glVertex2d (31, 55); | |
glVertex2d (31, 57); | |
glVertex2d (23, 57); | |
glEnd(); | |
/*Left books 2 End*/ | |
/*Left books 3*/ | |
glColor3f (0.8, 0.7, 0.5); | |
glBegin(GL_POLYGON); | |
glVertex2d (22, 57); | |
glVertex2d (29, 57); | |
glVertex2d (29, 59); | |
glVertex2d (22, 59); | |
glEnd(); | |
/*Left books 3 End*/ | |
/*Wall book shelf book 1*/ | |
glColor3f (1.00, 1.00, 1.00); | |
glBegin(GL_POLYGON); | |
glVertex2d (64, 78); | |
glVertex2d (65, 78); | |
glVertex2d (65, 90); | |
glVertex2d (64, 90); | |
glEnd(); | |
/*Wall book shelf book 1 End*/ | |
/*Wall book shelf book 2*/ | |
glColor3f (0.90, 0.80, 0.10); | |
glBegin(GL_POLYGON); | |
glVertex2d (65, 78); | |
glVertex2d (66, 78); | |
glVertex2d (66, 89); | |
glVertex2d (65, 89); | |
glEnd(); | |
/*Wall book shelf book 2 End*/ | |
/*Wall book shelf book 3*/ | |
glColor3f (0.0, 0.0, 0.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (66, 78); | |
glVertex2d (67.5, 78); | |
glVertex2d (67.5, 91); | |
glVertex2d (66, 91); | |
glEnd(); | |
/*Wall book shelf book 3 End*/ | |
/*Wall book shelf book 4*/ | |
glColor3f (1.0, 1.0, 1.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (67.5, 78); | |
glVertex2d (68.5, 78); | |
glVertex2d (68.5, 89.5); | |
glVertex2d (67.5, 89.5); | |
glEnd(); | |
/*Wall book shelf book 4 End*/ | |
/*Wall book shelf book 5*/ | |
glColor3f (0.25, 0.30, 0.30); | |
glBegin(GL_POLYGON); | |
glVertex2d (68.5, 78); | |
glVertex2d (69.5, 78); | |
glVertex2d (69.5, 89); | |
glVertex2d (68.5, 89); | |
glEnd(); | |
/*Wall book shelf book 5 End*/ | |
/*Wall book shelf book 6*/ | |
glColor3f (1.0, 0.7, 0.5); | |
glBegin(GL_POLYGON); | |
glVertex2d (69.5, 78); | |
glVertex2d (70.5, 78); | |
glVertex2d (70.5, 85); | |
glVertex2d (69.5, 85); | |
glEnd(); | |
/*Wall book shelf book 6 End*/ | |
/*Wall book shelf bar*/ | |
glColor3f (0.25, 0.30, 0.30); | |
glBegin(GL_POLYGON); | |
glVertex2d (62, 78 ); | |
glVertex2d (80, 78 ); | |
glVertex2d (80, 79 ); | |
glVertex2d (62, 79 ); | |
glEnd(); | |
/*Wall book shelf bar End*/ | |
/*Wall book shelf bottom left extension*/ | |
glColor3f (0.25, 0.30, 0.30); | |
glBegin(GL_POLYGON); | |
glVertex2d (63, 79); | |
glVertex2d (64, 79); | |
glVertex2d (64, 76); | |
glVertex2d (63, 76); | |
glEnd(); | |
/*Wall book shelf bottom left extension End*/ | |
/*Wall book shelf bottom right extension*/ | |
glColor3f (0.25, 0.30, 0.30); | |
glBegin(GL_POLYGON); | |
glVertex2d (79, 79); | |
glVertex2d (78, 79); | |
glVertex2d (78, 76); | |
glVertex2d (79, 76); | |
glEnd(); | |
/*Wall book shelf bottom right extension End*/ | |
/*Printer Body*/ | |
glColor3f (0.25, 0.30, 0.30); | |
glBegin(GL_POLYGON); | |
glVertex2d (68, 53); | |
glVertex2d (79, 53); | |
glVertex2d (79, 63); | |
glVertex2d (68, 63); | |
glEnd(); | |
/*Printer Body End*/ | |
/*Printer front*/ | |
glColor3f (0.22, 0.24, 0.25); | |
glBegin(GL_POLYGON); | |
glVertex2d (69.5, 53); | |
glVertex2d (77.5, 53); | |
glVertex2d (77.5, 64); | |
glVertex2d (69.5, 64); | |
glEnd(); | |
/*Printer front End*/ | |
/*Printer paper holder*/ | |
glColor3f (0.25, 0.30, 0.30); | |
glBegin(GL_POLYGON); | |
glVertex2d (70, 64); | |
glVertex2d (77, 64); | |
glVertex2d (77, 68); | |
glVertex2d (70, 68); | |
glEnd(); | |
/*Printer paper holder End*/ | |
/*Printer paper*/ | |
glColor3f (1.00, 1.00, 1.00); | |
glBegin(GL_POLYGON); | |
glVertex2d (71, 64); | |
glVertex2d (76, 64); | |
glVertex2d (76, 70); | |
glVertex2d (71, 70); | |
glEnd(); | |
/*Printer paper End*/ | |
/*Printer paper release*/ | |
glColor3f (0.10, 0.10, 0.10); | |
glBegin(GL_POLYGON); | |
glVertex2d (70, 55); | |
glVertex2d (77, 55); | |
glVertex2d (77, 57); | |
glVertex2d (70, 57); | |
glEnd(); | |
/*Printer paper release End*/ | |
/*Printer paper release tray*/ | |
glColor3f (0.40, 0.37, 0.37); | |
glBegin(GL_POLYGON); | |
glVertex2d (70, 55); | |
glVertex2d (77, 55); | |
glVertex2d (77.5, 54); | |
glVertex2d (69.5, 54); | |
glEnd(); | |
/*Printer paper release tray End*/ | |
/* display body*/ | |
glColor3f (0.25, 0.30, 0.30); | |
glBegin(GL_POLYGON); | |
glVertex2d (42, 53); | |
glVertex2d (56, 53); | |
glVertex2d (56, 70); | |
glVertex2d (42, 70); | |
glEnd(); | |
/*Laptop display body End*/ | |
/*Laptop display*/ | |
glColor3f (0.0, 0.9, 1.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (42.5, 55); | |
glVertex2d (55.5, 55); | |
glVertex2d (55.5, 69); | |
glVertex2d (42.5, 69); | |
glEnd(); | |
/*Laptop display End*/ | |
/*Laptop body*/ | |
glColor3f (0.8, 0.8, 0.8); | |
glBegin(GL_POLYGON); | |
glVertex2d (42, 53); | |
glVertex2d (56, 53); | |
glVertex2d (57, 54); | |
glVertex2d (41, 54); | |
glEnd(); | |
/*Laptop body End*/ | |
glColor3f (0.63, 0.81, 0.92); | |
glBegin(GL_POLYGON); | |
glVertex2d (15, 5); | |
glVertex2d (35, 5); | |
glVertex2d (35, 15); | |
glVertex2d (15, 15); | |
glEnd(); | |
/*Coffee Mug*/ | |
glColor3f (.20, .20, 1.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (50, 53); | |
glVertex2d (52, 53); | |
glVertex2d (52, 57); | |
glVertex2d (50, 57); | |
glEnd(); | |
/*Coffee Mug End*/ | |
/*Coffee Mug handle 1*/ | |
glColor3f (1.0, 1.0, 1.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (52, 55); | |
glVertex2d (52.8, 55); | |
glVertex2d (52.8, 55.4); | |
glVertex2d (52, 55.4); | |
glEnd(); | |
/*Coffee Mug handle 1 End*/ | |
/*Coffee Mug handle 1*/ | |
glColor3f (1.0, 1.0, 1.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (52.6, 55); | |
glVertex2d (52.8, 55); | |
glVertex2d (52.8, 56.3); | |
glVertex2d (52.6, 56.3); | |
glEnd(); | |
/*Coffee Mug handle 1 End*/ | |
/*Coffee Mug handle 2*/ | |
glColor3f (1.0, 1.0, 1.0); | |
glBegin(GL_POLYGON); | |
glVertex2d (52, 56.3); | |
glVertex2d (52.8, 56.3); | |
glVertex2d (52.8, 55.9); | |
glVertex2d (52, 55.9); | |
glEnd(); | |
/*Coffee Mug handle 2 End*/ | |
/* don't wait! | |
* start processing buffered OpenGL routines | |
*/ | |
glFlush (); | |
} | |
void init (void) | |
{ | |
/* select clearing (background) color */ | |
glClearColor (0.0, 0.0, 0.0, 0.0); | |
/* initialize viewing values */ | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
gluOrtho2D(0, 100, 0, 100); | |
} | |
/* | |
* Declare initial window size, position, and display mode | |
* (single buffer and RGBA). Open window with "hello" | |
* in its title bar. Call initialization routines. | |
* Register callback function to display graphics. | |
* Enter main loop and process events. | |
*/ | |
int main(int argc, char** argv) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize (1380, 700); | |
glutInitWindowPosition (100, 100); | |
glutCreateWindow ("Hello"); | |
init (); | |
glutDisplayFunc(display); | |
glutMainLoop(); | |
return 0; /* ISO C requires main to return int. */ | |
} |
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#include <GL/gl.h> | |
#include <GL/glut.h> | |
int m,x,x1,x2,xi,y,y1,y2,yi,dx,dy,i,step,p; | |
void display(void) | |
{ | |
/* clear all pixels */ | |
glClear (GL_COLOR_BUFFER_BIT); | |
/* draw white polygon (rectangle) with corners at | |
* (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0) | |
*/ | |
glColor3f (1, 1, 1); | |
glBegin(GL_POINTS); | |
for(i=0; i<dx; i++) | |
{ | |
if(p<0) | |
{ | |
x = x+1; | |
y = y; | |
p = p + 2*dy; | |
} | |
else | |
{ | |
x = x+1; | |
y = y+1; | |
p = p + 2*dy - 2*dx; | |
} | |
glVertex2d(x,y); | |
} | |
glEnd(); | |
/* don't wait! | |
* start processing buffered OpenGL routines | |
*/ | |
glFlush (); | |
} | |
void init (void) | |
{ | |
/* select clearing (background) color */ | |
glClearColor (0.0, 0.0, 0.0, 0.0); | |
/* initialize viewing values */ | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
gluOrtho2D(0, 300, 0, 300); | |
} | |
/* | |
* Declare initial window size, position, and display mode | |
* (single buffer and RGBA). Open window with "hello" | |
* in its title bar. Call initialization routines. | |
* Register callback function to display graphics. | |
* Enter main loop and process events. | |
*/ | |
int main(int argc, char** argv) | |
{ | |
printf("x1 = "); | |
scanf(" %d",&x1); | |
printf("y1 = "); | |
scanf(" %d",&y1); | |
printf("x2 = "); | |
scanf(" %d",&x2); | |
printf("y2 = "); | |
scanf(" %d",&y2); | |
dx = x2-x1; | |
dy = y2-y1; | |
p = 2*dy - dx; | |
/*if(dy>dx) | |
{ | |
yi = dy/dy; | |
xi = dx/dy; | |
step = dy; | |
} | |
else | |
{ | |
xi = dx/dx; | |
yi = dx/dy; | |
step = dx; | |
} | |
*/ | |
x = x1; | |
y = y1; | |
glutInit(&argc, argv); | |
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize (500, 500); | |
glutInitWindowPosition (100, 100); | |
glutCreateWindow ("hello"); | |
init (); | |
glutDisplayFunc(display); | |
glutMainLoop(); | |
return 0; /* ISO C requires main to return int. */ | |
} |
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#include <gl/glut.h> | |
#include <stdio.h> | |
//global variable for taking input | |
int x1, y1, x2, y2; | |
void myInit() { | |
glClear(GL_COLOR_BUFFER_BIT); | |
glClearColor(0.0, 0.0, 0.0, 1.0); | |
glMatrixMode(GL_PROJECTION); | |
gluOrtho2D(0, 500, 0, 500); | |
} | |
//this function for putting POINTS on the screen for graph | |
void draw_pixel(int x, int y) { | |
glBegin(GL_POINTS); | |
glVertex2i(x, y); | |
glEnd(); | |
} | |
//line draw function workings | |
void draw_line(int x1, int x2, int y1, int y2) { | |
int dx, dy, i, e; | |
int incx, incy, inc1, inc2; | |
int x,y; | |
dx = x2-x1; | |
dy = y2-y1; | |
if (dx < 0) | |
dx = -dx; | |
if (dy < 0) | |
dy = -dy; | |
incx = 1; | |
if (x2 < x1) | |
incx = -1; | |
incy = 1; | |
if (y2 < y1) | |
incy = -1; | |
x = x1; | |
y = y1; | |
if (dx > dy) { | |
draw_pixel(x, y); | |
e = 2 * dy-dx; | |
inc1 = 2*(dy-dx); | |
inc2 = 2*dy; | |
for (i=0; i<dx; i++) { | |
if (e >= 0) { | |
y += incy; | |
e += inc1; | |
} | |
else | |
e += inc2; | |
x += incx; | |
draw_pixel(x, y); | |
} | |
} else { | |
draw_pixel(x, y); | |
e = 2*dx-dy; | |
inc1 = 2*(dx-dy); | |
inc2 = 2*dx; | |
for (i=0; i<dy; i++) { | |
if (e >= 0) { | |
x += incx; | |
e += inc1; | |
} | |
else | |
e += inc2; | |
y += incy; | |
draw_pixel(x, y); | |
} | |
} | |
} | |
void myDisplay() { | |
draw_line(x1, x2, y1, y2); | |
glFlush(); | |
} | |
void main(int argc, char **argv) { | |
printf("Enter x1 & x2:\n"); | |
scanf("%d %d", &x1, &x2); | |
printf("Enter y1 & y2:\n"); | |
scanf("%d %d", &y1, &y2); | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); | |
glutInitWindowSize(500, 500); | |
glutInitWindowPosition(100, 100); | |
glutCreateWindow("Bresenham's Line Drawing"); | |
myInit(); | |
glutDisplayFunc(myDisplay); | |
glutMainLoop(); | |
} |
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#include <GL/gl.h> | |
#include <GL/glut.h> | |
int i,j,k; | |
void display(void) | |
{ | |
glClear (GL_COLOR_BUFFER_BIT); | |
for(i = 0; i < 4; i++ ) | |
{ | |
for(j = 0; j < 4; j++ ) | |
{ | |
glBegin(GL_POLYGON); | |
if((i%2) == 0) | |
{ | |
if((j%2) == 0) | |
{ | |
glColor3f (1, 1, 1); | |
} | |
else | |
{ | |
glColor3f (0, 0, 0); | |
} | |
} | |
else | |
{ | |
if((j%2) == 0) | |
{ | |
glColor3f (0, 0, 0); | |
} | |
else | |
{ | |
glColor3f (1, 1, 1); | |
} | |
} | |
glVertex2f (i, j); | |
glVertex2f (i + 1, j); | |
glVertex2f (i + 1,j + 1); | |
glVertex2f (i, j + 1); | |
glEnd(); | |
} | |
} | |
glColor3ub(255, 0, 255); | |
glBegin(GL_LINES); | |
glVertex2d(.1, .1); | |
glVertex2d(.8, .1); | |
glVertex2d(.1, .2); | |
glVertex2d(.8, .2); | |
glVertex2d(.1, .1); | |
glVertex2d(.1, .2); | |
glVertex2d(.8, .1); | |
glVertex2d(.8, .2); | |
glVertex2d(.4, .2); | |
glVertex2d(.4, .5); | |
glVertex2d(.6, .2); | |
glVertex2d(.6, .5); | |
glVertex2d(.2, .5); | |
glVertex2d(.2, .6); | |
glVertex2d(.2, .6); | |
glVertex2d(.7, .6); | |
glVertex2d(.7, .6); | |
glVertex2d(.7, .5); | |
glVertex2d(.2, .5); | |
glVertex2d(.7, .5); | |
glEnd(); | |
glFlush (); | |
} | |
void init (void) | |
{ | |
glClearColor (0.0, 0.0, 0.0, 0.0); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glOrtho(0, 4, 0, 4, -1.0, 1.0); | |
} | |
int main(int argc, char** argv) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize (600, 500); | |
glutInitWindowPosition (100, 100); | |
glutCreateWindow ("Chess Board"); | |
init (); | |
glutDisplayFunc(display); | |
glutMainLoop(); | |
return 0; | |
} |
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#include<GL/glut.h> | |
#include <GL/gl.h> | |
#include<stdlib.h> | |
#define ROUND(x) ((int)(x+0.5)) | |
int xa,xb,ya,yb; | |
void display (void) | |
{ | |
int dx = xb - xa, dy = yb - ya, steps, k, i; | |
float xIncrement, yIncrement, x = xa, y = ya; | |
glClear(GL_COLOR_BUFFER_BIT); | |
glColor3f (1.0, 0.0, 0.0); | |
if(abs(dx) > abs(dy)){ | |
steps = abs(dx); | |
} | |
else{ | |
steps = abs(dy); | |
} | |
xIncrement = dx / (float)steps; | |
yIncrement = dy / (float)steps; | |
glBegin(GL_POINTS); | |
glVertex2s(ROUND(x),ROUND(y)); | |
for(k = 0; k < steps; k++) | |
{ | |
x += xIncrement; | |
y += yIncrement; | |
glVertex2s(ROUND(x),ROUND(y)); | |
printf("%lf %lf\n", x, y); | |
} | |
glColor3f (1.0, 1.0, 1.0); | |
for(i = -100 ; i <= 100 ; i++) | |
{ | |
glVertex2s(i,0); | |
glVertex2s(0,i); | |
} | |
//x & y Visualize | |
for(i = -2; i <= 2 ; i++) | |
{ | |
glVertex2s(95+i,4+i); | |
glVertex2s(95-i,4+i); | |
} | |
for(i = 0; i <= 2 ; i++) | |
{ | |
glVertex2s(4+i,95+i); | |
glVertex2s(4-i,95+i); | |
glVertex2s(4,95-i); | |
} | |
glEnd(); | |
glFlush(); | |
} | |
void init(void) | |
{ | |
glClearColor (0.0, 0.0, 0.0, 0.0); | |
glOrtho(-100.0, 100.0, -100.0, 100.0, -1.0, 1.0); | |
} | |
int main(int argc, char** argv) | |
{ | |
printf("Enter the points\n"); | |
scanf("%d %d %d %d", &xa, &ya, &xb, &yb); | |
glutInit(&argc, argv); | |
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize (500, 500); | |
glutInitWindowPosition (100, 100); | |
glutCreateWindow ("Simple DDA "); | |
init (); | |
glutDisplayFunc(display); | |
glutMainLoop(); | |
return 0; | |
} |
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#include <GL/gl.h> | |
#include <GL/glut.h> | |
void display(void) | |
{ | |
glClear (GL_COLOR_BUFFER_BIT); | |
/* draw white polygon (rectangle) with corners at | |
* (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0) | |
*/ | |
glColor3ub (255,255,0); | |
glBegin(GL_TRIANGLES); | |
glVertex2i(50,400); | |
glVertex2i(100,400); | |
glVertex2i(50,500); | |
glEnd(); | |
glColor3ub(255, 255, 255); | |
glBegin(GL_LINES); | |
glVertex2i(100, 400); | |
glVertex2i(150, 450); | |
glVertex2i(100, 400); | |
glVertex2i(150, 350); | |
glVertex2i(150, 450); | |
glVertex2i(150, 425); | |
glVertex2i(150, 350); | |
glVertex2i(150, 375); | |
glVertex2i(150, 425); | |
glVertex2i(200, 425); | |
glVertex2i(150, 375); | |
glVertex2i(200, 375); | |
glVertex2i(200, 425); | |
glVertex2i(200, 450); | |
glVertex2i(200, 375); | |
glVertex2i(200, 350); | |
glVertex2i(200, 450); | |
glVertex2i(250, 400); | |
glVertex2i(200, 350); | |
glVertex2i(250, 400); | |
//glVertex2i(); | |
glEnd(); | |
glColor3ub (255,255,0); | |
glBegin(GL_TRIANGLES); | |
glVertex2i(250,400); | |
glVertex2i(300,300); | |
glVertex2i(250,300); | |
glEnd(); | |
glColor3ub(250, 255, 0); | |
glBegin(GL_LINES); | |
glVertex2i(300, 300); | |
glVertex2i(350, 400); | |
glVertex2i(350, 400); | |
glVertex2i(300, 500); | |
glVertex2i(300, 500); | |
glVertex2i(400, 500); | |
glVertex2i(400, 500); | |
glVertex2i(450, 400); | |
glVertex2i(450, 400); | |
glVertex2i(400, 300); | |
glVertex2i(400, 300); | |
glVertex2i(300, 300); | |
glEnd(); | |
glFlush (); | |
} | |
void init (void) | |
{ | |
/* select clearing (background) color */ | |
glClearColor (0.0, 0.0, 0.0, 0.0); | |
/* initialize viewing values */ | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
gluOrtho2D(0,600,0,600); | |
} | |
int main(int argc, char** argv) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize (500, 500); | |
glutInitWindowPosition (100, 100); | |
glutCreateWindow ("hello"); | |
init (); | |
glutDisplayFunc(display); | |
glutMainLoop(); | |
return 0; | |
} |
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#include <GL/gl.h> | |
#include <GL/glut.h> | |
void display(void) | |
{ | |
glClear (GL_COLOR_BUFFER_BIT); | |
/* draw white polygon (rectangle) with corners at | |
* (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0) | |
*/ | |
glColor3ub (0,255,0); | |
glBegin(GL_POLYGON); | |
glVertex2d(300,500); | |
glVertex2d(150,400); | |
glVertex2d(450,400); | |
glEnd(); | |
glColor3ub (255,255,255); | |
glBegin(GL_POLYGON); | |
glVertex2d(150,400); | |
glVertex2d(450,400); | |
glVertex2d(450,100); | |
glVertex2d(150,100); | |
glEnd(); | |
glColor3ub (0,0,255); | |
glBegin(GL_POLYGON); | |
glVertex2d(260,350); | |
glVertex2d(345,350); | |
glVertex2d(345,100); | |
glVertex2d(260,100); | |
glEnd(); | |
glColor3ub (255,0,0); | |
glBegin(GL_POLYGON); | |
glVertex2d(180,300); | |
glVertex2d(230,300); | |
glVertex2d(230,250); | |
glVertex2d(180,250); | |
glEnd(); | |
glColor3ub (255,0,0); | |
glBegin(GL_POLYGON); | |
glVertex2d(370,300); | |
glVertex2d(420,300); | |
glVertex2d(420,250); | |
glVertex2d(370,250); | |
glEnd(); | |
glFlush (); | |
} | |
void init (void) | |
{ | |
/* select clearing (background) color */ | |
glClearColor (0.0, 0.0, 0.0, 0.0); | |
/* initialize viewing values */ | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
gluOrtho2D(0,600,0,600); | |
} | |
int main(int argc, char** argv) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize (500, 500); | |
glutInitWindowPosition (100, 100); | |
glutCreateWindow ("hello"); | |
init (); | |
glutDisplayFunc(display); | |
glutMainLoop(); | |
return 0; | |
} | |
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#include <stdio.h> | |
#include <iostream> | |
#include <GL/glut.h> | |
using namespace std; | |
int X1, Y1, r; | |
void plot(int x, int y) | |
{ | |
glBegin(GL_POINTS); | |
glVertex2i(x , y ); | |
//uncomment this if you want to customize coordinate | |
//glVertex2i(x + X1, y + Y1); | |
glEnd(); | |
} | |
void myInit (void) | |
{ | |
glClearColor(1.0, 1.0, 1.0, 0.0); | |
glColor3f(0.0f, 0.0f, 0.0f); | |
glPointSize(4.0); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
//from where your circle gonna draw | |
gluOrtho2D(300, -300, -300, 300); | |
} | |
void midPointCircleAlgo() | |
{ | |
int x = 0; | |
int y = r; | |
float decision = 5/4 - r; | |
plot(x, y); //radius will draw from getting the Y as it's center | |
while (y > x) | |
{ | |
if (decision < 0) | |
{ | |
x++; | |
decision += 2*x+1; | |
} | |
else | |
{ | |
y--; | |
x++; | |
decision += 2*(x - y)+ 1; | |
} | |
plot(x, y); | |
plot(x, -y); | |
plot(-x, y); | |
plot(-x, -y); | |
plot(y, x); | |
plot(-y, x); | |
plot(y, -x); | |
plot(-y, -x); | |
} | |
} | |
void myDisplay(void) | |
{ | |
glClear (GL_COLOR_BUFFER_BIT); | |
glColor3f (0.0, 0.0, 0.0); | |
glPointSize(1.0); | |
midPointCircleAlgo(); | |
glFlush (); | |
} | |
int main(int argc, char** argv) | |
{ | |
//uncomment this if you want to custom your coordinate size | |
//cout << "Enter the coordinates to draw circle:\n\n" << endl; | |
//cout << "X-coordinate : "; | |
//cin >> X1; | |
//cout << "\nY-coordinate : "; | |
//cin >> Y1; | |
cout << "Enter radius : "; | |
cin >> r; | |
glutInit(&argc, argv); | |
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize (640, 480); //actual screen size | |
glutInitWindowPosition (100, 150); //where we want to fix the screen | |
glutCreateWindow ("Line Drawing Alogrithms"); | |
glutDisplayFunc(myDisplay); | |
myInit (); | |
glutMainLoop(); | |
return 0; | |
} | |
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#include <GL/gl.h> | |
#include <GL/glut.h> | |
int x0=0,y0=200,p; | |
void display(void) | |
{ | |
/* clear all pixels */ | |
glClear (GL_COLOR_BUFFER_BIT); | |
/* draw white polygon (rectangle) with corners at | |
* (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0) | |
*/ | |
//glColor3f (1.0, 0.25, 1.0); | |
p=1-y0; | |
while(x0<=y0) | |
{ | |
if(p<0) | |
{ | |
x0=x0+1; | |
p=p+2*x0+1; | |
} | |
else if(p>=0) | |
{ | |
x0=x0+1; | |
y0=y0-1; | |
p=(p+(2*x0)+1-(2*y0)); | |
} | |
glColor3f(255,0,0); | |
glBegin(GL_POLYGON); | |
glVertex2d (x0, y0); | |
glVertex2d (x0, -y0); | |
glVertex2d (-x0, y0); | |
glVertex2d (-x0, -y0); | |
glVertex2d (y0,x0); | |
glVertex2d(y0,-x0); | |
glVertex2d(-y0,x0); | |
glVertex2d(-y0,-x0); | |
glEnd(); | |
} | |
glColor3f(255,255,255); // body left side | |
glBegin(GL_POLYGON); | |
glVertex2d (-150, -400); | |
glVertex2d (-100, -400); | |
glVertex2d (-100, 325); | |
glVertex2d (-150,325); | |
glEnd(); | |
glColor3f(255,255,255); // body top | |
glBegin(GL_POLYGON); | |
glVertex2d (-100, 450); | |
glVertex2d (200, 450); | |
glVertex2d (150, 325); | |
glVertex2d (-150,325); | |
glEnd(); | |
glColor3f(255,255, 255); // body middle | |
glBegin(GL_POLYGON); | |
glVertex2d (-2, -400); | |
glVertex2d (2, -400); | |
glVertex2d (2, 325); | |
glVertex2d (-2,325); | |
glEnd(); | |
glColor3f(255,255, 255); // body middle right | |
glBegin(GL_POLYGON); | |
glVertex2d (48, -400); | |
glVertex2d (52, -400); | |
glVertex2d (52, 325); | |
glVertex2d (48,325); | |
glEnd(); | |
glColor3f(255,255, 255); // body middle left | |
glBegin(GL_POLYGON); | |
glVertex2d (-48, -400); | |
glVertex2d (-52, -400); | |
glVertex2d (-52, 325); | |
glVertex2d (-48,325); | |
glEnd(); | |
glColor3f(255,255, 255); // body middle left | |
glBegin(GL_POLYGON); | |
glVertex2d (-23, -400); | |
glVertex2d (-27, -400); | |
glVertex2d (-27, 325); | |
glVertex2d (-23,325); | |
glEnd(); | |
glColor3f(255,255, 255); // body middle right | |
glBegin(GL_POLYGON); | |
glVertex2d (23, -400); | |
glVertex2d (27, -400); | |
glVertex2d (27, 325); | |
glVertex2d (23,325); | |
glEnd(); | |
glColor3f(255,255, 255); // body middle left | |
glBegin(GL_POLYGON); | |
glVertex2d (-73, -400); | |
glVertex2d (-77, -400); | |
glVertex2d (-77, 325); | |
glVertex2d (-73,325); | |
glEnd(); | |
glColor3f(255,255, 255); // body middle right | |
glBegin(GL_POLYGON); | |
glVertex2d (73, -400); | |
glVertex2d (77, -400); | |
glVertex2d (77, 325); | |
glVertex2d (73,325); | |
glEnd(); | |
glColor3f(255,255,255); | |
glBegin(GL_POLYGON); | |
glVertex2d (220, -400); //right 1st | |
glVertex2d (320, -400); | |
glVertex2d (320, 270); | |
glVertex2d (220,270); | |
glEnd(); | |
glColor3f(0,0,0); | |
glBegin(GL_POLYGON); | |
glVertex2d (240, -400); //right 1st middle balck | |
glVertex2d (300, -400); | |
glVertex2d (300, 250); | |
glVertex2d (240,250); | |
glEnd(); | |
glColor3f(255,255,255); | |
glBegin(GL_POLYGON); | |
glVertex2d (268, -400); //right 1st middle | |
glVertex2d (272, -400); | |
glVertex2d (272, 250); | |
glVertex2d (268,250); | |
glEnd(); | |
glColor3f(255,255,255); | |
glBegin(GL_POLYGON); | |
glVertex2d (253, -400); //right 1st middle | |
glVertex2d (257, -400); | |
glVertex2d (257, 250); | |
glVertex2d (253,250); | |
glEnd(); | |
glColor3f(255,255,255); | |
glBegin(GL_POLYGON); | |
glVertex2d (283, -400); //right 1st middle | |
glVertex2d (287, -400); | |
glVertex2d (287, 250); | |
glVertex2d (283,250); | |
glEnd(); | |
glColor3f(255,255,255); | |
glBegin(GL_POLYGON); | |
glVertex2d (-220, -400); //right 1st | |
glVertex2d (-320, -400); | |
glVertex2d (-320, 270); | |
glVertex2d (-220,270); | |
glEnd(); | |
glColor3f(0,0,0); | |
glBegin(GL_POLYGON); | |
glVertex2d (-240, -400); //right 1st middle balck | |
glVertex2d (-300, -400); | |
glVertex2d (-300, 250); | |
glVertex2d (-240,250); | |
glEnd(); | |
glColor3f(255,255,255); | |
glBegin(GL_POLYGON); | |
glVertex2d (-268, -400); //right 1st middle | |
glVertex2d (-272, -400); | |
glVertex2d (-272, 250); | |
glVertex2d (-268,250); | |
glEnd(); | |
glColor3f(255,255,255); | |
glBegin(GL_POLYGON); | |
glVertex2d (-253, -400); //right 1st middle | |
glVertex2d (-257, -400); | |
glVertex2d (-257, 250); | |
glVertex2d (-253,250); | |
glEnd(); | |
glColor3f(255,255,255); | |
glBegin(GL_POLYGON); | |
glVertex2d (-283, -400); //right 1st middle | |
glVertex2d (-287, -400); | |
glVertex2d (-287, 250); | |
glVertex2d (-283,250); | |
glEnd(); | |
glColor3f(255,255,255); // body right side | |
glBegin(GL_POLYGON); | |
glVertex2d (150, -400); | |
glVertex2d (100, -400); | |
glVertex2d (100, 325); | |
glVertex2d (150,325); | |
glEnd(); | |
glColor3f(0,255,0); // down basement | |
glBegin(GL_POLYGON); | |
glVertex2d (-500, -500); | |
glVertex2d (500, -500); | |
glVertex2d (500, -400); | |
glVertex2d (-500,-400); | |
glEnd(); | |
glColor3f(255,255,255); //most right | |
glBegin(GL_POLYGON); | |
glVertex2d (460, -400); | |
glVertex2d (360, -400); | |
glVertex2d (360, 200); | |
glVertex2d (460,200); | |
glEnd(); | |
glColor3f(0,0,0); //most right middle black | |
glBegin(GL_POLYGON); | |
glVertex2d (440, -400); | |
glVertex2d (380, -400); | |
glVertex2d (380, 160); | |
glVertex2d (440,160); | |
glEnd(); | |
glColor3f(255,255,255); //most right middle | |
glBegin(GL_POLYGON); | |
glVertex2d (412, -400); | |
glVertex2d (408, -400); | |
glVertex2d (408, 160); | |
glVertex2d (412,160); | |
glEnd(); | |
glColor3f(255,255,255); //most right middle | |
glBegin(GL_POLYGON); | |
glVertex2d (393, -400); | |
glVertex2d (397, -400); | |
glVertex2d (397, 160); | |
glVertex2d (393,160); | |
glEnd(); | |
glColor3f(255,255,255); //most right middle | |
glBegin(GL_POLYGON); | |
glVertex2d (423, -400); | |
glVertex2d (427, -400); | |
glVertex2d (427, 160); | |
glVertex2d (423,160); | |
glEnd(); | |
glColor3f(255,255,255); //most left | |
glBegin(GL_POLYGON); | |
glVertex2d (-460, -400); | |
glVertex2d (-360, -400); | |
glVertex2d (-360, 200); | |
glVertex2d (-460,200); | |
glEnd(); | |
glColor3f(0,0,0); //most left middle black | |
glBegin(GL_POLYGON); | |
glVertex2d (-440, -400); | |
glVertex2d (-380, -400); | |
glVertex2d (-380, 160); | |
glVertex2d (-440,160); | |
glEnd(); | |
glColor3f(255,255,255); //most left middle | |
glBegin(GL_POLYGON); | |
glVertex2d (-412, -400); | |
glVertex2d (-408, -400); | |
glVertex2d (-408, 160); | |
glVertex2d (-412,160); | |
glEnd(); | |
glColor3f(255,255,255); //most left middle | |
glBegin(GL_POLYGON); | |
glVertex2d (-393, -400); | |
glVertex2d (-397, -400); | |
glVertex2d (-397, 160); | |
glVertex2d (-393,160); | |
glEnd(); | |
glColor3f(255,255,255); //most left middle | |
glBegin(GL_POLYGON); | |
glVertex2d (-423, -400); | |
glVertex2d (-427, -400); | |
glVertex2d (-427, 160); | |
glVertex2d (-423,160); | |
glEnd(); | |
/* don't wait! | |
* start processing buffered OpenGL routines | |
*/ | |
glFlush (); | |
} | |
void init (void) | |
{ | |
/* select clearing (background) color */ | |
glClearColor (0.0, 0.0, 0.0, 0.0); | |
/* initialize viewing values */ | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
//glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); | |
gluOrtho2D(-500, 500, -500, 500); | |
} | |
/* | |
* Declare initial window size, position, and display mode | |
* (single buffer and RGBA). Open window with "hello" | |
* in its title bar. Call initialization routines. | |
* Register callback function to display graphics. | |
* Enter main loop and process events. | |
*/ | |
int main(int argc, char** argv) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize (1300, 650); | |
glutInitWindowPosition (100, 100); | |
glutCreateWindow ("hello"); | |
init (); | |
glutDisplayFunc(display); | |
glutMainLoop(); | |
return 0; /* ISO C requires main to return int. */ | |
} |
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