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April 26, 2017 21:34
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**Function: - Add menu DoC/Start with first game scene to Unity3D editor main menus. - The menu starts playing your game from the specified scene and brings you back to the scene you were editting when stop playing
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
/* by FVS - Ha Luan */ | |
public class StartWithSpecificScene : Editor | |
{ | |
const string settingKey = "FVSHaluanStartWithSpecificScene"; | |
const string firstScenePath = "Assets/Scenes/Login.unity"; | |
static string sceneBeforeStart = ""; | |
static bool isInited = false; | |
[MenuItem("DoC/Start with first game scene")] | |
static void StartGame() | |
{ | |
if (!isInited) | |
{ | |
Init(); | |
} | |
if (EditorApplication.isPlaying) | |
{ | |
EditorApplication.isPlaying = false; | |
return; | |
} | |
sceneBeforeStart = EditorApplication.currentScene; | |
EditorApplication.SaveCurrentSceneIfUserWantsTo(); | |
EditorApplication.OpenScene(firstScenePath); | |
SaveScenePath(); | |
EditorApplication.isPlaying = true; | |
} | |
[InitializeOnLoadMethod] | |
static void Init() | |
{ | |
EditorApplication.playmodeStateChanged += OnUnityPlayModeChanged; | |
isInited = true; | |
} | |
static void OnStopGame() | |
{ | |
LoadScenePath(); | |
if (!string.IsNullOrEmpty(sceneBeforeStart)) | |
{ | |
EditorApplication.OpenScene(sceneBeforeStart); | |
sceneBeforeStart = ""; | |
} | |
} | |
static void SaveScenePath() | |
{ | |
EditorPrefs.SetString(settingKey, sceneBeforeStart); | |
} | |
static void LoadScenePath() | |
{ | |
sceneBeforeStart = EditorPrefs.GetString(settingKey, ""); | |
} | |
static void OnUnityPlayModeChanged() | |
{ | |
if (EditorApplication.isPlaying && !EditorApplication.isPlayingOrWillChangePlaymode) | |
{ | |
OnStopGame(); | |
} | |
} | |
} |
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