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@msnazarow
msnazarow / Image+Trim.swift
Last active December 4, 2024 00:06 — forked from chriszielinski/Image+Trim.swift
[Swift 5] NSImage/UIImage Crop/Trim Transparency
// Image+Trim.swift
//
// Copyright © 2020 Christopher Zielinski.
// https://gist.github.com/chriszielinski/aec9a2f2ba54745dc715dd55f5718177
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
@chriszielinski
chriszielinski / Image+Trim.swift
Last active May 15, 2025 13:40
[Swift 5] NSImage/UIImage Crop/Trim Transparency
// Image+Trim.swift
//
// Copyright © 2020 Christopher Zielinski.
// https://gist.github.com/chriszielinski/aec9a2f2ba54745dc715dd55f5718177
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
//
// BottomSheetView.swift
//
// Created by Majid Jabrayilov
// Copyright © 2019 Majid Jabrayilov. All rights reserved.
//
import SwiftUI
fileprivate enum Constants {
static let radius: CGFloat = 16
@FWEugene
FWEugene / SwiftConcurrency.md
Created January 10, 2019 17:37
All about concurrency

Threads

Foundation offers a Thread class, internally based on pthread, that can be used to create new threads and execute closures.

// Detaches a new thread and uses the specified selector as the thread entry point.
Thread.detachNewThreadSelector(selector: Selector>, toTarget: Any, with: Any)

// Subclass
class MyThread: Thread {
using UnityEngine;
public class DistanceJoint3D : MonoBehaviour {
public Transform ConnectedRigidbody;
public bool DetermineDistanceOnStart = true;
public float Distance;
public float Spring = 0.1f;
public float Damper = 5f;
@FaizanDurrani
FaizanDurrani / SceneProjectView.cs
Created May 31, 2017 17:11
Creates a new editor window to list all the scenes in your project, Improves workflow if you have a ton of directories and scenes.
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
public class SceneProjectView : EditorWindow {
private GUIStyle alternateColor;
private Texture2D tex;
[MenuItem("Window/Scene Project View")]
public static void Init()
///
/// Draw lines at runtime
/// by Nothke
/// unlicensed, aka do whatever you want with it
/// made during Stugan 2016 :)
/// ..(it's midnight, and Robbie clicks A LOT, LOUDLY!)
///
/// Important:
/// - Should be called in OnPostRender() (after everything else has been drawn)
/// therefore the script that calls it must be attached to the camera