Created
August 26, 2015 02:49
-
-
Save FVSHaLuan/888d9b66542aa0d5f1a4 to your computer and use it in GitHub Desktop.
**Function: shades a cube with a different color for each edge.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* by FVS - Ha Luan */ | |
// Usage: | |
// 1. Create a material using this shader | |
// 2. Apply the new material to a cube with correct normal vectors defined (a Unity's built-in cube is enough) | |
Shader "FVS/Color cube" { | |
SubShader | |
{ | |
cull off | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
struct appdata_t | |
{ | |
float4 vertex : POSITION; | |
float4 normal : NORMAL; | |
fixed4 color : COLOR; | |
}; | |
struct v2f | |
{ | |
float4 vertex : SV_POSITION; | |
fixed4 color : COLOR; | |
}; | |
v2f vert(appdata_t v) | |
{ | |
v2f o; | |
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex); | |
float r; | |
float g; | |
float b; | |
// r,x | |
if (v.normal.x > 0) | |
{ | |
r = 1; | |
} | |
else if (v.normal.x < 0) | |
{ | |
r = 0; | |
} | |
else | |
{ | |
r = 0.5; | |
} | |
// g,y | |
if (v.normal.y > 0) | |
{ | |
g = 1; | |
} | |
else if (v.normal.y < 0) | |
{ | |
g = 0; | |
} | |
else | |
{ | |
g = 0.5; | |
} | |
// b,z | |
if (v.normal.z > 0) | |
{ | |
b = 1; | |
} | |
else if (v.normal.z < 0) | |
{ | |
b = 0; | |
} | |
else | |
{ | |
b = 0.5; | |
} | |
/// | |
if (v.normal.y == 0) | |
{ | |
o.color = fixed4(r, g + v.vertex.y, b, 1); | |
} | |
else | |
{ | |
o.color = fixed4(r, g + v.vertex.z, b, 1); | |
} | |
/// | |
return o; | |
} | |
fixed4 frag(v2f i) : SV_Target | |
{ | |
return i.color; | |
} | |
ENDCG | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment