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Hopefully comprehensive list of all commands that should work with the hypothetical '@' syntax in goboscript
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@.direction += 15; | |
@.direction -= 15; | |
# *=, /=, //=, %= would need to use point in direction block | |
# that would be a lot of implementations, considering all the different attributes, so there is abstraction needed here | |
@.direction = 90; | |
goto @gobo; | |
glide 1, @gobo; | |
point_towards @gobo; | |
@.x += 10; | |
@.x = 0; | |
@.y += 10; | |
@.y = 10; | |
@.x | |
@.y | |
@.direction | |
@.costume_number = 10; | |
@.costume_number++; # next costume | |
# these would need to use the switch costume block | |
# in fact, if a js/json number is passed into that block, it uses costume number | |
# so it can work reliably, even with costumes called '1', since that would be switched to when passing in a string | |
@.costume_number = 10; # this means that the input here will need to be casted to a number. this can be done just by adding 0 | |
@.costume_name = "gobo"; # these would need to be casted to strings, which can be done by joining an empty string | |
@.costume_name &= "2"; # this is a command which should only do stuff when there is a costume called 'gobo2'. | |
# if the costume is now "1": | |
@.costume_name += 2; # this would try to change the costume to the one called '3', if there is one | |
@stage.backdrop_number++; # this is harder to write than the current command | |
# but you could use this syntax to change multiple backdrops at once | |
@stage.backdrop_number += 3; | |
@stage.backdrop_name = "stars"; | |
@stage.backdrop_name &= " zoomed in"; | |
@.costume_number | |
@.costume_name | |
@stage.backdrop_number; # this is harder to write | |
@stage.backdrop_name # with code completion it isn't *that* bad, but still | |
@.size | |
@.size = 100; | |
@.size += 12; | |
@.volume | |
@.volume = 100; | |
@.volume += -10; | |
create_clone @gobo; # if you use just @ here it doesn't actually need to convert to _myself_ | |
touching(@gobo) | |
distance_to(@gobo) | |
@gobo.x/y/direction/size/costume_number/costume_name/size/volume/<for-this-sprite variables> | |
@stage.backdrop_number/backdrop_name/volume/<for-all-sprites variables - this exists but is pretty useless> | |
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