Created
September 28, 2018 14:31
-
-
Save Fabiantjoeaon/751243e207fb29d7dafd2746c09a0394 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import canvasSketch from "canvas-sketch"; | |
import { random } from "canvas-sketch-util"; | |
import _ from "lodash"; | |
document.body.style.backgroundColor = "#A08BED"; | |
const settings = { | |
animate: true, | |
duration: 15, | |
dimensions: [2048, 2048], | |
fps: 60 | |
}; | |
const params = { | |
numCircles: _.range(20), | |
squareSize: 30, | |
circleRadius: 80 | |
}; | |
const palette = ["#C484EC", "#8a6feb", "#AC58E2", "#7f5fef"]; | |
const sketch = () => { | |
const { squareSize, numCircles, circleRadius } = params; | |
const renderSquare = (ctx, x, y, rotation, fill) => { | |
ctx.fillStyle = fill; | |
// ctx.translate(x + squareSize / 2, y + squareSize / 2); | |
// ctx.rotate(rotation); | |
// ctx.translate(-1 * (x + squareSize / 2), -1 * (y + squareSize / 2)); | |
ctx.fillRect(x, y, squareSize, squareSize); | |
}; | |
// HINT: Treat this like a render method! | |
return ({ context: ctx, width, height, playhead, time }) => { | |
ctx.fillStyle = "#850fd0"; | |
ctx.fillRect(0, 0, width, height); | |
// Sketch here: | |
// HINT: For an element around a centre at (x, y), distance r, the element's centre should be positioned at: | |
// (x + r cos(2kπ/n), y + r sin(2kπ/n)) | |
// TODO: Have every circle be a different color iterating in color | |
const center = { | |
x: width / 2, | |
y: width / 2 | |
}; | |
const t = Math.sin(playhead * Math.PI); | |
for (const j in numCircles) { | |
const isEvenOrOneven = j % 2; | |
const circleT = isEvenOrOneven ? t * 1.5 : t; | |
const isReverse = isEvenOrOneven ? t * -1 : t; | |
const numSquares = _.range(j * 10); | |
for (const i in numSquares) { | |
const angle = (i / (numSquares.length / 2)) * Math.PI; | |
const radius = j * circleRadius; | |
renderSquare( | |
ctx, | |
center.x + | |
radius * Math.cos(angle + isReverse) - | |
squareSize / 2, | |
center.y + | |
radius * Math.sin(angle + isReverse) - | |
squareSize / 2, | |
Math.cos(angle) / 180, | |
palette[Math.floor(j / palette.length)] | |
); | |
} | |
} | |
}; | |
}; | |
canvasSketch(sketch, settings); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment