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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
/* by FVS - HaLuan */ | |
/// <summary> | |
/// Run: | |
/// 1. Add this script to a GameObject | |
/// 2. Have an internet connection | |
/// 3. Play | |
/// 4. Watch Inspector window for result | |
/// 5. After the Atlas showed up, change Show Sprite Index value to see difference | |
/// </summary> | |
public class TexturePackingOnDemand : MonoBehaviour | |
{ | |
string[] imageSources = | |
{ | |
"https://upload.wikimedia.org/wikipedia/en/thumb/0/02/Homer_Simpson_2006.png/212px-Homer_Simpson_2006.png", | |
"https://upload.wikimedia.org/wikipedia/en/0/0b/Marge_Simpson.png", | |
"https://upload.wikimedia.org/wikipedia/en/a/aa/Bart_Simpson_200px.png", | |
"https://upload.wikimedia.org/wikipedia/en/9/9d/Maggie_Simpson.png", | |
"https://upload.wikimedia.org/wikipedia/en/e/ec/Lisa_Simpson.png" | |
}; | |
[SerializeField] | |
List<Texture2D> textures = new List<Texture2D>(); | |
[SerializeField] | |
Texture2D atlas; | |
[SerializeField] | |
int showSpriteIndex = 0; | |
Rect[] spriteRects; | |
SpriteRenderer spriteRenderer; | |
// Use this for initialization | |
IEnumerator Start() | |
{ | |
// Load texture | |
for (int i = 0; i < imageSources.Length; i++) | |
{ | |
/// | |
WWW www = new WWW(imageSources[i]); | |
while (!www.isDone) | |
{ | |
yield return null; | |
} | |
/// | |
if (www.texture != null) | |
{ | |
textures.Add(www.texture); | |
Debug.Log(i + " texture(s) loaded"); | |
} | |
} | |
// Pack | |
atlas = new Texture2D(2048, 2048); | |
spriteRects = atlas.PackTextures(textures.ToArray(), 2); | |
// Add Sprite render component | |
spriteRenderer = GetComponent<SpriteRenderer>(); | |
if (spriteRenderer == null) | |
{ | |
spriteRenderer = gameObject.AddComponent(typeof(SpriteRenderer)) as SpriteRenderer; | |
} | |
/// | |
yield return null; | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
if ((atlas != null) && (showSpriteIndex < spriteRects.Length) && (showSpriteIndex >= 0)) | |
{ | |
Vector2 position = new Vector2(spriteRects[showSpriteIndex].xMin * atlas.width, spriteRects[showSpriteIndex].yMin * atlas.height); | |
Vector2 size = new Vector2(spriteRects[showSpriteIndex].width * atlas.width, spriteRects[showSpriteIndex].height * atlas.height); | |
spriteRenderer.sprite = Sprite.Create(atlas, new Rect(position, size), Vector2.zero); | |
} | |
} | |
} |
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